I've been making video recordings each week now, but they were more like streams with friends and not so explanatory, so perhaps this one was better? About the bottom menu, yeah, the more I can get rid of the better, if the radial menu is faster to using a specific feature then that feature can be removed from the bottom menu. But I don't think I can get rid of it all together.
And yes, the borders... I agree, but we need some good concept art first. I think my biggest problems with the UI has been that I haven't had any specific guideline, so now I'm just forcing forward with the style I have until a better style comes along that could work with the whole UI.
Really good idea with the circle, I think that looks better and is better explained than the arrow to be honest. I will get back to the items menu in the future, I like it, but I don't think many players even knows that items can be set as quick items. Perhaps there is where Sebts tooltips come into play
I have added the static item idea to my todo list.
One thing I forgot to point out in the video was that individual objects now can be selected in the game, like wall manacles or chairs etc. This will make the mouse radial UI more precise when rightclicking objects like that.
And I was thinking about showing of my UI progress in this topic as I go along. Today I've been working on roads, or a system that can show the blueprint of the objects being built before the player chooses to build them.
In this gif you can see how the road is shown as the player selects where to build it. It is not finished but by tomorrow I hope to have the roads finished at least and can start on building buildings with the new system