I had the debugger running but it does not behave the same way that is mentioned in the posting guidelines that is stickied to this forum.
Here is the text from the DwelversDebugger v1.1:
Crash Report: Dwelvers Alpha v0.9c
Running time: Hours: 0 Minutes: 0 Seconds: 7
____THREAD 1____
D3D::UtilReleaseRenderTargetTexture
D3D::CheckThreadLocker
Here is the text from teh lasterrorlog.txt file in the same folder:
Error!
Error location: D3DText:
3DText
Message: Failed creating font wrapper!
So when I run Dwelvers I have tried every resolution available and tried it on mixed texture quality and model detail as well as fullscreen and not-fullscreen.
Basically regardless of what resolution or graphics settings I put it on as soon as I hit PLAY it loads the spashscreen and then pops up the error message listed in the lasterrorlog.txt and when I hit OK it closes out.
I have a GTX 970 with 2 displays and I prefer to play on DISPLAY1 but I have tried putting it on both displays as well with the same error.
Thanks,
-TW
Here is the text from the DwelversDebugger v1.1:
Crash Report: Dwelvers Alpha v0.9c
Running time: Hours: 0 Minutes: 0 Seconds: 7
____THREAD 1____
D3D::UtilReleaseRenderTargetTexture
D3D::CheckThreadLocker
Here is the text from teh lasterrorlog.txt file in the same folder:
Error!
Error location: D3DText:

Message: Failed creating font wrapper!
So when I run Dwelvers I have tried every resolution available and tried it on mixed texture quality and model detail as well as fullscreen and not-fullscreen.
Basically regardless of what resolution or graphics settings I put it on as soon as I hit PLAY it loads the spashscreen and then pops up the error message listed in the lasterrorlog.txt and when I hit OK it closes out.
I have a GTX 970 with 2 displays and I prefer to play on DISPLAY1 but I have tried putting it on both displays as well with the same error.
Thanks,
-TW