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Solved & Confirmed 0.9d - Cave-in Resources Float on Water
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Mello Tonin Offline
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Post: #1
0.9d - Cave-in Resources Float on Water
Not sure I would call this a bug it's more of an issue. It just looks really weird to have resources floating in the air over water. They should sink or be pushed to nearest neighboring tile.

[Image: Zzi1.jpg]
(This post was last modified: 10-08-2015 11:14 AM by Rasmus.)
29-07-2015 12:42 AM
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Rasmus Online
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Post: #2
RE:
I believe the whole issue with resources floating around on water needs to be fixed once and for all. I agree, the question is if I am going to let them sink to the bottom or move towards the shore. What do you all think?

Added to the list of Bugs/Issues & Crashes!
(This post was last modified: 29-07-2015 06:55 AM by Rasmus.)
29-07-2015 06:54 AM
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Mello Tonin Offline
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Post: #3
RE:
I'm for sink to the bottom personally. This is what would happen in a real world cave-in.
29-07-2015 02:48 PM
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Rasmus Online
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Post: #4
RE:
Solved with the next version!

If there are a shore right by the resources will get teleported to that shore. If there are no available shore next by then the items will sink to the bottom. If a bridge is built upon that location the resources will float back up upon the bridge.
(This post was last modified: 07-08-2015 09:42 AM by Rasmus.)
07-08-2015 09:21 AM
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Rasmus Online
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Post: #5
RE:
Dwelvers 0.9e released, this bug is solved but need confirmation Smile
10-08-2015 11:14 AM
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Mello Tonin Offline
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Post: #6
RE:
This one has been fixed.
16-08-2015 08:06 PM
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Rasmus Online
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Post: #7
RE:
Thank you Smile
17-08-2015 03:37 PM
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