My New Idea Environment Idea - Chasm
#1
Chasm

Info
I just thought about this idea
Deep holes originating from earthquakes. They pertain to have the deepest level the underground could reach.

Appearance
To put it simple, they are holes which I referred on Dungeon Siege II ( again ) and on other movies which has a cave setting. They vary in size from one blocked to a more massive one. For example:
[Image: ChasmBackground.gif]

Pic.1. The chasm.

Stats
Highlight: To give a more underground feel on Dwelvers. Roots cross this too.
Function: To give the player/enemy a permanent obstacle or if someone formulates a new resource item, the chasm could be the research.
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#2
Added to Ideas & Game Features list. :p

This sounds interesting.
The Chasm could be a place where You could find a new kind of resource (Imps could climb down for resource and extract some of them), esoteric powers or creatures that could come from this Chasm also.
Spec: Win 10, ATI 7800 HD, res: 1280x1024x75. I support The Venus Project & Resource-Based Economy
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#3
(14-10-2013, 09:18 AM)Sebt Wrote: The Chasm could be a place where You could find a new kind of resource (Imps could climb down for resource and extract some of them), esoteric powers or creatures that could come from this Chasm also.

Now you hit the spot of my mind! That's exactly what I was thinking.
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#4
I have something like this in plan for the next release, so yeah Big Grin
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