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Feedback/Modification - Game mode - Campaign lvl 1 feedback - Printable Version +- Dwelvers Forum (http://forum.dwelvers.com) +-- Forum: Dwelvers (http://forum.dwelvers.com/forumdisplay.php?fid=5) +--- Forum: Suggestions & Feedback (http://forum.dwelvers.com/forumdisplay.php?fid=11) +--- Thread: Feedback/Modification - Game mode - Campaign lvl 1 feedback (/showthread.php?tid=1892) |
Game mode - Campaign lvl 1 feedback - Sebt - 10-02-2018 The 1st tutorial campaign level looks awesome, cutscenes looks awesome, exactly as I imagined, graphic changes since 0.12 version made game even more lively, everything works very smooth, liked the random tiles that could be dug out optionally and that Impanzee at the end xD, fantastic job. ![]() There are some thing that I would like to see more clarified or just tweaked a little, nothing to add Technical:
Feature presentation:
Questions:
RE: Game mode - Campaign lvl 1 feedback - Mello Tonin - 10-02-2018 Like Sebt was saying it may be a good place to introduce game speed as well. You could do so during that first build so players know they don't have to wait so long for a construction to complete. Also, I think it should be suggested to build a second well in the Cookery since normally one well isn't going to be enough for Farm and Brewing. I'm probably gonna run through it a few more times just to pick around at it for anything else, but so far so good. I hope at some point you could get some vocalizations for the text in these campaigns just to add a bit more flavor. [edit] So it doesn't break anything in an extreme way, but players that don't follow the script may miss the Farm Land Gate creation if they dig out the map prior to the scenario calling for it. Got an Impanzee to spawn by holding off completing all the Cookery constructions since the Brewing Vat was built. Not sure if that's supposed to happen. "You have defeated your enemies" dialog seems out of place since there was no battle. RE: Game mode - Campaign lvl 1 feedback - Sebt - 10-02-2018 (10-02-2018, 06:51 PM)Mello Tonin Wrote: Got an Impanzee to spawn by holding off completing all the Cookery constructions since the Brewing Vat was built. Not sure if that's supposed to happen. (10-02-2018, 01:20 PM)Rasmus Wrote: It seems now Impanzees are spawned by building a Brewing Vat, but you're right Mello, Impanzees shouldn't be spawned in such early level. I think there should be a script like in Dungeon Keeper maps that allows only those creatures to appear in this level that were added to a creature pool. RE: Game mode - Campaign lvl 1 feedback - Mello Tonin - 10-02-2018 Yeah, I knew that the Brewing Vat affected the spawn which is why it triggered, but the first campaign says that only Imps and Piggehs are available. RE: Game mode - Campaign lvl 1 feedback - Sebt - 11-02-2018 Huh, I made typo, there should be "shouldn't be spawned" instead of "should be spawned", that is corrected, sorry for the confusion. ![]() BTW, what you said there: (10-02-2018, 06:51 PM)Mello Tonin Wrote: So it doesn't break anything in an extreme way, but players that don't follow the script may miss the Farm Land Gate creation if they dig out the map prior to the scenario calling for it. I can confirm this. I tried to check if something will bug out if I dig two tiles before they should be dug out when game objective would be to some tiles to make space for a Bedroom and what I got was two objectives: One to build a door in Farmland Fence and second was to dig out tiles for Bedroom. I think objective for Bedroom should appear after you make door in Farmland regardless tiles that were dug out earlier in place where Bedroom should be built, right? I think that's easy to fix, just some variable that counts tiles could be used, so if all tiles for Bedroom were dug out (tiles=0) before Bedroom objective appears than it should skip objective to dug tiles and show to objective to build Bedroom straight away. Also if some tiles were dug out earlier, but still are present to bi dug, than objective about to dig tiles to make space for Bedroom could mark on yellow only those that left. |