Solved & Confirmed 0.9 - Imps thinking too long...
#1
Rasmus i know you made so Imps would stand and think about the next task they could do, but it seems that its taking them for ever...
I have yet been able to get imps to work on multiple buildings next-to or close-to each other.

example:
The imps marked with red, are standing and watching while the ones marked with green/blue, is working on building tiles and farms
They stood like this untill the buildigs were done.
[Image: ugDnPAF.jpg]

Maybe this has something to do with the AI system still needing work, but it seems like its hard even with 20 imps to get something done within 10 min. and resources takes a hell of a long time to get from where they are mined to storage
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Most fish stored at once! (5202x)
[Image: ghqnARY.jpg]:heart:
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#2
Yea i've also noticed that. It is more prominent when you have 120 imps...
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#3
Added to the list of Bugs/Issues & Crashes!
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#4
Solved with the next version!
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#5
Dwelvers alpha 0.9b released, this one is solved but need confirmation!
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#6
Yes, it does! Big Grin
Spec: Win 10, ATI 7800 HD, res: 1280x1024x75. I support The Venus Project & Resource-Based Economy
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#7
They may not be taking quite as long, but there are still some lags between actions. So if I'm laying a road down for instance, one Imp gets assigned to one tile and will either do one of two things: stand a wait a bit before moving to the next road tile, or another Imp was assigned to the following segment so they do nothing. It would be nice for a local group of jobs to be assigned to a single Imp so it is more seamless.
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#8
Back to unsolved!
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#9
Hmm, sorry my fault, when I made the thinking time shorter I accidentally removed the code for prioritizing creatures that are close to the job and that just finished a similar job.

Solved with the next version!
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#10
Whoops, HAHAHAHAHA
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#11
0.9d released! Solved, but need confirmation (from players) Big Grin
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#12
Are Imps still thinking too long?
Spec: Win 10, ATI 7800 HD, res: 1280x1024x75. I support The Venus Project & Resource-Based Economy
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#13
I don't believe this one is an issue anymore, but it may be best to wait until it's possible to dig out a large dungeon again. 0.9e2 still has an issue with items not being delivered to storage which is preventing a thorough test.
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#14
Ok, I will just let this one be for now until the next version is released.
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#15
I think the problem is mostly gone, but there are still some issues picking up tasks when certain pathing scenarios are in play. For instance this guy. He is the only one that can reach this dig site behind him, but he'd rather just wave.

[Image: 21DAT.jpg]
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