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New Feature! Creature Idea - Piggeh creature finally added
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Rasmus Offline
Main developer of Dwelvers
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Post: #1
Creature Idea - Piggeh creature finally added
It did take some time, but now the piggeh has finally been added as seen here:

[Image: D65C279D287131C20E256F75F68833A1746636D2]

He has taken over all the production in the kitchen and the imps are not allowed there any more. I am sure there was a poll here somewhere that showed that the community was interested in having the possibility to have both imps and other creatures as workers in the different rooms, but I don't seem to find it Sad Anyhow, that the Piggeh is the lone worker in the cookery room is mostly as a try out for now, the players will probably get annoyed with him as he is soo slow moving, but we will see Wink
(This post was last modified: 29-10-2014 07:59 AM by Sebt.)
21-10-2014 06:47 AM
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Sebt Offline
The Evil Admin
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Post: #2
RE: Piggeh creature finally added
(21-10-2014 06:47 AM)Rasmus Wrote:  I am sure there was a poll here somewhere that showed that the community was interested in having the possibility to have both imps and other creatures as workers in the different rooms, but I don't seem to find it Sad

Mentioned thread is available here as stick thread now: Job assignment and diversification. Smile

Also Ideas & Game Features list has been upgraded.
I support The Venus Project & Resource-Based Economy - The feasible plan to get rid of scarcity, poverty, and other incoming global issues.
(This post was last modified: 21-10-2014 09:29 AM by Sebt.)
21-10-2014 08:39 AM
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Mello Tonin Offline
Guru O' Mello

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Post: #3
RE:
I remember that poll. I think this is going to make Imp lives much easier now, and maybe even relieve some of the lag that comes from huge excavations and Imps that want to do it all.
21-10-2014 02:59 PM
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Falliac Offline
Imp

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Post: #4
RE: Piggeh creature finally added
The pigs doesn't want to eat and starve into anger.
21-10-2014 06:43 PM
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Dietrich Offline
Dungeon Lord

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Post: #5
RE:
need fishman and fish
22-10-2014 12:30 PM
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Mello Tonin Offline
Guru O' Mello

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Post: #6
RE:
That we have here. Makes a bunch of sense, and I'm really glad to see these specializations being introduced. Imps are just too overworked previously.
22-10-2014 02:31 PM
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