[IMG]replace_photbucket_link/RepairEnabled.png[/IMG]
Now we have an option to repair different objects in the dungeon with a simple click instead of waiting on them to regenerate their health. The main reason why this feature got implemented now is because we need a repair option for the fences. In the next update I will make it so that when a fence is damaged enough it will not be destroyed, it will only get a new model that shows that it is possible for the enemy to walk right over the fence, then the player will have to repair it again, or sell it and build a new one.
Why I am interested in getting this feature for the fences is because the buildings on the surface has the same "physics" as the fences, only with roof on. And I can't have it so that destroying a wall will shrink the house, then the creatures will never be able to get inside.
Now we have an option to repair different objects in the dungeon with a simple click instead of waiting on them to regenerate their health. The main reason why this feature got implemented now is because we need a repair option for the fences. In the next update I will make it so that when a fence is damaged enough it will not be destroyed, it will only get a new model that shows that it is possible for the enemy to walk right over the fence, then the player will have to repair it again, or sell it and build a new one.
Why I am interested in getting this feature for the fences is because the buildings on the surface has the same "physics" as the fences, only with roof on. And I can't have it so that destroying a wall will shrink the house, then the creatures will never be able to get inside.