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Suggestions & Feedbacks

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Threads

  1. Creature Mechanics - Rally Flag for Imps and Run Away to DM (0 Replies)
  2. I & S - Resource menu - Indicator in resource info about how many is in Storage Rooms (1 Reply)
  3. Room Mechanic - At least 1 cart guaranted for 1 type of trade (1 Reply)
  4. I & S - The Resource Bar (26 Replies)
  5. Game Conditions - Influence or Supremacy victory conditions (4 Replies)
  6. I & S - Small modification of current Trading system and Trade Menu in one window (2 Replies)
  7. I & S - New messages (0 Replies)
  8. Resource Mechanic - Wood, It's Just Used For Everything (1 Reply)
  9. Achievement - Floating Root Nostalgia (2 Replies)
  10. Creature mechanics - Pathfinding for the swimming in the water / lava (3 Replies)
  11. Room Mechanic - Replacing blue Room flags & need for storages with "Reception" (4 Replies)
  12. Room Mechanic - Iron Smelter fix (2 Replies)
  13. Environment Idea - Wall model improvement (33 Replies)
  14. So my dungeon just got destroyed by those evil bats (0 Replies)
  15. Construction Idea - Fish Farming (0 Replies)
  16. Spell Mechanic - No Possession on the Surface? (1 Reply)
  17. Mix - Thoughts about the game after all day play and a suggestion (1 Reply)
  18. I & S - v0.10 Minimap Improvement (2 Replies)
  19. Room Mechanics - Rooms and Interacting with them (6 Replies)
  20. Environmental Mechanic - Change the fog of war game mechanics (1 Reply)
  21. Room Mechanic - Barbecuing (16 Replies)
  22. Room Idea - Specialized Trading Room (2 Replies)
  23. I & S - Unreachable warning (4 Replies)
  24. Environment Mechanic - Disjoined Claimed Space (7 Replies)
  25. I & S - Building warning stronger when something is wrong (3 Replies)
  26. Room Idea - Guardroom (2 Replies)
  27. I & S - Quick message window messages are now clickable (2 Replies)
  28. I & S - Launcher version 2.0 (3 Replies)
  29. Critter/Resource Mechanic - Fire Slug, a supplement for wood (2 Replies)
  30. Room Mechanics - Furniture - Butcher Block (0 Replies)
  31. Game Mode - Non-Controlled Overworld (3 Replies)
  32. Game Development - To-do-list prototype v1.0 (5 Replies)
  33. Game Development - Tutorial 2.0? Bringing suggestions for tutorial modifications (3 Replies)
  34. Creature Idea - Dwarven Sapper (8 Replies)
  35. I & S - Endless flow mode (2 Replies)
  36. Creature Mechanic - Upgraded squad system (2 Replies)
  37. I & S - Impossible Difficulty adjustments (5 Replies)
  38. Environment Mechanics - Surface territory (4 Replies)
  39. Environment Mechanic - Fortifying Walls (2 Replies)
  40. I & S - Icon for quick jumping to battles (2 Replies)
  41. Construction Mechanic - Green arrow for single wall block build (5 Replies)
  42. Room Mechanic & Idea - Bar Room fights & Flappy Farm (2 Replies)
  43. Creature Mechanic - Creature skills (15 Replies)
  44. Creature Mechanic - Closest Job (7 Replies)
  45. Creature Idea - Evil mice (7 Replies)
  46. Creature Mechanic - Favourite foods (5 Replies)
  47. Room Mechanic - New paint job in cookery room (5 Replies)
  48. Environment Idea - Nature rooms (9 Replies)
  49. Creature Idea - The Peasant (6 Replies)
  50. Room Idea - New combined room - Restaurant (6 Replies)
  51. I & S - Creature Pane (7 Replies)
  52. Creature Mechanic - Selecting creatures when trying to dig (22 Replies)
  53. I & S - Some suggestions (3 Replies)
  54. Creature Ideas - Ideas for Future Creatures (7 Replies)
  55. Resource Mechanic - Too Many Resources (7 Replies)
  56. Item Mechanic - Auto crafting (8 Replies)
  57. Room Mechanic & Idea - Production time has been changed and new mill introduced (4 Replies)
  58. Creature Mechanic - Forced Work (2 Replies)
  59. I & S - CPU performance boost (4 Replies)
  60. Room mechanic - Room size and mechanics (8 Replies)
  61. Creature Mechanic - Behind the scenes tour... (1 Reply)
  62. I & S - Build Block on Radial Menu (1 Reply)
  63. Creature Mechanic - Grappling Hook (1 Reply)
  64. Creature Mechanic - Auto claiming territory (9 Replies)
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