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Dwelvers Journal 2014.10.13 - Next release on Friday
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Rasmus Offline
Main developer of Dwelvers
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Post: #1
2014.10.13 - Next release on Friday
Next release on Friday

As many of you may have seen the latest upcoming features will be the ladders (http://forum.dwelvers.com/showthread.php...8#pid10028) and the movable water blocks (http://forum.dwelvers.com/showthread.php?tid=1189).

I also planned to get the piggeh in there with this release, and that is still being planned, but I got a little sidetracked with working on the buildings texture. In the current versions of Dwelvers you can see the DungeonColor.png, -specular and -normal textures in the media folder. All the buildings in the dungeon uses these to get their own specific texture. But lately I have found this to be extremely clumsy, so what I decided to do was to move all the buildings loading sequence into xml files, just like the items in the items folder. So each building will now have their own separate texture in their own folders with an xml file telling the game what to load from the folder.

This will not enable the users to add their own buildings, but it will make it much easier to change the current buildings textures and models and it is one step big towards making them fully modable.

So until the release on Friday I still have these things left to do:
- Add piggeh creature.
- Giving each building separate textures to load their model data from.
- Fixing some of the bugs.

I know that giving each building separate textures to load their model data from will not add anything to the gameplay, but it is something I need to get done rather sooner than later to make it easier for me when I add more buildings.
(This post was last modified: 13-10-2014 04:34 PM by Sebt.)
13-10-2014 06:55 AM
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Tamorr Offline
Realm Conqueror

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Post: #2
RE:
Something to look forward to. Big Grin
13-10-2014 03:38 PM
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Yamitatsu Offline
Dungeon Lord

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Post: #3
RE:
Yep seems interresting Big Grin tell me if there are any new strings to translate ^^
Computers are like air-conditionners, they stop working properly when you open Windows...
14-10-2014 01:22 PM
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Mello Tonin Offline
Guru O' Mello

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Post: #4
RE:
Hope I can get some time to play around this weekend. Been way too busy to do much of anything besides eat, sleep, work...
14-10-2014 08:22 PM
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Rasmus Offline
Main developer of Dwelvers
Dwelvers Developers

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Post: #5
RE:
There are some strings to translate, but nothing much, I will try to get them out there by tomorrow Smile
15-10-2014 01:29 PM
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Dietrich Offline
Dungeon Lord

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Post: #6
RE:
(немного оживим тему)
Здравствуй, суббота ...
17-10-2014 09:30 PM
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Sebt Offline
The Evil Admin
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Post: #7
RE: 2014.10.13 - Next release on Friday
(17-10-2014 09:30 PM)Dietrich Wrote:  (немного оживим тему)
Здравствуй, суббота ...

Yes, it's Saturday, Rasmus found some things that has to be fixed and he couldn't release the new version yesterday unfortunately... The new release will be soon. Smile
Also please try to speak English because none of us can speak Russian, I need to use translator, but you know translators has still problem with correct translations. Wink
I support The Venus Project & Resource-Based Economy - The feasible plan to get rid of scarcity, poverty, and other incoming global issues.
(This post was last modified: 18-10-2014 07:05 AM by Sebt.)
18-10-2014 07:01 AM
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Rasmus Offline
Main developer of Dwelvers
Dwelvers Developers

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Post: #8
RE:
The release will be delayed until Sunday or worst case Monday, there was a lot of buildings to go through and get their loading sequences into xml format, but now I am finally finished with it. I will use the remaining days until Sunday / Monday to get the piggeh in and solve some of the more urgent bugs.
18-10-2014 01:02 PM
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Rasmus Offline
Main developer of Dwelvers
Dwelvers Developers

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Post: #9
RE:
A little taste of the upcoming piggeh Tongue

[IMG]replace_photbucket_link/Piggeh.gif[/IMG]
19-10-2014 09:43 PM
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2Xmatch Offline
Dungeon Lord

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Post: #10
RE:
I can't be as active on the forums since i started my own project but i'm looking forward to every update.
20-10-2014 02:33 PM
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Tamorr Offline
Realm Conqueror

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Post: #11
RE:
I like that... It is like a warthog with attitude look. nice work. Smile
20-10-2014 03:15 PM
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