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Solved & Confirmed 0.9g - Guard rooms causing crashes
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Rasmus Offline
Main developer of Dwelvers
Dwelvers Developers

Posts: 3.619
Joined: Sep 2013
Reputation: 502
Post: #1
0.9g - Guard rooms causing crashes
Quote from: http://steamcommunity.com/app/276870/dis...009172888/

Quote:Hello,

Not exactly sure if this forum is used for reports, however as I've not seen any similar thread regarding Guard rooms, so far each of my building attempts ended up within few hours repeatedly when taking action with Guard rooms. Well, since it came to my mind later to turn on debugger, I have just one report.

Often case happened when replacing guard rooms. Hope it helps. :-)

Running time: Hours: 3 Minutes: 22 Seconds: 5

____THREAD 2____
GameLevel::ThreadUpdate


____THREAD 4____
Game::StartLoopThread
Game::Loop
Game::Update
GamePlay::Update
GameLevel::Update
Building::Update
DynamicBuilding::UpdateDerived
DynamicBuilding::Update_GuardRoom


____THREAD 6____
D3DCamera::ThreadCameraFrustrumCulling


____THREAD 7____
Game::StartThreadRender3D


____THREAD 10____
GameLevel::UpdateGameLevelDuringRenderingThread


____THREAD 12____
GameLevel::UpdateGameLevelDuringRenderingThread


P.S. Autosave feature is ever planned? :-) Lost about 4 dungeons today as one does not have time to save when fending off humans. :-))

Solved with the next version!
(This post was last modified: 14-03-2016 10:33 AM by Rasmus.)
11-03-2016 10:32 PM
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Mello Tonin Offline
Guru O' Mello

Posts: 2.216
Joined: Aug 2013
Reputation: 176
Post: #2
RE:
So far I haven't seen a problem in 0.9g2 with Guard Rooms causing any crashes. I have had to replace completely damaged room tiles after combat which seems to be the trigger from this report.
13-03-2016 07:40 PM
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Rasmus Offline
Main developer of Dwelvers
Dwelvers Developers

Posts: 3.619
Joined: Sep 2013
Reputation: 502
Post: #3
RE:
Solved and Confirmed from people at the steam forum as well Smile
14-03-2016 10:33 AM
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