Kickstarter failed, but what doesn't kill you, make you stronger, right? With new power and bigger bag of experience it must go only better.
So I would like to discuss few things I would like to understand.
Grass texture - I wasn't great fan of it not because of what you said, but because we shouldn't be able to see grass otherwise digging any top tile should should result in making a hole, visible in the surface world.
Very nice idea with building roads by drawing it with cursor, however I wonder why there's additional sell option for roads?
I mean what if just the general sell button could sell the exact type of room or construction when you start dragging mouse over it?
Example - you want to sell all the roads, but between them there's a well. You don't want to sell the well, but fortunately if you click sell button and you start dragging and move your mouse from the road tile and than over the well to sell road tiles behind the well - the well won't be sold, only road tiles. Also I think if someone would like to sell roads with well or any other object he can just hold shift key than drag and move the mouse over selected tiles to mark all of them to be sold (so like in video clicking sell button and than clicking on bed(s) will sell selected beds, but if player will do it holding shift, everything selected will be sold together, so beds with bedroom at once).
... I'm also on it to remove bottom menu bar, but still sell button I think will need to be placed somewhere - OR - you can just make sell button appear in every object radial menus, so when you click sell button cursor it will turn into selecting tool afterwards so you could start to selec object(s) to sell and other objects of the same type or all of selected objects when you hold shift key.
Next topic - selected creatures stop their movement. Well, what if they are in the battle - aren't they vulnerable to attacks when you freeze their movement?
Now we also have ability to control creatures like units in common RTS games - what purpose of rally flag will be than, will it be removed?