The focus this week has been the radial menu and restructuring of the UI. It's a big feature and not fully tested yet, so this week's update consists of a bunch of bugfixes.
The radial menu I'm working on is moddable and will be smarter. Now the menu items will be based upon which game object that is right clicked. This means that if the player right clicks on a mineral tile like coal, they will get the option to construct a mine there without selecting the "construct mine" tool first. An other example is that if the player right clicks on a construction, they will have the option to sell it, without first selecting the sell tool. When I release it I will give a full description on how it works and how you can mod it.
Tonight at 6 pm CET James and I will also have a livestream that you are more than welcome to participate in where we will talk about this release. We will make this a weekly event every Wednesday at this time, Check us out at: https://www.youtube.com/user/Dwelvers/live
For those of you how haven't played Dwelvers in a while I recommend checking ou Nathan's Sandbox Dwelvers Let's Play here:
0.9g-2 - Training Creatures Show Idle - Creatures that are training show an Idle status. Saw it on one of my many Orcs that were training without gear equipped that was available, and clicked around and saw a Rouge and Fishman who were also 'idly training'.
0.9f-3 - Surface Pathing - I haven't looked to see if this affects regular pathing, but when using the Rally Flag on the surface creatures prefer to path on the surface rather than use underground pathways which are safer. Right now this causes creatures to aggro enemies which are away from the Rally Point since they are surfacing in unclaimed areas to get across the map faster.
0.9g-2 - Clickable messages steal focus - I noticed that when I bring up the crafting/trading/option window, that it appears right over the status messages. The messages themselves steal click focus making it hard or impossible to select options in the crafting window.