(06-07-2015 08:06 PM)SGrayWolf Wrote: Will that be too much for the player to have to defend, protect and manage both of those areas (underground and above ground both)? I'm certainly not against giving that option to the player, if they feel they are able to and want to go that route but there probably shouldn't be any requirements that they have to do so.
True, it's not easy to focus on two different realms at the same time, but let's face it - if everyone will have access to the "second realm" which in Dwelvers is the Surface I'm sure they'll be wishing to conquer whole that realm, so battles and defends will have to take a place there if each of them want to take over the Surface goods and wipe out those who invades your dungeons (or if there will be possibility to play humam side - wipe out a danger that comes from Underworld and with humans you would start the game on the Surface not in Underworld). I always wondered how we could conquer human lands in Dungeon Keeper only fighting against them under the ground if their castles and cities are build on the Surface like they have no military units there?
This concept of playing on two realms at the same time is not the new one - in Civilization: Call to Power 1, you could switch between the Earth and Earth's orbit where you can build cities here there. Also the new ANNO 2205 will be about building cities that consist of houses and production buildings on the Earth first and later on the Moon (!).
What connects both is that you can do the same things on Space Orbit / Moon like on the Earth, but except that everything there - buildings, resources, units - are made separately for those second realms and there's much much less to build there many of mechanism that you know from playing on Earth couldn't be applied to the Space expansion.
Second realms so are treated like colonies - they're supporting your mother land and are not being made to replace your main world, so I think in Dwelvers for a every Dark Mother's servants the Surface world will be a place full of resources, some possibly unavailable in Underworld and a place where human lives - for humans so their mother land is the Surface and Underworld is a colony - both side because of the distance from mother land, limited resources and mobility power can only build in their second realms defenses, supply unit, resource gathering points and usually they're small and doesn't matter so much like matters what they have in their mother lands.
So I see that all like this - for Surface realm for Dwelvers "Dark Mother's players" wouldn't be able to place any kind of rooms that supplies creatures, but only their production (for example Underworld creatures hates the sun or too much sweetness so they refuse to live on the Surface, or Dark Mother powers are too weak there - so here we got a natural barrier instead of unexplained artificial barrier - which could rise a question in player's head - but actually why the heck I couldn't make a Bedroom on the Surface, huh?).
(06-07-2015 08:06 PM)SGrayWolf Wrote: We don't want things to become TOO TAXING on the player but if a good balance between (challenge vs fun) can be achieved, I'm all for it! It's a totally different ballgame of course but it does warrants investigation into for later on!
I think that's w big subject to discuss first. I think if player will be able to see what's happening on the Surface and Underworld, make instant transition between them at the same time somehow that wouldn't be so hard to manage both realms... Yea, easy to say, but in reality that's a really big challenge for developers.