Nick:  
Pass:     
Help Register


Post Reply 
My New Idea Construction Mechanic - Green arrow for single wall block build
Author Message
CCXI Offline
Dungeon Lord

Posts: 31
Joined: Aug 2015
Reputation: 2
Post: #1
Construction Mechanic - Green arrow for single wall block build
Rasmus, last month we talked about this.(On steam) I forget the thread. I suggested a green arrow on single wall blocks, by holding shift so you can click and drag to get the arrow without dragging a row of walls. The green arrow is where any imps would teleport too after wall is built with them inside it.
You added it to your To-Do list for the Future(unknown version)

I thought of something less difficult. Less to program I would assume(No need to script the whole shift-click thing for specific item).
When imps are inside a built block and get teleported (usually to the wrong side of wall causing frustrating rescue attempts or a "F it that imp can stay stuck") have them Always appear on whatever side is Closest facing to the Dark Mother. Thus, with simple creative thinking the player can control where the imps will always appear, and plan accordingly.
Wouldnt that be easyier/faster to release? (*cough*0.9f nopressure*cough*) Smile
(This post was last modified: 07-09-2015 10:42 AM by Sebt.)
03-09-2015 07:04 PM
Find all posts by this user Quote this message in a reply
Rasmus Offline
Main developer of Dwelvers
Dwelvers Developers

Posts: 3.619
Joined: Sep 2013
Reputation: 502
Post: #2
RE:
True, this will probably be easier. We can do it so that the creature gets teleported to the shortest distance to a player owned storage room.
05-09-2015 03:35 PM
Find all posts by this user Quote this message in a reply
CCXI Offline
Dungeon Lord

Posts: 31
Joined: Aug 2015
Reputation: 2
Post: #3
RE:
Wouldnt the DM be better, considering we might have random storerooms?
06-09-2015 02:20 PM
Find all posts by this user Quote this message in a reply
Rasmus Offline
Main developer of Dwelvers
Dwelvers Developers

Posts: 3.619
Joined: Sep 2013
Reputation: 502
Post: #4
RE:
Well, the DM could always be prioritized, but in the end I don't think it would make that much of a difference. Well, we will see Smile Good suggestion!
07-09-2015 04:56 PM
Find all posts by this user Quote this message in a reply
CCXI Offline
Dungeon Lord

Posts: 31
Joined: Aug 2015
Reputation: 2
Post: #5
RE:
Only difference I can see is, the DM guarantees the player knowing what tile the imp will appear on, so we can plan/build accordingly.
07-09-2015 05:16 PM
Find all posts by this user Quote this message in a reply
Rasmus Offline
Main developer of Dwelvers
Dwelvers Developers

Posts: 3.619
Joined: Sep 2013
Reputation: 502
Post: #6
RE:
This has now been fixed with the next version, not a green arrow, but the creatures always gets teleported to the closest room that belongs to the same player that has worker in it. This should be enough I think because now they will never lock themselves in.
15-10-2015 11:47 AM
Find all posts by this user Quote this message in a reply
Post Reply 


Forum Jump:


User(s) browsing this thread: 1 Guest(s)


© 2013-2017 Dwelvers | Contact