I think just changing the top might be easier, but what you suggest could work, provided it doesn't clash with lower tier walls. They need to look about the same standing next to one another, so it's not a stark contrast when one updates a wall amidst others; but still have a good visual que that indicates the level of reinforcement it has.
Though, I do like the idea of the texture reflecting the amount of reinforcement a wall has, and of what materials. It would just take some forethought to ensure that all material combinations do no visually clash with one another.
We also have to consider that a lot of these walls are going to be wall papered for various rooms.
How would a iron/wood enforced wall look if it's part of the dinning room?
Like I said, I like the idea. But changing the top seems easiest.
Though, even if the topper is used.. would that mean all walls above and below the wall in question be reinforced as well?
This might prove to be more difficult to implement than we initially thought. Anyone have any ideas? Maybe some sort of.. overlaid texture? Something similar to how the armor is applied to creature units?
Though, I do like the idea of the texture reflecting the amount of reinforcement a wall has, and of what materials. It would just take some forethought to ensure that all material combinations do no visually clash with one another.
We also have to consider that a lot of these walls are going to be wall papered for various rooms.
How would a iron/wood enforced wall look if it's part of the dinning room?
Like I said, I like the idea. But changing the top seems easiest.
Though, even if the topper is used.. would that mean all walls above and below the wall in question be reinforced as well?
This might prove to be more difficult to implement than we initially thought. Anyone have any ideas? Maybe some sort of.. overlaid texture? Something similar to how the armor is applied to creature units?