Feature Upgrade I & S - Unreachable warning
#1
If a block is unreachable but are still selected to be dug out, then it will be highlighted in red color instead of cyan color. This should make it easier for the player to know if something is wrong.

[IMG]replace_photbucket_link/WarnWhenNotReachable.png[/IMG]

Please tell us what you think about this Smile
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#2
I've found this to be helpful, but sometimes when a digger is cut off from the dungeon path and still has a path to dig the tiles, they will still show up red. Not sure how difficult it would be to make this work in sections rather than basing access on general pathing, or if that would be a good idea as that still shows there isn't a path for the rest of your creatures to get there.
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#3
Hmm, right now it is based on storage rooms, I will also make it so that it is based on if creatures can reach it. That would make more sense Tongue
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#4
Maybe that could be an option with a check box? General pathing vs Individual pathing. I could see where it may be helpful to let you know why only a couple creatures are digging in a certain location, or why an Imp that should be able to teleport to a job is just standing around. Looks like teleport is based on whether or not they have a clear path to the destination.
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#5
(14-03-2016, 05:08 AM)Mello Tonin Wrote: I've found this to be helpful, but sometimes when a digger is cut off from the dungeon path and still has a path to dig the tiles, they will still show up red. Not sure how difficult it would be to make this work in sections rather than basing access on general pathing, or if that would be a good idea as that still shows there isn't a path for the rest of your creatures to get there.

I have actually found this to be very helpful in that it lets you know you have stuck creatures. Perhaps it would be better if there was some kind of indicator on the creature itself to let you know that it is stuck, along with an associated 'one of your creatures is whining about something' quick jump message...
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