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Somebody turn on a light!
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Dwelvalot Offline
Dungeon Lord

Posts: 22
Joined: Nov 2013
Reputation: 2
Post: #1
Somebody turn on a light!
Hi Dwelvers,

a pleasure to make your acquaintance. I found Dwelvers while searching on Youtube. I downloaded it 2 days ago and can't stop playing it.

I love the detail and colourful objects as well as the variation in resources. It's a pleasurable deviation from Dungeon Master which lacked that which Dwelvers now has.

I'm sure, however, there is lots more to come from your
creativeness-ness and I await with sleepless anticipation. That means you shouldn't sleep either, keep working! Wink

Thankyou very much!
(This post was last modified: 08-11-2013 05:32 AM by Dwelvalot.)
08-11-2013 05:26 AM
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Mello Tonin Offline
Guru O' Mello

Posts: 2.264
Joined: Aug 2013
Reputation: 177
Post: #2
RE: Somebody turn on a light!
Welcome to the group Dwelvalot! Yeah it has been theorized that Rasmus doesn't really sleep, but is instead intraveneously connected to an endless supply of coffee to keep him going. He has since dispelled this rumor, but I'm thinking that there is still something to it.

Well if you like what you've seen so far, just wait till 0.6. The dungeon is going 3D and a lot of changes for the good are coming up that are sure to keep you from sleeping.
08-11-2013 05:14 PM
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Sebt Offline
The Evil Admin
Evil Admins

Posts: 1.714
Joined: Aug 2013
Reputation: 102
Post: #3
RE: Somebody turn on a light!
Hi and welcome to the community! Smile

Yea, if the 0.6 version will be released You would need several more free time hours to play it, game will suck You into the for ever. Big Grin
I support The Venus Project & Resource-Based Economy
08-11-2013 09:46 PM
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Rasmus Offline
Main developer of Dwelvers
Dwelvers Developers

Posts: 3.784
Joined: Sep 2013
Reputation: 504
Post: #4
RE: Somebody turn on a light!
Welcome to the forum, and thanks for your kind words Smile I'm also looking forward to hearing what you may have for ideas for future development Smile
09-11-2013 04:00 AM
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Dwelvalot Offline
Dungeon Lord

Posts: 22
Joined: Nov 2013
Reputation: 2
Post: #5
RE: Somebody turn on a light!
Thanks for the welcome guys. And yup, still playing at 3am here -damn insomnia. No need for intravenous coffee.

I've put in a solid 6 hrs of fooling around with Dwelvers just now, trying to clear the map of all Impanzee's and root systems but my frame rate dropped too far (I know -it's not optimised yet etc) but it was fun while it lasted.

0.6. ! Cool. Looking forward to much play testing of that. It's already addictive at this early stage. Best of luck. Smile
09-11-2013 05:11 PM
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Mello Tonin Offline
Guru O' Mello

Posts: 2.264
Joined: Aug 2013
Reputation: 177
Post: #6
RE: Somebody turn on a light!
One thing you can do at least where 0.5d is concerned is build only one really large store room. This prevents a lot of frame rate issues to a point. Another is leave the roots growing in the water alone. Imps will only gather mats on claimed paths or bridges so anything not on a path or a bridge leaves open jobs for your Imps.

The first time I cleared a map on this patch took a week of on and off playing, but using the method I mentioned earlier, I have cleared around 25% of the map in a 6hr playing period with 30 Imps.
10-11-2013 09:05 AM
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Dwelvalot Offline
Dungeon Lord

Posts: 22
Joined: Nov 2013
Reputation: 2
Post: #7
RE: Somebody turn on a light!
Thanks for the tip. I might have to take a course on hydraulics as well...
10-11-2013 02:57 PM
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Mello Tonin Offline
Guru O' Mello

Posts: 2.264
Joined: Aug 2013
Reputation: 177
Post: #8
RE: Somebody turn on a light!
Yeah that's one of those things I have been working on finding time to put together...
10-11-2013 05:14 PM
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Ascdren Offline
Hydraulic Engineer

Posts: 68
Joined: Sep 2013
Reputation: 3
Post: #9
RE: Somebody turn on a light!
(10-11-2013 05:14 PM)Mello Tonin Wrote:  Yeah that's one of those things I have been working on finding time to put together...

Well I'm back now so thats my job
20-01-2014 11:08 PM
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Mello Tonin Offline
Guru O' Mello

Posts: 2.264
Joined: Aug 2013
Reputation: 177
Post: #10
RE: Somebody turn on a light!
Yes! We have our engineer back!
20-01-2014 11:49 PM
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Ascdren Offline
Hydraulic Engineer

Posts: 68
Joined: Sep 2013
Reputation: 3
Post: #11
RE: Somebody turn on a light!
*turns the light on - engineer style (trust me*
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21-01-2014 01:12 AM
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Sebt Offline
The Evil Admin
Evil Admins

Posts: 1.714
Joined: Aug 2013
Reputation: 102
Post: #12
RE: Somebody turn on a light!
I wonder where's Dwelvalot now, you know we're just spamming his introduction thread. Tongue
I support The Venus Project & Resource-Based Economy
21-01-2014 11:15 AM
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Seriously Unserious Offline
The Ninja Dinosaur

Posts: 1.607
Joined: Jun 2013
Reputation: 69
Post: #13
RE: Somebody turn on a light!
According to his profile he visited the forum on the 12th so he's still around, just not posting any more for some reason.
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The Golden One!
22-01-2014 06:06 AM
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Ascdren Offline
Hydraulic Engineer

Posts: 68
Joined: Sep 2013
Reputation: 3
Post: #14
RE: Somebody turn on a light!
Probably just more of a lurker
22-01-2014 07:31 AM
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Seriously Unserious Offline
The Ninja Dinosaur

Posts: 1.607
Joined: Jun 2013
Reputation: 69
Post: #15
RE: Somebody turn on a light!
Although he did post a lot when he first signed up, just not lately.
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The Golden One!
22-01-2014 08:44 AM
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