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Dwelvers Journal 2016.02.19 - One week left until Dwelvers Kickstarter
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Rasmus Online
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Post: #1
2016.02.19 - One week left until Dwelvers Kickstarter
2016.02.19 - One week left until Dwelvers Kickstarter


During the last week Ben, James and I have been listening to all the feedback that’s been coming in from all the social forums about the Dwelvers upcoming Kickstarter campaign. The feedback has been great and we have tried to please as many people as possible with our changes to the campaign.

You can check out the Kickstarter preview here.

But we need more feedback!

It’s only one week left until the Kickstarter campaign starts and it’s important that everything is in order and as good as possible until then; therefore I’d like to ask you:
  1. Do you think the description of Dwelvers works well for both someone who’s never played a dungeon lord game before, and those that have?
  2. Do you feel like we managed to mention the key features of Dwelvers and distinguish it from similar games, or is there something else we should mention?
  3. We added a few DLCs to spice up the rewards on the Kickstarter. The DLCs are all decorative and will not change the mechanics of the game. Do you think that the DLCs are attractive enough for both existing and new players to pick a few of them up in order to support the develoment of the game? Should the DLCs include more/less and/or should the prices be adjusted? Should we replace any of the DLCs with something you think would have a greater success?
  4. There’s a bunch of stretch goals added in the Kickstarter and a few of them are things I really want implemented no matter how the Kickstarter turns out. The Kickstarter however, can secure the funding for me to work on the game full time until the features are implemented.
  5. What do you think about the stretch goals listed? Is there something unclear about them? Is there any additional stretch goals you’d like to be added?
  6. The financial breakdowns should bring clarity to how my economy has been since I started working on Dwelvers up until now, and it should show why the Kickstarter is needed and how it will help me being able to work on Dwelvers full time. Is the financial breakdown clear or do you feel that there’s still some questions unanswered regarding the economy?
  7. We’ve added a bunch of screenshots to show people what Dwelvers is, we’d like to know if any of you have any cool screenshots you’d like to share that we can use on our Kickstarter?
  8. How do you feel about the rewards? Is the pricing ok? Is there anything else you’d like to add?
  9. Why do I have two rubber ducks on my monitor?


What is Thunderclap?

Last post I mentioned Thunderclap which will help us reach a broader audience with the help of people who’d like to support the campaign. It was my friend James, who’s helping me with the Kickstarter campaign, that told me about it. Before he mentioned it I knew nothing about it and had no clue it even existed and I figure there might be more like me amongst you that still don’t know and need some additional information before committing to helping us via it.

The way Thunderclap works is that we need to get 100 people to sign up to support Dwelvers, otherwise the Thunderclap campaign fails and nothing happens. If we do however get 100 or more supporters, the Thunderclap succeeds! This means that each person that supported the Thunderclap will have their social medias they signed up with, post ONCE about the Kickstarter campaign.

This way you and everyone you know will get notified when the Kickstarter campaign goes live and will be able to check it out as soon as possible.

If we get enough people to check it out once it goes live, and to support the Kickstarter, it will give the rest of the Kickstarter campaign a better outcome. So please, support the Thunderclap campaign so that we can kickstart our Kickstarter campaign with a loud BOOM!

You can check out the Thunderclap link here.


Join us in the Let's Play livestream

We’d love for all of you to join us when I and James play Dwelvers via our livestream. James hasn’t played the game before and will ask a lot of questions regarding the basic game play and we’ll also talk about the future of the game. If we’re lucky, Ben might join us via Skype as well. During the livestream you’ll be able to ask questions regarding the game and discuss any of the game mechanics. The stream will be available via the link below the 27th of February at 19:00 / 07:00 PM (GMT+1), which is one hour before the Kickstarter goes live. We’ll try to keep the stream online for 2 hours.

Dwelvers Let's Play will be streamed here.

What is our plan from now?

Before the Kickstarter starts we’ll try to reach all the people that have reviewed Dwelvers at some point and ask them for help with spreading the word about the Kickstarter campaign; hopefully the response will be positive and they’ll help us.

We’ll also spend a lot of time going through the Kickstarter a 5th time once we’ve got additional feedback from you guys.

During Monday we’ll need to send the campaign to the Kickstarter team for approval and during that time we’ll be preparing for the Let’s Play that we are doing during the start of the Kickstarter campaign. I need to keep James off Dwelvers so that he hasn’t any past experience playing the game before we go live.


So what do you think? We would love to hear your feedback!




19-02-2016 05:49 PM
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Sebt Online
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Post: #2
RE:
The KS page looks better and better. Good idea with giving opportunity for backers to choose which strech goals they would like to be made. Smile

I must ask about this, but who are you going to ask for help if it comes to promoting Dwelvers KS campaign? Minecraft communities, some magazines? Tongue

I'm also not sure about "NO COPY OF DWELVERS" rewards. I mean why someone who haven't buy basic Dwelvers version would buy same DLCs?
Maybe instead give opportunity to buy same Dwelvers copy and than with 3 and than another with ALL DLCs for higher prices?
AFAIK good rewards are these, which as higher price they have as more or better things they can provide, bu always higher price includes previous rewards (if that "rewards tier chain" are about the same choice, in game case wheteher it's about digital or physical copy of the game). Smile
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(This post was last modified: 19-02-2016 07:09 PM by Sebt.)
19-02-2016 06:57 PM
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Rasmus Online
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Post: #3
RE:
First we will be focusing on those that have reviewed Dwelvers earlier. We have a lot of YouTube reviewers out there, and if only a fraction of them would help us out it would be great Smile After that we will be focusing on magazines and communities where Dwelvers have been mentioned earlier as well. We haven't looked into magazines but I am sure that it could be of great help as well.

The best thing would be if we could engage as many people as possible before the KS campaign starts so that it gets enganged with a load BOOM when it starts (that's why we hae Thunderclap). But the campaign will be ongoing for about two months so I figure there will be some up an downs during this time.

The "NO COPY OF DWELVERS" is to engage those that already owns Dwelvers and don't need an extra copy, but are interested in buying the DLCs.
The rewards are still being looked at, we have chosen not to include all previous rewards with the higher rewards because there are some rewards we need to put a limit on.
20-02-2016 08:31 AM
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Sebt Online
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Post: #4
RE:
I see, hope it will go well. Big Grin

Than I would suggest to add maybe to these "NO COPY OF DWELVERS" tiers something like "Special pledge for already existing Early Acces pre-orderers" or smth like that?
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(This post was last modified: 22-02-2016 04:04 PM by Sebt.)
22-02-2016 04:00 PM
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Lumpygravy Offline
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Post: #5
RE: 2016.02.19 - One week left until Dwelvers Kickstarter
(19-02-2016 05:49 PM)Rasmus Wrote:  
  1. Do you think the description of Dwelvers works well for both someone who’s never played a dungeon lord game before, and those that have?
  2. We added a few DLCs to spice up the rewards on the Kickstarter. The DLCs are all decorative and will not change the mechanics of the game. Do you think that the DLCs are attractive enough for both existing and new players to pick a few of them up in order to support the develoment of the game? Should the DLCs include more/less and/or should the prices be adjusted? Should we replace any of the DLCs with something you think would have a greater success?
  3. There’s a bunch of stretch goals added in the Kickstarter and a few of them are things I really want implemented no matter how the Kickstarter turns out. The Kickstarter however, can secure the funding for me to work on the game full time until the features are implemented.
  4. What do you think about the stretch goals listed? Is there something unclear about them? Is there any additional stretch goals you’d like to be added?
  5. How do you feel about the rewards? Is the pricing ok? Is there anything else you’d like to add?


****Before the Kickstarter starts we’ll try to reach all the people that have reviewed Dwelvers at some point and ask them for help with spreading the word about the Kickstarter campaign; hopefully the response will be positive and they’ll help us.


1----- Gonna reread and watch videos again before i edit this answer
2------ Why is the price for all the DLC higher than if you multiply the $10 for 3 DLC pledge ($10x5=$50 but the everything pledge is for $59?!?! PLEASE Beef up what you get with the $59 no copy of the game all DLC Pledge level to make is more attractive......
3------- Same as Below
4------ Make MULTIPLAYER a very early goal or a FEATURE to encourage people who only buy multiplayer games
5------ Seems like the value of the $59 No game all DLC pledge is thin... PLEASE make it more attractive!


also I have made Youtube video's in the past.. but see below...

(19-02-2016 06:57 PM)Sebt Wrote:  I'm also not sure about "NO COPY OF DWELVERS" rewards. I mean why someone who haven't buy basic Dwelvers version would buy same DLCs?

I actually posted in the rough draft asking him to add pledge levels for us OLD people....

(20-02-2016 08:31 AM)Rasmus Wrote:  First we will be focusing on those that have reviewed Dwelvers earlier. We have a lot of YouTube reviewers out there, and if only a fraction of them would help us out it would be great Smile

I have made video's in the past of dwelvers a long time ago for my old channels but would love to make a video for my new channel.. If you would like to do an interview and I could make a game play video for the background let me know! Grumpy@GrumpyOldGamer.net

(22-02-2016 04:00 PM)Sebt Wrote:  Than I would suggest to add maybe to these "NO COPY OF DWELVERS" tiers something like "Special pledge for already existing Early Acces pre-orderers" or smth like that?

Yes, you really really really need to make the pledge packages for OLD people much more attractive!
23-02-2016 02:28 AM
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Lumpygravy Offline
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Post: #6
RE: 2016.02.19 - One week left until Dwelvers Kickstarter
What is the Target Start and End dates?
23-02-2016 03:12 AM
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Rasmus Online
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Post: #7
RE:
@Lumpygravy:
Thank you so much for your feedback Smile

2. The idea is that that reward can only be used once. So 3 DLC 99 SEK and 4 DLC for $148 and 5 DLC for $197 and on it goes until the next reward that gives DLC discount. This is something that needs clarification I think, thanks for telling me, it could have been ugly with misunderstandings like that.
3, 4. The stretch goals needs to be voted upon, we have gotten a lot of different opinions what stretch goal people would like to see first. So once the main goal has been reached, we will issue a vote and let those that has supported the Kickstarter tell us what stretch goal they would like to see first. I think this is most fair.
5. I will take a look at it, we can probably add something extra Smile The same goes with making pledge goals more attractive for those that already owns the game.

If you would like an interview just let me know and I would be happy to help out, the same goes with if you'd like steam keys for giveaways if you think that would raise the interest.

The target start is 27th of February at 20:00/08:00 PM (GMT+1) and ongoing for 60 days.
23-02-2016 08:57 AM
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Sebt Online
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Post: #8
RE:
Hmm OK, so I would like to suggest something if it comes to visual aspect of the campaign page. Smile

The word "Dwelvers is unique"... it just does't look very modest. Tongue
What if you change it to "What makes Dwelvers special?" Questions are often a reverberation of someones thoughts so what about using them more?

Also "Try our demo" have a really angry looking Orc put there which is a little discouraging, so what about putting a silly looking Imp or Piggeh there instead, so it would look much funnier? Smile Also why it is placed under Financial Breakdown section, maybe it would be good idea to put that icon at the end of Features section and add title "Would you like to see actual game in action?" <put Try our demo! icon below>?

What I could suggest more is to put some colors and graphic more suited to page colors (it seems brown, yellow, light orange and red are dominating there), to Kickstarter colors to your graphs in Financial Breakdown section.

... and I agree with Lumpygravy about special pledges for "OLD" players. They can all support you again. Maybe something unique, some in-game special equipment for creatures or decorations? And additional "I'm Dwelvers proud Backer" picture or banner decoration? Big Grin
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(This post was last modified: 23-02-2016 10:53 AM by Sebt.)
23-02-2016 10:37 AM
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Lumpygravy Offline
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Post: #9
RE: 2016.02.19 - One week left until Dwelvers Kickstarter
(23-02-2016 08:57 AM)Rasmus Wrote:  If you would like an interview just let me know and I would be happy to help out, the same goes with if you'd like steam keys for giveaways if you think that would raise the interest.

Let me know when and I will be there.. i will try to get a bunch of questions ready tonight and I am usually avail any time.. I am EST in Michigan of USA but I am available 24/7 with warning..... If you want I can try to figure out how to get skype if we wanted to do one with Camera but if not a voice only will be fine.. (Have not used skype before.. I usually use Discord when talking.) If you need to reach me fast you should have my personal email &/or Grumpy@grumpyoldgamer.net might get to me faster..

(23-02-2016 08:57 AM)Rasmus Wrote:  2. The idea is that that reward can only be used once. So 3 DLC 99 SEK and 4 DLC for $148 and 5 DLC for $197 and on it goes until the next reward that gives DLC discount. This is something that needs clarification I think, thanks for telling me, it could have been ugly with misunderstandings like that.

Not sure i understand yet.. Yes additional clarification and maybe a chart in the description with a breakdown of up-charges would be wonderful!
(This post was last modified: 23-02-2016 11:46 PM by Lumpygravy.)
23-02-2016 11:41 PM
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Rasmus Online
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Dwelvers Developers

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Post: #10
RE: 2016.02.19 - One week left until Dwelvers Kickstarter
(23-02-2016 10:37 AM)Sebt Wrote:  The word "Dwelvers is unique"... it just does't look very modest. Tongue
What if you change it to "What makes Dwelvers special?" Questions are often a reverberation of someones thoughts so what about using them more?

We are adverting the game and I think it could be a good thing that we are confident in what we are saying. Also, I don't mind some attitude, it is that type of game we are making Tongue

(23-02-2016 10:37 AM)Sebt Wrote:  Also "Try our demo" have a really angry looking Orc put there which is a little discouraging, so what about putting a silly looking Imp or Piggeh there instead, so it would look much funnier? Smile Also why it is placed under Financial Breakdown section, maybe it would be good idea to put that icon at the end of Features section and add title "Would you like to see actual game in action?" <put Try our demo! icon below>?

I put the icon in the "Features section" as you said, that was a good one, and we will discuss and see if we can change the Orc, I am perhaps thinking of a "sneaky evil" look. But I need to talk it over with the team first.

(23-02-2016 10:37 AM)Sebt Wrote:  What I could suggest more is to put some colors and graphic more suited to page colors (it seems brown, yellow, light orange and red are dominating there), to Kickstarter colors to your graphs in Financial Breakdown section.

I have changed the colors on the diagrams, what do you think? Should I make it more like the page colors, or should I keep the color differences stronger in the diagram?

(23-02-2016 10:37 AM)Sebt Wrote:  ... and I agree with Lumpygravy about special pledges for "OLD" players. They can all support you again. Maybe something unique, some in-game special equipment for creatures or decorations? And additional "I'm Dwelvers proud Backer" picture or banner decoration? Big Grin

I added a hoodie with the Dwelvers rock hand logo-type on the back. I have also re-arranged the pledges a little so that everything is included in them and that no add-on pledge will be necessary.

(23-02-2016 11:41 PM)Lumpygravy Wrote:  Let me know when and I will be there.. i will try to get a bunch of questions ready tonight and I am usually avail any time.. I am EST in Michigan of USA but I am available 24/7 with warning..... If you want I can try to figure out how to get skype if we wanted to do one with Camera but if not a voice only will be fine.. (Have not used skype before.. I usually use Discord when talking.) If you need to reach me fast you should have my personal email &/or Grumpy@grumpyoldgamer.net might get to me faster..


I will need to get back on you, right now I am fully booked into the middle of next week, but I suppose sometimes in two weeks from now at most.

(23-02-2016 11:41 PM)Lumpygravy Wrote:  
(23-02-2016 08:57 AM)Rasmus Wrote:  2. The idea is that that reward can only be used once. So 3 DLC 99 SEK and 4 DLC for $148 and 5 DLC for $197 and on it goes until the next reward that gives DLC discount. This is something that needs clarification I think, thanks for telling me, it could have been ugly with misunderstandings like that.

Not sure i understand yet.. Yes additional clarification and maybe a chart in the description with a breakdown of up-charges would be wonderful!

I think I messed up a little there, check it out now and tell me what you think Smile
25-02-2016 12:49 PM
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Sebt Online
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Post: #11
RE: 2016.02.19 - One week left until Dwelvers Kickstarter
(25-02-2016 12:49 PM)Rasmus Wrote:  
(23-02-2016 10:37 AM)Sebt Wrote:  The word "Dwelvers is unique"... it just does't look very modest. Tongue
What if you change it to "What makes Dwelvers special?" Questions are often a reverberation of someones thoughts so what about using them more?

We are adverting the game and I think it could be a good thing that we are confident in what we are saying. Also, I don't mind some attitude, it is that type of game we are making Tongue

Sure you advert the game, but I feel that sentence needs some more... ★EmoTioNs!★ Big Grin
That's why it was good idea to place "Who am I?" instead of of "I'm developer" or something emotionless like that. Tongue
I'll give you 2 simple arguments why questions are better: 1. That's the same question someone can ask about, so they feel more bond with what will they read after that question, 2. Question marks, exclamation marks are awesome! Emotional! Shut up and take my money! Big Grin
That's why I proposed to put question there instead of empty sentence... oh and 3. because you put question before using the same font - it would look much clearer if you put always questions using that font.

(25-02-2016 12:49 PM)Rasmus Wrote:  
(23-02-2016 10:37 AM)Sebt Wrote:  What I could suggest more is to put some colors and graphic more suited to page colors (it seems brown, yellow, light orange and red are dominating there), to Kickstarter colors to your graphs in Financial Breakdown section.
I have changed the colors on the diagrams, what do you think? Should I make it more like the page colors, or should I keep the color differences stronger in the diagram?

Looks much better however I see now red color was not good idea to put, it dominates chart too much and red color isn't that abundant there, however yellow is, so I would suggest to change red into yellow. Angel

Kickstarter page looks better and better, I still hope for exclusive Kickstarter video which will make Kickstarter audience feel more special and that you really ask them directly about help and explain your project and gain their trust. Tongue
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(This post was last modified: 25-02-2016 07:50 PM by Sebt.)
25-02-2016 07:47 PM
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David Bacuvka Offline
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Post: #12
RE:
Hi there
looking forward to buy some DLCs through KS to see this game finally finished.

just little complain, thunderclap title "Check out Dwelvers on Kickstarter, an awesome game where the player takes the role of an evil Dungeon Lord ..."

I fail to see how you play EVIL lord, theres nothing that indicated this, since the beginning, dwelvers were more like underground settlers, cute, funny, but not evil ...

Can you clarify your definition of EVIL lord?
27-02-2016 09:46 AM
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Rasmus Online
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Dwelvers Developers

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Post: #13
RE:
I suppose that you mean evil in the DK way, that they should look evil, do evil stuff etc. In the future we will add a lot of more evil stuff into the game, but even so I can argue that we are playing as an evil Dungeon Lord because we are raiding and killing humans on the surface, and from a human perspective that is evil Wink
27-02-2016 04:41 PM
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