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Suggestions & Feedback

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Threads

  1. Imps are too busy (2 Replies)
  2. Music (1 Reply)
  3. Where to begin (2 Replies)
  4. I & S - Trade Posts, new trade List and small change in trade system (4 Replies)
  5. I & S - Forcing game to assign creature to do task I want immediatelly (2 Replies)
  6. I & S - Solution for text going out of it's brackets (0 Replies)
  7. Room Mechanics - Dark Mother voice audition (0 Replies)
  8. I & S - Game difficulty & unit spawning from portals as option, not game mode (0 Replies)
  9. Creature Mechanic - Increase number of items of the same type in bag (8 Replies)
  10. Game mode - Campaign lvl 1 feedback (4 Replies)
  11. Creature Mechanics - Rally Flag for Imps and Run Away to DM (6 Replies)
  12. I & S - Resource menu - Indicator in resource info about how many is in Storage Rooms (1 Reply)
  13. Room Mechanic - At least 1 cart guaranteed for 1 type of trade (1 Reply)
  14. I & S - The Resource Bar (26 Replies)
  15. Game Conditions - Influence or Supremacy victory conditions (4 Replies)
  16. I & S - New messages (0 Replies)
  17. Resource Mechanic - Wood, It's Just Used For Everything (1 Reply)
  18. Achievement - Floating Root Nostalgia (2 Replies)
  19. Creature mechanics - Pathfinding for the swimming in the water / lava (3 Replies)
  20. Room Mechanic - Replace room flags & need for storages with Room Storage / Reception (4 Replies)
  21. Room Mechanic - Iron Smelter fix (2 Replies)
  22. Environment Idea - Wall model improvement (33 Replies)
  23. So my dungeon just got destroyed by those evil bats (0 Replies)
  24. Construction Idea - Fish Farming (0 Replies)
  25. Spell Mechanic - No Possession on the Surface? (1 Reply)
  26. Mix - Thoughts about the game after all day play and a suggestion (1 Reply)
  27. I & S - v0.10 Minimap Improvement (2 Replies)
  28. Room Mechanics - Rooms and Interacting with them (6 Replies)
  29. Environmental Mechanic - Change the fog of war game mechanics (1 Reply)
  30. Room Mechanic - Barbecuing (16 Replies)
  31. Room Idea - Specialized Trading Room (2 Replies)
  32. I & S - Unreachable warning (4 Replies)
  33. Environment Mechanic - Disjoined Claimed Space (7 Replies)
  34. I & S - Building warning stronger when something is wrong (3 Replies)
  35. Room Idea - Guardroom (2 Replies)
  36. I & S - Quick message window messages are now clickable (2 Replies)
  37. I & S - Launcher version 2.0 (3 Replies)
  38. Critter/Resource Mechanic - Fire Slug, a supplement for wood (2 Replies)
  39. Room Mechanics - Furniture - Butcher Block (0 Replies)
  40. Game Mode - Non-Controlled Overworld (3 Replies)
  41. Game Development - To-do-list prototype v1.0 (5 Replies)
  42. Game Development - Tutorial 2.0? Bringing suggestions for tutorial modifications (3 Replies)
  43. Creature Idea - Dwarven Sapper (8 Replies)
  44. I & S - Endless flow mode (2 Replies)
  45. Creature Mechanic - Upgraded squad system (2 Replies)
  46. I & S - Impossible Difficulty adjustments (5 Replies)
  47. Environment Mechanics - Surface territory (4 Replies)
  48. Environment Mechanic - Fortifying Walls (2 Replies)
  49. I & S - Icon for quick jumping to battles (2 Replies)
  50. Construction Mechanic - Green arrow for single wall block build (5 Replies)
  51. Room Mechanic & Idea - Bar Room fights & Flappy Farm (2 Replies)
  52. Creature Mechanic - Creature skills (15 Replies)
  53. Creature Mechanic - Closest Job (7 Replies)
  54. Creature Idea - Evil mice (7 Replies)
  55. Creature Mechanic - Favourite foods (5 Replies)
  56. Room Mechanic - New paint job in cookery room (5 Replies)
  57. Environment Idea - Nature rooms (9 Replies)
  58. Creature Idea - The Peasant (6 Replies)
  59. Room Idea - New combined room - Restaurant (6 Replies)
  60. I & S - Creature Pane (7 Replies)
  61. Creature Mechanic - Selecting creatures when trying to dig (22 Replies)
  62. I & S - Some suggestions (3 Replies)
  63. Creature Ideas - Ideas for Future Creatures (7 Replies)
  64. Resource Mechanic - Too Many Resources (7 Replies)
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