Solved within development process 0.9e-5 - New Crash
#1
Got this randomly after a long play session:

Crash Report: Dwelvers Alpha v0.9e-5
Running time: Hours: 4 Minutes: 39 Seconds: 5

____THREAD 1____
D3DRender2DLayer::RenderQueue
D3DDrawable::RenderTextured2DTriangles
D3D::UtilSetShaderResources


____THREAD 2____
Game::StartLoopThread
Game::Loop
Game::Render
D3D::Start
D3DPresenter:TongueresentWait


____THREAD 3____
Game::StartThreadRender3D


____THREAD 4____
D3DCamera::ThreadCameraFrustrumCulling


____THREAD 5____
GameLevel::UpdateGameLevelDuringRenderingThread


____THREAD 6____
GameLevel::UpdateGameLevelDuringRenderingThread


____THREAD 100____
GameLevel::ThreadUpdate
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#2
Seems related to when a triangle was going to be drawn. It may be a threading problem where two threads tries to access the graphic card at once. I have seen other crashes in the exact same location.

Added to the list of Bugs/Issues & Crashes!

(08-09-2015, 01:33 AM)Xaos Wrote: Crashing a lot on me lately. Usually near endgame. This one was shortly after I loaded a save game.

Crash Report: Dwelvers Alpha v0.9e-5
Running time: Hours: 0 Minutes: 6 Seconds: 6

____THREAD 1____
D3DRender2DLayer::RenderQueue
D3DDrawable::RenderTextured2DTriangles
D3D::UtilSetShaderResources


____THREAD 2____
Game::StartLoopThread
Game::Loop
Game::Render
D3D::Start
D3DPresenter:TongueresentWait


____THREAD 3____
GameLevel::UpdateGameLevelDuringRenderingThread


____THREAD 4____
D3DCamera::ThreadCameraFrustrumCulling


____THREAD 6____
GameLevel::ThreadUpdate


____THREAD 12____
GameLevel::UpdateGameLevelDuringRenderingThread


____THREAD 23____
Game::StartThreadRender3D
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#3
Because of this bug being so old and no new reports has been made I move it to the "Old Bugs/Issues & Crashes", if this issue arises again a new topic should be made.
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