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Solved & Confirmed 0.8i - Video scrolling causes blackouts
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Mello Tonin Offline
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Post: #1
0.8i - Video scrolling causes blackouts
I've noticed this a couple times before, and it only seems to happen when I have dug out a large area. When I scroll in any direction, part of the screen goes black and then returns to normal shortly after like so:

[Image: TGij.png]
(This post was last modified: 27-07-2015 02:01 PM by Rasmus.)
26-01-2015 06:13 PM
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Rasmus Offline
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Post: #2
RE:
I believe this is because the camera culling (what is visible by the camera or not) is being updated on a separate thread. If the camera moves to fast, the camera culling thread can get behind and calculate what is visible or not for a previous camera location.

I can't say that it is 100% so, but if it is it should apply to when the camera is rotated as well.
28-01-2015 09:57 PM
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Sebt Offline
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Post: #3
RE:
What can you say about this bug?
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16-02-2015 06:12 PM
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Mello Tonin Offline
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Post: #4
RE:
I can say that I've played a good bit in 0.8j2 and I'm not seeing this at all anymore. This was happening quite a bit especially when I sped the game up and there were a lot of resources on the ground, but so far so good.
17-02-2015 04:21 AM
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Sebt Offline
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Post: #5
RE:
OK, I'll mark this as solved then. Thanks. Smile
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17-02-2015 12:21 PM
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Mello Tonin Offline
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Post: #6
RE:
Hate to go back on this, but after a really huge excavation and while running the game on max speed, I noticed the edges going black while I scrolled like before. It's nowhere near as bad as before, but it is still there.
17-02-2015 09:21 PM
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Rasmus Offline
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Post: #7
RE:
I can imagine that this issue will be harder to reproduce with the next version as the resources on the ground has chunked together and therefore don't demand as much CPU usage as before.

But the issue can still arise at some point I believe. I am curious what you have to say about the upcoming version so I will set this as solved with the next version Smile
26-04-2015 11:57 AM
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Mello Tonin Offline
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Post: #8
RE:
Oh let me get 140+ Imps digging up the entire map and see what happens. Looks like the next version may be coming up soon with all your bug bashing the past few days.
28-04-2015 03:34 PM
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Rasmus Offline
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Post: #9
RE:
Dwelvers version 0.9 released, this bug is solved but need confirmation.
09-06-2015 11:44 AM
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Mello Tonin Offline
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Post: #10
RE:
I think we'll need to wait until the Storage Loop issue is resolved first. It's kinda hard to see if your backpack method is going to resolve this issue without proper storage.
11-06-2015 07:53 PM
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Rasmus Offline
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Post: #11
RE:
Gotya, I will just let this one be until the next version is released.
12-06-2015 08:51 AM
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Sebt Offline
The Evil Admin
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Post: #12
RE:
Hmm, so 0.9c came and is this issue still alive?
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29-06-2015 04:13 PM
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Mello Tonin Offline
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Post: #13
RE:
Yup, even worse now with the performance issues.
04-07-2015 04:56 PM
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Rasmus Offline
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Post: #14
RE:
Back to unsolved!
06-07-2015 11:05 AM
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Rasmus Offline
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Post: #15
RE:
So the performance issues are solved with the next version. Hopefully this issue with it. Solved with the next version!
07-07-2015 06:57 PM
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