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New Feature! Environment Mechanics - Surface territory
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Rasmus Offline
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Post: #1
Environment Mechanics - Surface territory
I have now added so that the player can expand his territory on the surface as well:

[IMG]replace_photbucket_link/SurfaceTerritory.png[/IMG]

But it does work a little bit differently here than in the dungeon. Firstly the ground don't have to be claimed to get the territory, all that is required is that a battle ready creature is somewhat nearby and the ground will become player territory. If an enemy then walks over the player territory he will reclaim it and the player will not own the territory any more unless he kills the enemy and walks back over the territory.

What this feature does to the game is that imps can't pick up items on the surface unless it is on player territory, by doing this we will avoid huge amounts of imps laying dead on the surface, secondly the player get visual access to the land that is under his territory even if there are no player owned creature there. This will be of help later on as a warning when more enemies walk the surface.

What do you think?
(This post was last modified: 23-10-2015 10:44 AM by Sebt.)
22-10-2015 03:29 PM
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Sebt Offline
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Post: #2
RE:
So it's exactly like in Dungeons 2 - where your creatures steps (and kills the enemy if it's required) there land is claimed under your control.
I support The Venus Project & Resource-Based Economy - The feasible plan to get rid of scarcity, poverty, and other incoming global issues.
(This post was last modified: 22-10-2015 05:07 PM by Sebt.)
22-10-2015 05:04 PM
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Rasmus Offline
Main developer of Dwelvers
Dwelvers Developers

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Post: #3
RE:
Ah, I didn't know Wink Great minds think alike Tongue
22-10-2015 05:23 PM
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Mello Tonin Offline
Guru O' Mello

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Post: #4
RE:
Glad to see I won't be making leather and bones from my Imps anymore. This was a really good idea.
22-10-2015 07:42 PM
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simrobert2001 Offline
Dungeon Lord

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Post: #5
RE:
OH, I love this idea.
23-10-2015 03:07 AM
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