So, I decided to post this newsletter trying to get all the most recent news that have been posted these last weeks into one post.
Lets start with the biggest news:
The dungeon is full of 3D
As you all can see it is now possible to dig up and down in the dungeon. This feature have opened up a whole new challenge when it comes to designing the dungeon, finding resources and avoiding enemies. I want to point out that it is not possible to dig tunnels, if a block gets dug out, the blocks above it will fall down onto its location. If I were to make it possible to dig tunnels, then I would have to clip the different layers of the dungeon just so that the player would be able to see what is going on underneath a block, and I wanted to avoid that because that would have been to much of a game changer.
Waterfalls and flooding dungeons
If a dungeon gets flooded the rooms and items in it won't be destroyed. Maybe it will be time, but not directly. If the water height on a tile is lower than 25% the creatures will still be able to work there, but if the water level is higher than that the collision-detection will get activated. As the water is in a limited amount it isn't that hard to get rid of it. By blocking the path the water flows in and then dig moats around the flooded area will make the water run away, and for the puddles that don't get flushed away the imps can collect with their water buckets.
Building site blueprints
As I got tired at not seeing clearly what will come out of a building site I got motivated and inspired with how many other games solved this issue. I added a see through copy of what is going to be built on the building site instead of just having a small image in the centre.
You can see that the Impanzees have beds that they use when they are getting tired, and if you are really quiet you can actually hear them snore through the walls. That's how you know when to strike Wink If a Impanzee gets attacked in his sleep he will wake up and do his normal chest pounding animation, and this will wake up Impanzees that are next to his tile, but no more.. So if you have a room full of sleeping Impanzees you can safely attack and kill them of without meeting more than 2 - 3 at a time, and I think that is a good deal in compartment of meeting a whole army at a once..
He should be a big creature with a lot of armour, and as a big creature he will be slow moving. His specialty is to draw attacks towards himself; this is done by blocking the path and shout at the enemies so that they get enraged by him. I was also thinking that because he is always walking first into a combat with the others after him, he could carry a flag, just like a standard bearer. When he enters a battle or sees the enemies he would attach the flag to the ground and start attacking with his two handed axe/longsword. As a powerfull melee creature his abilities will be melee related. He will have sweeping attacks as a standard attack which damages the surrounding enemies. He should also have a cleave attack where he lifts his weapon and slam it into the ground with so much power that his enemies will get pushed back. Hmmm, one idea is his first attack, as he has the flag in his hand from the beginning he could use it as a spear on the first enemies he sees. His final attack would be something that he would do when he knows that he is doomed, like rushing into the crowd of enemies and just try to slay as many as possible, this attack last a couple of seconds and during this time he will lose health when being hit, but he will not die. When the attack is over and if his health is at zero he will die, the main purpose is that during the attack all the close by enemies will target him, and he will get the chance to kill of the ranged attackers standing in the back..
A friendly unfriendly looking creature
So, it have been time for the Dwarfs to get some companions. The main reason is cost of the Dwarfs, we needed a creature that could be produced in high quantity and low cost right from the start. As the gold that the Dwarfs needs to be produced from is now harder to reach because of the many layers of the level we need a creature that will be purchasable with more common materials. So we have started working on a hyena/orcish like creature that only have a club as a weapon. I can't say that much about him just yet. But this is the concept art that will bring him to life.