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Brainstorm Environment Mechanic - The Objective of Dwelvers
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polo5021 Offline
Dungeon Lord

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Post: #1
Environment Mechanic - The Objective of Dwelvers
Hey,

Having an overall objective would allow for better time management and communication with players. Below is a list of example objectives that you could follow.

For example, do you want Dwelvers to:
-The possibility to mine out vast caverns and decorate it how you choose.
-The ability to raid and destroy human outposts on the surface world. Upon destroying enough you get into a "boss" battle to contest the region, defeating the "boss" will result in your capture of the region, (like the orcs in mordor from LOTR).
-A multitude of units that have their own specific weaknesses and advantage for you to utilise for attack/defence/support/base management.
-Working in competition with out Dark Mothers, seeing their respective rise and fall in the campaign world from their expansion against the humans and Rebel Dark Mothers and other foes
-A vast number of buildings for you to specialise into a type of combat orientated theme, (like loads of orcs that charge the enemy, instead of a mix), which provides clear strengths and weaknesses for said theme.
-A multiplayer section that will let up to 8 people battle it out on huge maps, these could be in teams, on a player generated map, using custom specifications for units (super fast moving imps for example), with varying fog of war options, against a multitude of intelligent neutral foes who will build up in defence against these Dark Mothers.

What is Dwelvers objective? I opened this thread to prompt a discussion.
(This post was last modified: 27-05-2015 06:37 PM by Sebt.)
25-05-2015 10:16 AM
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Rasmus Offline
Main developer of Dwelvers
Dwelvers Developers

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Post: #2
RE: The Objective of Dwelvers
(25-05-2015 10:16 AM)polo5021 Wrote:  -The possibility to mine out vast caverns and decorate it how you choose.

That is something I would say already is in the game, it has not yet reached its full potential, but it is there.

(25-05-2015 10:16 AM)polo5021 Wrote:  -The ability to raid and destroy human outposts on the surface world. Upon destroying enough you get into a "boss" battle to contest the region, defeating the "boss" will result in your capture of the region, (like the orcs in mordor from LOTR).

Raiding and destroying humans on the surface world will be included in the upcoming version. Boss battles has not yet been implemented but is definitely something I can see being implemented in the future!

(25-05-2015 10:16 AM)polo5021 Wrote:  -A multitude of units that have their own specific weaknesses and advantage for you to utilise for attack/defence/support/base management.

Once we get some more creatures and buildings in there and start balancing the game.

(25-05-2015 10:16 AM)polo5021 Wrote:  -Working in competition with out Dark Mothers, seeing their respective rise and fall in the campaign world from their expansion against the humans and Rebel Dark Mothers and other foes

Not sure what you mean. You want to play the game without the DM and against her?

(25-05-2015 10:16 AM)polo5021 Wrote:  -A vast number of buildings for you to specialise into a type of combat orientated theme, (like loads of orcs that charge the enemy, instead of a mix), which provides clear strengths and weaknesses for said theme.

We do have plans to give all the creatures special abilities that will be unlocked with the level they reaches.

(25-05-2015 10:16 AM)polo5021 Wrote:  -A multiplayer section that will let up to 8 people battle it out on huge maps, these could be in teams, on a player generated map, using custom specifications for units (super fast moving imps for example), with varying fog of war options, against a multitude of intelligent neutral foes who will build up in defence against these Dark Mothers.

Multi-player is planned, but first we will see single player campaigns.

(25-05-2015 10:16 AM)polo5021 Wrote:  What is Dwelvers objective? I opened this thread to prompt a discussion.

At the moment Dwelvers is "feeling the game", we give the player a lot of freedom and then listen to the players on what game features they think is good and which ones they think is bad, and thereby be able to focus on the good features rather than the bad.
25-05-2015 05:54 PM
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MushyroomMan Offline
The Mushroom Man

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Post: #3
RE: The Objective of Dwelvers
the no dark mother thing would be interesting campaign feature but not multi player
not having a dark mother and functioning of of a portal instead would make the game more ......... difficult i guess as this would make it so you could order units or have a rep bar were the badder the hand you are the more evil your minions become and maybe even have it so that some minions would leave because they are unworthy of your evilness and or think your just to evil for them this is were the red imps could come in were if your really evil then your imps would kinda trikle out and the red imps who are stronger and faster come in
also not having a DarkMother you could request for units and since it would be a portal no instant storage so you have to get a storage room asap

the more evil you become the better the minions but also the more other DarkMothers and other hands would want you to be removed from the situation so they can rule.
maybe even have it were if your evil enough and you mine into a impanzee room they could just not bother fighting and join you or something similar Big Grin
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26-05-2015 05:17 AM
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polo5021 Offline
Dungeon Lord

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Post: #4
RE: The Objective of Dwelvers
(25-05-2015 05:54 PM)Rasmus Wrote:  
(25-05-2015 10:16 AM)polo5021 Wrote:  -Working in competition with out Dark Mothers, seeing their respective rise and fall in the campaign world from their expansion against the humans and Rebel Dark Mothers and other foes

Not sure what you mean. You want to play the game without the DM and against her?

Apologies, let me rephrase for context.
In DK2 you have a skirmish mode where you battle other evil minions. Viewing that a different way, shall we question whether the Dark Mothers are sentient? If so would you not see power struggles for the "strongest" and "most evil" Dark Mother. And if so, surely there is an even greater evil to the Dark Mothers that spawns them in the first place.
On the Yin Yang spectrum (or I guess you could call it "really evil" and "not really evil but pretty evil" scale), would you have Dark Mother factions who are more peaceful and less aggressive?

Essentially, I'm poking around for some Lore here! xD Something to really immerse yourself into.
26-05-2015 05:19 PM
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Sebt Offline
An upcoming creature?
Evil Admins

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Post: #5
RE:
Please no boss battles other then some sort of kings or like lord of realms (so guys who has a little more spells, a little better stats, but doesn't have milion HP, etc, in DK 2 Lords of Realms were really well done and more "real") or if you must have them let them look like others, not like something being one of a kind you couldn't imagine it's origin... Tongue

RTS games are IMO ruined by regular bosses - instead of focusing on interesting army tactics you just throw all the meat you have to decrease 10000 times more hp then to common unit... well, we don't have bosses in reality, why do we have some life beings that are so different from any other beings, even of the same specie that should have something unique and be enormously strong or durable? In Might & Magic Heroes 7 there won't be bosses like in 6th part, for the same reason I said above.

Well, I think we should hear what community says about bosses, when time comes a short survey / pool should be done on forums.


But if it comes to Dwelvers objective, right now there's no lore, game is building from ideas for game mechanics not made from story to mechanics (like most bigger budget games), so I think it's a good idea to put some interesting objective of Dwelvers. Smile

Dwelvers will be very dark humor driven, ironic game. Facepalms guaranteed. Big Grin
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(This post was last modified: 26-05-2015 07:19 PM by Sebt.)
26-05-2015 07:08 PM
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polo5021 Offline
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Post: #6
RE:
I'm imagining boss battles to be something more like a mini boss with loads of defenders, and an economy to boot that will attack you.
27-05-2015 05:57 PM
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Sebt Offline
An upcoming creature?
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Post: #7
RE: The Objective of Dwelvers
(27-05-2015 05:57 PM)polo5021 Wrote:  I'm imagining boss battles to be something more like a mini boss with loads of defenders, and an economy to boot that will attack you.

Loads of defenders, sounds great. Smile
I just hope if we would have to battle with some sort of bosses they wouldn't look so different from others of it's specie and haven't 20 times more stats then them, so in game where you don't fight with big army, but several creatures this could be quite a challenge without spending hour to kill enemy's chieftain also because such leader could have really nasty buffs and spells to support its people.
Spec: Win 10, ATI 7800 HD, res: 1280x1024x75. I support The Venus Project & Resource-Based Economy
(This post was last modified: 27-05-2015 06:35 PM by Sebt.)
27-05-2015 06:34 PM
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Rasmus Offline
Main developer of Dwelvers
Dwelvers Developers

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Post: #8
RE: Environment Mechanic - The Objective of Dwelvers
(26-05-2015 05:19 PM)polo5021 Wrote:  Apologies, let me rephrase for context.
In DK2 you have a skirmish mode where you battle other evil minions. Viewing that a different way, shall we question whether the Dark Mothers are sentient? If so would you not see power struggles for the "strongest" and "most evil" Dark Mother. And if so, surely there is an even greater evil to the Dark Mothers that spawns them in the first place.
On the Yin Yang spectrum (or I guess you could call it "really evil" and "not really evil but pretty evil" scale), would you have Dark Mother factions who are more peaceful and less aggressive?

Essentially, I'm poking around for some Lore here! xD Something to really immerse yourself into.

Hmm, I can't answer this yet because I am not sure how the "evilness" will affect the game in the future, I want to try some different approaches with this. Atm the evil meter is mostly used for risk and reward, destroying building on the surface will give the creatures xp boost and treasures, while the humans will get more aggressive towards the player. When you say power struggles for the strongest" and "most evil" Dark Mother, how would that play out in the practice?

(26-05-2015 07:08 PM)Sebt Wrote:  Please no boss battles other then some sort of kings or like lord of realms (so guys who has a little more spells, a little better stats, but doesn't have milion HP, etc, in DK 2 Lords of Realms were really well done and more "real") or if you must have them let them look like others, not like something being one of a kind you couldn't imagine it's origin... Tongue

I am not thinking bosses, rather pack leaders. A creature that is a little bit stronger and bigger than the rest and gives nearby creatures a moral boost.

(26-05-2015 07:08 PM)Sebt Wrote:  But if it comes to Dwelvers objective, right now there's no lore, game is building from ideas for game mechanics not made from story to mechanics (like most bigger budget games), so I think it's a good idea to put some interesting objective of Dwelvers. Smile

Exactly! Doing the story before the game mechanics is in place could mess things up a lot!
30-05-2015 12:09 AM
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