Dwelvers Journal 2015.04.14 - Almost at the surface
#1
2015.04.14 - Almost at the surface


It has been a little more than a month since the last release, and it will probably take a month more before the next release will be out. This is because we have started introducing the surface world and a lot of other things to make the game play more fluid and balanced. So in this news post I wanted to sum up all the new features that have been implemented since the last release if anyone has missed something Smile

Let us go outside!


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This topic is about the upcoming surface world feature and the ability to raid villages. Read all about it here: http://forum.dwelvers.com/showthread.php?tid=1380


No more looting


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This topic is about giving the creatures an backpack so that they are able to transport several items at once and be able to speed up the item transportation. Read all about it here: http://forum.dwelvers.com/showthread.php?tid=1400


Out with the old roads in with the new


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This topic is about removing the auto path claiming and giving the player the option to build the roads himself. These roads can also be upgraded to increase the movement speed. Read all about it here: http://forum.dwelvers.com/showthread.php?tid=1402



Re-doing the storage rooms


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This topic is about removing the unlimited storage capacity from the Dark Mother, and increasing the storage capacity in other storage rooms. Read all about it here: http://forum.dwelvers.com/showthread.php?tid=1403



Upgraded minimap


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This topic is about that the minimap has been upgraded so that the player will have it easier to orientate in the dungeon. Read all about it here: http://forum.dwelvers.com/showthread.php?tid=1404



Partly fog of war


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This topic is about giving the dungeon a secondary fog of war that will hide the enemies if there are no allied creatures that can see them. Read all about it here: http://forum.dwelvers.com/showthread.php?tid=1405



Building all at once


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This topic is about building the whole room at once instead of building parts of it at a time. Read all about it here: http://forum.dwelvers.com/showthread.php?tid=1405



Selecting multiple creatures (for squads)


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This topic is about giving the player the ability to select multiple creatures at once and move them or put them in different squads. Read all about it here: http://forum.dwelvers.com/showthread.php?tid=1408
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#2
Unholy Dark Mother of Hades, I'm gonna have to check out all this sweet, sweet updates!
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#3
Looks awesome, I cant wait. Thanks for the continued hard work Wink
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#4
I would hate to be rude, but is there a way to get my Hands on this like a "Early-Early Access"? Honestly I can't wait, and I'd love to help in any way I can. Huh
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#5
Ah sorry, you will have to wait until the next release Wink
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#6
(24-04-2015, 06:37 AM)Rasmus Wrote: Ah sorry, you will have to wait until the next release Wink

Do you have a Finalized release date yet? I mean it's been the amount of time you said it'd take.
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#7
Yeah I know, still working on it :S I will post some news tonight or tomorrow showing the progress, it is mostly polishing left Smile
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#8
(18-05-2015, 03:32 PM)Rasmus Wrote: Yeah I know, still working on it :S I will post some news tonight or tomorrow showing the progress, it is mostly polishing left Smile

Looks exciting! Do we have an ETA of approximate finish time for this patch? This patch will be game changing!

Also your link to your "Building all at once" goes to your "Partly fog of war" thread.
http://forum.dwelvers.com/showthread.php?tid=1405
Big Grin
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#9
Well I'm keeping my weekend open just in case Tongue
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#10
I am almost finished, it is just the tutorial that needs some major re-working with all the new features. I will be back tomorrow and give an estimate on how long it will take.
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#11
That's awesome!
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#12
I have bug-checked as much as possible, there are some unsolved bugs reported, but I have also found some issues that could be cause to these crashes. But I am not sure so to speak... Therefore I would like to get this next version out there and then do some quick bug fix releases if they still persists.

Right now I am working on the tutorial. And if everything goes as planned it should be a release on Monday or Tuesday at the latest. Sorry for the delay, much to do and to be honest, sometimes the private life gets in the way as well Sad
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#13
Thanks for the update, I'm sure it'll be worth waiting a few more days.
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#14
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(30-05-2015, 06:32 PM)Rasmus Wrote: Right now I am working on the tutorial. And if everything goes as planned it should be a release on Monday or Tuesday at the latest. Sorry for the delay, much to do and to be honest, sometimes the private life gets in the way as well Sad

Awesome! I can't wait.

I understand about the private life thing. Stuff gets too complicated too fast :/ just don't feel too pressured too get stuff done.
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#15
Any ETA on the release of the patch or have some delays propped up?
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