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Brainstorm Creature Mechanic - Imp priorities
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Rasmus Offline
Main developer of Dwelvers
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Post: #121
RE:
So, this issue with the imps not taking the closest job has now been "solved". The player may notice some minor issues, but I think it is so rare that it should be okay.

This is how it works:
- When a new job for the free workers is created (this do not apply to the workers in the rooms) the job will first look if there are a imp next to the tile the job is on and if the imp is free he will get assigned to it. This will automatically solve the issue with path claiming, reinforcing, building, etc..
- The second modification I did was that for each second a job is "alive" it will allow more workers farther away to take the job.
In technical terms:
Minimum distance between worker and job is = 1 + ((Job lifetime)^2)
Work lifetime < 1 sec = 1 tile away.
Work lifetime = 1 sec = 3 tiles away.
Work lifetime = 2 sec = 5 tiles away.
Work lifetime = 3 sec = 10 tiles away.
Work lifetime = 4 sec = 17 tiles away.
Work lifetime = 5 sec = 26 tiles away.
Work lifetime = 6 sec = 37 tiles away.
And so on...

This will force available workers close to the jobs to take the jobs before a worker farther away.
08-08-2014 06:05 PM
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Mello Tonin Offline
Guru O' Mello

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Post: #122
RE:
Brilliant! I see less cursing my Imps in the future.
08-08-2014 06:34 PM
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Seriously Unserious Offline
The Ninja Dinosaur

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Post: #123
RE:
yeah, for sure. I also see less need for any of us to be requesting a slap the imps feature, since the imps wouldn't annoy us quite so much by not being efficient. Tongue
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(This post was last modified: 11-08-2014 09:23 PM by Seriously Unserious.)
11-08-2014 09:22 PM
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Mello Tonin Offline
Guru O' Mello

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Post: #124
RE:
Speak for yourself, I still get some entertainment from Smackin' my Imps Up! Although if we could get DM Pranks incorporated later, that would satiate me.
11-08-2014 09:35 PM
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Seriously Unserious Offline
The Ninja Dinosaur

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Post: #125
RE:
Yeah, I'd love to see DM pranks too! I would also still like to be able to smack those imps around every now and then just for them being imps.
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12-08-2014 07:04 AM
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Rasmus Offline
Main developer of Dwelvers
Dwelvers Developers

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Post: #126
RE:
We will get more pranks in the future, but before pranking, they need to do their job Tongue
12-08-2014 10:40 AM
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Seriously Unserious Offline
The Ninja Dinosaur

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Post: #127
RE:
I totally agree.
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12-08-2014 08:00 PM
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Mello Tonin Offline
Guru O' Mello

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Post: #128
RE:
So I am trying my hardest to get a successful run in hard mode, but one thing that is really hampering my success is the fact that Imps would rather be picking up items than constructing the traps I need before I get overrun. I think this task should be last on their priority list. Now that doesn't mean that production delivery should be at the bottom of the list too, just the resources that are laying about.
27-09-2014 04:48 PM
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David Bacuvka Offline
Dungeon Lord

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Post: #129
RE: Creature Mechanic - Imp priorities
(27-09-2014 04:48 PM)Mello Tonin Wrote:  So I am trying my hardest to get a successful run in hard mode, but one thing that is really hampering my success is the fact that Imps would rather be picking up items than constructing the traps I need before I get overrun. I think this task should be last on their priority list. Now that doesn't mean that production delivery should be at the bottom of the list too, just the resources that are laying about.
I second to that, they should use the closest laying resource and do the storing as a clean up work if they are really bored
27-09-2014 05:13 PM
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