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Solved & Confirmed 0.9 - Imps thinking too long...
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Tricky Offline
Fishing Master

Posts: 144
Joined: Oct 2013
Reputation: 14
Post: #1
0.9 - Imps thinking too long...
Rasmus i know you made so Imps would stand and think about the next task they could do, but it seems that its taking them for ever...
I have yet been able to get imps to work on multiple buildings next-to or close-to each other.

example:
The imps marked with red, are standing and watching while the ones marked with green/blue, is working on building tiles and farms
They stood like this untill the buildigs were done.
[Image: ugDnPAF.jpg]

Maybe this has something to do with the AI system still needing work, but it seems like its hard even with 20 imps to get something done within 10 min. and resources takes a hell of a long time to get from where they are mined to storage
3570K@3.8GHz|MSI GD-55 Z77|2xGTX 770|Corsair 32GB DDR3|Corsair 86W|Fractal Define R|2 TB HDD(3x)|240 GB SSD|H100I
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Most fish stored at once! (5202x)
[Image: ghqnARY.jpg]:heart:
(This post was last modified: 02-09-2015 03:30 PM by Rasmus.)
09-06-2015 09:08 PM
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polo5021 Offline
Dungeon Lord

Posts: 48
Joined: May 2015
Reputation: 3
Post: #2
RE:
Yea i've also noticed that. It is more prominent when you have 120 imps...
10-06-2015 07:07 AM
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Rasmus Offline
Main developer of Dwelvers
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Post: #3
RE:
Added to the list of Bugs/Issues & Crashes!
10-06-2015 12:39 PM
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Rasmus Offline
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Post: #4
RE:
Solved with the next version!
11-06-2015 01:11 PM
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Rasmus Offline
Main developer of Dwelvers
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Post: #5
RE:
Dwelvers alpha 0.9b released, this one is solved but need confirmation!
13-06-2015 08:40 AM
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Sebt Offline
The Evil Admin
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Post: #6
RE:
Yes, it does! Big Grin
I support The Venus Project & Resource-Based Economy - The feasible plan to get rid of scarcity, poverty, and other incoming global issues.
26-06-2015 06:53 PM
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Mello Tonin Offline
Guru O' Mello

Posts: 2.216
Joined: Aug 2013
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Post: #7
RE:
They may not be taking quite as long, but there are still some lags between actions. So if I'm laying a road down for instance, one Imp gets assigned to one tile and will either do one of two things: stand a wait a bit before moving to the next road tile, or another Imp was assigned to the following segment so they do nothing. It would be nice for a local group of jobs to be assigned to a single Imp so it is more seamless.
04-07-2015 05:00 PM
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Rasmus Offline
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Post: #8
RE:
Back to unsolved!
06-07-2015 11:07 AM
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Rasmus Offline
Main developer of Dwelvers
Dwelvers Developers

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Post: #9
RE:
Hmm, sorry my fault, when I made the thinking time shorter I accidentally removed the code for prioritizing creatures that are close to the job and that just finished a similar job.

Solved with the next version!
07-07-2015 06:55 PM
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Mello Tonin Offline
Guru O' Mello

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Post: #10
RE:
Whoops, HAHAHAHAHA
08-07-2015 07:30 PM
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Rasmus Offline
Main developer of Dwelvers
Dwelvers Developers

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Post: #11
RE:
0.9d released! Solved, but need confirmation (from players) Big Grin
27-07-2015 02:01 PM
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Sebt Offline
The Evil Admin
Evil Admins

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Post: #12
RE:
Are Imps still thinking too long?
I support The Venus Project & Resource-Based Economy - The feasible plan to get rid of scarcity, poverty, and other incoming global issues.
07-08-2015 09:59 AM
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Mello Tonin Offline
Guru O' Mello

Posts: 2.216
Joined: Aug 2013
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Post: #13
RE:
I don't believe this one is an issue anymore, but it may be best to wait until it's possible to dig out a large dungeon again. 0.9e2 still has an issue with items not being delivered to storage which is preventing a thorough test.
16-08-2015 07:55 PM
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Rasmus Offline
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Dwelvers Developers

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Post: #14
RE:
Ok, I will just let this one be for now until the next version is released.
17-08-2015 03:36 PM
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Mello Tonin Offline
Guru O' Mello

Posts: 2.216
Joined: Aug 2013
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Post: #15
RE:
I think the problem is mostly gone, but there are still some issues picking up tasks when certain pathing scenarios are in play. For instance this guy. He is the only one that can reach this dig site behind him, but he'd rather just wave.

[Image: 21DAT.jpg]
31-08-2015 10:22 PM
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