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Feedback/Modification Creature Mechanic - Creature Task Priorities
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SGrayWolf Offline
Dungeon Lord

Posts: 31
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Post: #1
Creature Mechanic - Creature Task Priorities
So I was fiddling around with the Creature Task priorities (changing them) and the way it seems to work to me is a bit frustrating. If I wish to take Task 14 and drop it on Task 4, it appears to simply swap those 2 -- This could get frustrating if, let's say for the most part, you have the Priorities how you want them but just one little fix you'd like to accomplish.

[Image: Task_Priority.png]
I'll go off the screencap example to illustrate what I'd like to see happen.

Let's say I want to move the Fish (14) in front of (2)? Instead, perhaps shift all of the Tasks UP one Number all the way up to (14) to fill in the gap in the Priority chain. If done like this, there are no huge 'drastic' changes made in the Priorities (when you just want to move 1 or 2) and it'll make rearranging and fixing pieces much easier in the long run IMHO. =)

Thoughts?
(This post was last modified: 21-06-2015 09:01 PM by Sebt.)
18-06-2015 07:43 PM
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Rasmus Offline
Main developer of Dwelvers
Dwelvers Developers

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Joined: Sep 2013
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Post: #2
RE:
Yeah, I see you point, I think we need a way to put the task in between two tasks to move the whole row instead of swapping them.
21-06-2015 06:57 PM
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SGrayWolf Offline
Dungeon Lord

Posts: 31
Joined: Jun 2015
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Post: #3
RE:
Another thought on this -- Many people (including myself) naturally see the order differently than what it currently is. I understand the reason behind the chain, since it allows the GUI to visually connect all the way to the end but it can throw people off. xD

I immediately visualize (and am used to) the Priorities arranged like this.

(1) (2) (3) (4)
(5) (6) (7) (8)
(9) (10) (11) (12)
(13) (14) (15) (16)
(17) (18)
21-06-2015 10:14 PM
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Rasmus Offline
Main developer of Dwelvers
Dwelvers Developers

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Post: #4
RE:
I see your point, lets see what I can do Tongue
23-06-2015 12:22 AM
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Rasmus Offline
Main developer of Dwelvers
Dwelvers Developers

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Post: #5
RE:
I have solved this with the next version!
29-06-2015 10:22 PM
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