Nick:  
Pass:     
Help Register


Post Reply 
Solved & Confirmed 0.8d - Flying Rally Flag
Author Message
Ardilor Offline
Realm Conqueror

Posts: 138
Joined: Aug 2014
Reputation: 92
Post: #1
0.8d - Flying Rally Flag
[Image: 117wwi8.jpg]

Oh well, flying antroots aren't alone. Big Grin
(This post was last modified: 27-07-2015 02:00 PM by Rasmus.)
20-09-2014 10:16 PM
Find all posts by this user Quote this message in a reply
Rasmus Online
Main developer of Dwelvers
Dwelvers Developers

Posts: 3.782
Joined: Sep 2013
Reputation: 504
Post: #2
RE:
Haha, okay then Big Grin

Added to the list of Bugs/Issues & Crashes!
22-09-2014 02:34 PM
Find all posts by this user Quote this message in a reply
Mello Tonin Offline
Guru O' Mello

Posts: 2.258
Joined: Aug 2013
Reputation: 177
Post: #3
RE:
That's weird, I only saw this once and it was related to lag that slowed the animation of the Rally Flag dropping so that it hung in the air for a bit. Is that what is happening here, or did it stay there until you cancelled it?
27-09-2014 03:18 AM
Find all posts by this user Quote this message in a reply
Ardilor Offline
Realm Conqueror

Posts: 138
Joined: Aug 2014
Reputation: 92
Post: #4
RE:
It stayed in air untill cancelled, I have personaly no idea how I did that - it was something related with placing flag on the highest block.
27-09-2014 08:44 AM
Find all posts by this user Quote this message in a reply
Rasmus Online
Main developer of Dwelvers
Dwelvers Developers

Posts: 3.782
Joined: Sep 2013
Reputation: 504
Post: #5
RE:
This is an extremely rare bug, I hope I will be able to catch it at some point.
16-01-2015 01:52 AM
Find all posts by this user Quote this message in a reply
Ardilor Offline
Realm Conqueror

Posts: 138
Joined: Aug 2014
Reputation: 92
Post: #6
RE:
Here:
[Image: 2vcxj6q.jpg]

Unfortunately, the flag disappears on the save where I caught it. Yet you may find it useful:
https://www.dropbox.com/s/i62dmg8j3xrts9...e.dat?dl=0
(This post was last modified: 17-01-2015 03:20 PM by Ardilor.)
16-01-2015 10:09 PM
Find all posts by this user Quote this message in a reply
Rasmus Online
Main developer of Dwelvers
Dwelvers Developers

Posts: 3.782
Joined: Sep 2013
Reputation: 504
Post: #7
RE:
The problem is that I don't think this issue is reproducible, I believe it happens by random chance.
17-01-2015 04:05 PM
Find all posts by this user Quote this message in a reply
Rasmus Online
Main developer of Dwelvers
Dwelvers Developers

Posts: 3.782
Joined: Sep 2013
Reputation: 504
Post: #8
RE:
I'll have to set this one as will be solved with future versions, because I need to wait for the issue to come to me, and because the bug isn't gamebreaking I think it could be worth the wait.
19-01-2015 12:31 AM
Find all posts by this user Quote this message in a reply
Rasmus Online
Main developer of Dwelvers
Dwelvers Developers

Posts: 3.782
Joined: Sep 2013
Reputation: 504
Post: #9
RE:
Managed to find the issue and solved it with the next version!
24-06-2015 03:13 PM
Find all posts by this user Quote this message in a reply
Mello Tonin Offline
Guru O' Mello

Posts: 2.258
Joined: Aug 2013
Reputation: 177
Post: #10
RE:
What was causing the issue? I haven't ever seen this come up in any of my games.
24-06-2015 04:32 PM
Find all posts by this user Quote this message in a reply
Rasmus Online
Main developer of Dwelvers
Dwelvers Developers

Posts: 3.782
Joined: Sep 2013
Reputation: 504
Post: #11
RE:
Not 100% sure, but I know that the flag dropping height stopped with the dropping animation, and if the game had a big lag right when the dropping animation was taking place, then the dropping animation could stop, and the height was left behind.

Hmm, hard to describe Tongue

How about this:
1. Loop start
2. Update dropping animation
3. If dropping animation still active then lower flag.
4. Loop end

Now lets say that the flag is at the highest location, and we have a big lag at line 1. This will make the dropping animation finish at line 2. And at line 3 the dropping animation is no longer active and therefore the flag is still at its highest location.
24-06-2015 05:38 PM
Find all posts by this user Quote this message in a reply
Mello Tonin Offline
Guru O' Mello

Posts: 2.258
Joined: Aug 2013
Reputation: 177
Post: #12
RE:
That makes sense. The only time I was really experiencing any lag prior to 0.9 was during large excavations which is why I probably never saw this one.
24-06-2015 07:20 PM
Find all posts by this user Quote this message in a reply
Rasmus Online
Main developer of Dwelvers
Dwelvers Developers

Posts: 3.782
Joined: Sep 2013
Reputation: 504
Post: #13
RE:
0.9d released! Solved, but need confirmation (from players) Big Grin
27-07-2015 02:00 PM
Find all posts by this user Quote this message in a reply
Sebt Offline
The Evil Admin
Evil Admins

Posts: 1.703
Joined: Aug 2013
Reputation: 102
Post: #14
RE:
Is still flag messing around in the air?
I support The Venus Project & Resource-Based Economy
03-08-2015 09:34 PM
Visit this user's website Find all posts by this user Quote this message in a reply
Rasmus Online
Main developer of Dwelvers
Dwelvers Developers

Posts: 3.782
Joined: Sep 2013
Reputation: 504
Post: #15
RE:
This is an extremely rare bug, so I don't expect it to be confirmed any time soon Tongue
04-08-2015 08:40 AM
Find all posts by this user Quote this message in a reply
Post Reply 


Forum Jump:


User(s) browsing this thread: 1 Guest(s)


© 2013-2017 Dwelvers | Contact