So I got a new mouse model from BurningPet, he thought it should look more evil 
[IMG]replace_photbucket_link/MillEvilMouse.jpg[/IMG]
And of course, we can't have mice just popping up in the mill without including them in the game:
[IMG]replace_photbucket_link/FreeRoamingMouse.jpg[/IMG]
These mice are very squishy so watch your creatures step:
[IMG]replace_photbucket_link/SquishTheMouse.jpg[/IMG]
But as long as they don't get stepped on and squished they can be trapped in these high-tech mousetraps:
[IMG]replace_photbucket_link/MouseTrap.jpg[/IMG]
So the idea here is that the mill will cost 2 mice to build from now on. But I was also thinking about using these captured mice as a quick and a low-quality food source, after they have been barbecued of course.
Mice in the dungeon will be generated more frequently where there are less creatures. So the mouse traps should be placed at the borders of the dungeon for maximum productivity.
What do you think?

[IMG]replace_photbucket_link/MillEvilMouse.jpg[/IMG]
And of course, we can't have mice just popping up in the mill without including them in the game:
[IMG]replace_photbucket_link/FreeRoamingMouse.jpg[/IMG]
These mice are very squishy so watch your creatures step:
[IMG]replace_photbucket_link/SquishTheMouse.jpg[/IMG]
But as long as they don't get stepped on and squished they can be trapped in these high-tech mousetraps:
[IMG]replace_photbucket_link/MouseTrap.jpg[/IMG]
So the idea here is that the mill will cost 2 mice to build from now on. But I was also thinking about using these captured mice as a quick and a low-quality food source, after they have been barbecued of course.
Mice in the dungeon will be generated more frequently where there are less creatures. So the mouse traps should be placed at the borders of the dungeon for maximum productivity.
What do you think?