Dwelvers Alpha v0.8b has now been released to the pre-orderers, you can download it at the Dwelvers website.
If you are planning on buying it on steam you should consider pre-ordering it (http://dwelvers.com/pre-order/) because right now we have the offer that all pre-orderers will get THREE FREE STEAM-KEYS once Dwelvers is released on steam, and that offer will expire with the Steam release that is in a couple of days.
To download it you need to go to Dwelvers website, then login with your username and password.
Once this is done a new tab leading to the members page should have become available. Here you can download the latest version.
Urgent bugfix in 0.8b
Crash to desktop - 4 ctd's, every crash after 5-10 min playing, every time I try to build a furniture in the bar room the game chrashes.
New creature bars - The player can now see the health, the level, the mood and the name of the creature, and a lot more clearly than before. Also, with this design it is a lot easier to separate friend from foe.
Console window - A discreet console window has been implemented that updates the player when a new item is available for production, when a creature level up (showing the name of the creature as well so that the player bond a little more with them), when the player gets a new message (battle or production), when the player speeds up or slows down the gamespeed (yes, we can now modify the gamespeed with +/- within the range of x0 -> x9).
Easier to obtain creature info - When a creature icon is selected with the hand some other icons will pop up above it. These icons shows how many of the creatures are in a good, neutral, bad or dead mood. Also how many of the creatures that are idle, working, or fighting. When these icons are left clicked the player will toggle and zoom in on these creatures.
New creature production system - The idea is simple. There will be some buildings in the dungeon that attracts certain creature types. When these buildings are built the creature that are being attracted will get spewed out by the Dark Mother. From this point the player will have to make sure that this creature (lets say Orc) is happy. Because when all the Orcs the player owns are happy a timer will increase (that is the cyan colored line in the screenshot above), but when one Orc of all the Orcs is unhappy the timer will decrease. This is represented by a green (+) or a red (-) as seen in the screenshot. The challenge here is to keep all the Orcs happy, and the more Orcs the player gets the harder it will be to keep them all happy at once.
Dwelvers XML Config - From here the player will be able to choose building costs and creature attraction if he wants to experiment with the balance of the game.
Gamespeed can be tweaked between x0 - x9 with the + / - keyboard button.
Difficulties can now be chosen after a level has been selected, it is no longer the level that choose the difficulty.
Patch fixes since v0.7e
Unreachable enemies, ignored rally flag - They saw the enemies below first then I discovered the portal and flag it for the orcs to smash, but they are too busy spiting and pissing on the impanzees below (I don't blame them, with all the beer they drink...)
dwelvers.exe is not closed - Since the last update i have the problem when i quit the game the dwelvers.exe will not closed and the task are inactiv.
Water bug - While digging around a lake the water started going crazy, showing intermittent waterfalls, that would build up and then disappear continuously.
Can build prison door into oblivion - I was building a proper settlement for the poor cyclotaurs to recover after being freed from the maze, when I noticed that prison doors can be built to be opened into nothing...
Torch inside statue - When you build a Orc statue on top of a torch on the wall, the torch does not disappear.
After storage room separation - ....I preferred to keep the two storage rooms and devided the huge one. At this point the first one had all its old settings, but the second one was just the old storage room without flag or sign. As I tried to set a new flag to the second storage room, the game crashed.
Can't sell lilypad - You can't build blocks over lilypads, so I can't claim that block if the water is too deep, thus, I'm unable to build enough dirt to completely level a lake and use the space to build rooms..
Rally Flag & Bridges - Rally Flags placed on Bridges fall through to the ground under water and are not visible. Troops do still go to the Rally location though.
Can't destroy final Cyclotaur door - So i discovered a Cyclotaur maze. Everything went smooth, but when i reached the final door my minions won't destroy it, like shown in the Screenshot. After reloading and restaring the game, nothing changend.
Delivery flag crash - i increased the size of an already big sorage room the delivery flag location changed and when i put it back to the old location the game froze.
Just make sure that you read the post of already suggested ideas so that you don't double post. And there are also some layout requirements for the suggestion posts that you need to follow to make it easier for us. Link to the "The list of already suggested ideas"