Nick:  
Pass:     
Help Register


Post Reply 
Brainstorm Creature Ideas - Ideas for Future Creatures
Author Message
Xaos Offline
Digger of the depths

Posts: 92
Joined: Aug 2015
Reputation: 8
Post: #1
Creature Ideas - Ideas for Future Creatures
I was thinking back from my old D&D days and came up with this list of stuff you might find underground and a brief note about their use/abilities:

Future creatures
Lizardman Farmer?
Mind Flayer control others
Dark Elf High Magic Use
Succubus charm
Deep Dwarf miner. Perhaps they have the ability to 'diffuse' cave ins by shoring up the stone?
Crawling Chaos Summon Tenticle
Dragonkin Breath weapon
Spider Random enemy
Ooze Random enemy. Absorbs resources/items
Living Shadow Needs a light source. Drains will (morale?)
Skeleton Graveyard room?
Zombie Graveyard room?
Vampire Turns humans to vampires
Demon Dangerous Unpredictable
Devil Organized Intelligent
Basilisk Petrify
Sloth Poison
Hell Hound Fire Damage, Phase through walls
Troll Regenerates
Werewolf Turns humans to werewolves
Wererat Steals. Can swim
Beholder Flying eyeball of death and doom... Should by enemy only
Gargoyle Immune to damage in stone form
(This post was last modified: 02-09-2015 07:02 PM by Sebt.)
02-09-2015 02:12 PM
Find all posts by this user Quote this message in a reply
Rasmus Offline
Main developer of Dwelvers
Dwelvers Developers

Posts: 3.619
Joined: Sep 2013
Reputation: 502
Post: #2
RE:
This was a fun topic Tongue We can definitely get some inspiration from this!

My favourite was the werewolf as it can raid the surface and make other werewolf Big Grin
02-09-2015 03:45 PM
Find all posts by this user Quote this message in a reply
Xaos Offline
Digger of the depths

Posts: 92
Joined: Aug 2015
Reputation: 8
Post: #3
RE:
New overworld humans:
Mage
Priest
Ranger/Archer
02-09-2015 04:01 PM
Find all posts by this user Quote this message in a reply
Sebt Offline
The Evil Admin
Evil Admins

Posts: 1.567
Joined: Aug 2013
Reputation: 98
Post: #4
RE:
I think listed here creatures you can meet in the very most fantasy game, some already suggested in more or less similar form on Suggestions & Feedbacks forum. Wink

As you can see Dwelvers have and will have many very strange creatures like Piggeh or Impanzee and they at the end have their own specific behavior, needs and abilities - so creatures that are made for Dwelvers has to be original in every form, not limited to their abilities, so as Rasmus is thinking about Werewolf I think it will also be a crazy beast mutation and I wonder what they could become during a day if they'll ever appear at daytime or have two forms, but that's also up to Cobra and Ben who will make them real. Big Grin
I support The Venus Project & Resource-Based Economy - The feasible plan to get rid of scarcity, poverty, and other incoming global issues.
(This post was last modified: 02-09-2015 06:59 PM by Sebt.)
02-09-2015 06:59 PM
Visit this user's website Find all posts by this user Quote this message in a reply
Xaos Offline
Digger of the depths

Posts: 92
Joined: Aug 2015
Reputation: 8
Post: #5
RE:
The names of course I would expect they become something humorous (which I greatly enjoy about this game!). Mind Flayer could be something like 'Squid Face'... Zombies could be 'Meatsuits' etc. etc. Could even combine some of these into a unique creature (like the Cyclotaur) such as a 'Dragoyle' Tongue
02-09-2015 07:11 PM
Find all posts by this user Quote this message in a reply
Sebt Offline
The Evil Admin
Evil Admins

Posts: 1.567
Joined: Aug 2013
Reputation: 98
Post: #6
RE:
Well, I'm always being surprised of the next creatures made for Dwelvers, so you can be sure that any of idea of such crazy humorous creature will caught Team attention. Smile

Just wanted to mark that certain requirements has to be met and that's mainly: almost hilarious look, certain unique and different from others needs and behavior as of course interesting set of abilities. If you would get into the idea of such creature don't hesitate to post it on Suggestions & Feedbacks forum in separate thread. Smile
I support The Venus Project & Resource-Based Economy - The feasible plan to get rid of scarcity, poverty, and other incoming global issues.
(This post was last modified: 02-09-2015 07:23 PM by Sebt.)
02-09-2015 07:22 PM
Visit this user's website Find all posts by this user Quote this message in a reply
Rasmus Offline
Main developer of Dwelvers
Dwelvers Developers

Posts: 3.619
Joined: Sep 2013
Reputation: 502
Post: #7
RE: Creature Ideas - Ideas for Future Creatures
(02-09-2015 07:22 PM)Sebt Wrote:  Well, I'm always being surprised of the next creatures made for Dwelvers, so you can be sure that any of idea of such crazy humorous creature will caught Team attention. Smile

I am guessing the peasant isn't on of those Wink
05-09-2015 11:30 AM
Find all posts by this user Quote this message in a reply
Sebt Offline
The Evil Admin
Evil Admins

Posts: 1.567
Joined: Aug 2013
Reputation: 98
Post: #8
RE:
Well, usually Peasants in games looks quite bulky, but Dwelvers Peasant looks derpy, bored/ing and lifeless. Big Grin
I support The Venus Project & Resource-Based Economy - The feasible plan to get rid of scarcity, poverty, and other incoming global issues.
(This post was last modified: 07-09-2015 10:44 AM by Sebt.)
05-09-2015 01:28 PM
Visit this user's website Find all posts by this user Quote this message in a reply
Post Reply 


Forum Jump:


User(s) browsing this thread: 1 Guest(s)


© 2013-2017 Dwelvers | Contact