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Solved & Confirmed 0.9e - Minions won't take items from rooms to Storage
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CCXI Offline
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Post: #16
RE:
Cool thanks Rasmus. Got a ETA?
20-08-2015 02:26 PM
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Rasmus Online
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Post: #17
RE:
I have stopped giving specific ETA's because I have noticed I have troubles keeping them. But I am close to release now Smile
23-08-2015 08:58 PM
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Rasmus Online
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Post: #18
RE:
Dwelvers Alpha v0.9e-3 released, solved, but need confirmation Smile
25-08-2015 12:13 AM
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CCXI Offline
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Post: #19
RE:
For some reason the new mills (which are neat) stopped working. I tried rebuilding them in different configurations (green arrows) etc. and tried moving/selling blue flag but the resources at flag stayed (29 antroot 7 flour and X# of water(forget))

I have a theory I need to test again. I made two tiny cookery's, then changed my mind and went back to one. Im fairly certain very shortly after (less then 5mins) i ran into my no flour problem. Maybe I confused the game and caused a bug, maybe not.

And heres a screenshot showing a weird antroot graphic glitch. This is during my above bug experience. I tore down walls and expanded one tile to the right to try out the diff mill directions.

https://www.sendspace.com/file/pucgxo
(This post was last modified: 25-08-2015 04:05 PM by CCXI.)
25-08-2015 04:02 PM
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Mello Tonin Offline
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Post: #20
RE:
Awesome! The ever present Floating Antroot. Always fun to see these pop up. It's become an icon I think.
25-08-2015 08:08 PM
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Sebt Online
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Post: #21
RE: 0.9e - Minions won't take items from rooms to Storage
(25-08-2015 04:02 PM)CCXI Wrote:  And heres a screenshot showing a weird antroot graphic glitch. This is during my above bug experience. I tore down walls and expanded one tile to the right to try out the diff mill directions.

https://www.sendspace.com/file/pucgxo

(25-08-2015 08:08 PM)Mello Tonin Wrote:  Awesome! The ever present Floating Antroot. Always fun to see these pop up. It's become an icon I think.

Yeaa... I think I'll write a song about elusive floating roots roaring dungeons... maybe they just want to see or reach the sun? Idk.
I support The Venus Project & Resource-Based Economy
(This post was last modified: 25-08-2015 08:54 PM by Sebt.)
25-08-2015 08:52 PM
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CCXI Offline
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Post: #22
RE:
Oh im sorry I didnt know this was a known bug. I never saw it in previous 0.9's (I believe I bought the game when it was 0.9)
Im about to play that new game to see if the flour/mill bug still happens.
26-08-2015 02:51 PM
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CCXI Offline
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Post: #23
RE:
Played a new game on easy for 2 hours with no problems.(Except more floating antroot) I didnt increase game speed to x2 or higher at all, only x1 and pause.

My problem was as Rasmus said, unbalanced farm. I used to run with 13 plots. I decreased to 6 farm plots, 4 wells, 4 mills, 3 bakery tables and 3 breweries. I added a fourth brewery because I had 70 antroot stored from before i decreased plots.
Also increasing speed as Rasmus said was part of the problem still I think.
(This post was last modified: 26-08-2015 05:40 PM by CCXI.)
26-08-2015 05:31 PM
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CCXI Offline
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Post: #24
RE:
Well, after 3 hours I got production bugged again. So reducing my farm helped for a bit but still broke down.

https://www.sendspace.com/file/3xb6na
(This post was last modified: 27-08-2015 12:34 PM by CCXI.)
27-08-2015 07:21 AM
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Rasmus Online
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Post: #25
RE:
0.9e-4 version released. This one is once again solved but need confirmation Tongue

CCXI, I will check the save game, thank you Smile
27-08-2015 09:59 PM
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CCXI Offline
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Post: #26
RE:
0.9e-4 Best of the hotfixes, but...

Ya everythings running Alot better, but I like to test it for at least 3 hours to see what crops up. And Ive found an interesting problem after a hours play.
Rasmus, it seems imps bring 2 wood to cookery, then new imps immediatly remove the 2 wood back to storage, where its instantly repeated all over. I watched my Wood count at top of screen constantly rotating 70, 72, 71, 70, 71, 72, 70, etc. It appears to only happen when the bakery tables are in need of wood. So the slow piggeh heads over to get the two new wood which then is hauled away before he picks it up.
This might be happening with other items too that I havnt noticed yet.
I am impressed with the new fix, was watching all my stuff geting hauled, but noticed my roads wernt being built for a very long time, thats when I noticed the hauling Loop.

Im also having problems with the iron smelter. Same as with the wood, they deliver the iron and coal but instantly re-haul it back. I watched it for 10mins, I never once got a iron ingot. Imps had no build/dig tasks.

Heres the savegame.

https://www.sendspace.com/file/82y9g7
28-08-2015 10:09 PM
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Rasmus Online
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Post: #27
RE:
Thank you for this! I will fix this bug tomorrow and release the last hotfix version for 0.9e. Then after that I will get working on the 0.9f version and add more fun content Tongue
30-08-2015 08:19 PM
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Rasmus Online
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Post: #28
RE:
Solved with the next upcoming version!
31-08-2015 10:16 AM
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CCXI Offline
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Post: #29
RE:
Ok thanks Smile
31-08-2015 12:38 PM
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Rasmus Online
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Post: #30
RE:
Dwelvers 0.9e-5 released. This bug is solved but need confirmation Smile
31-08-2015 01:21 PM
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