Nick:  
Pass:     
Help Register


Post Reply 
My New Idea Construction Idea - Ladders
Author Message
Rasmus Offline
Main developer of Dwelvers
Dwelvers Developers

Posts: 3.619
Joined: Sep 2013
Reputation: 502
Post: #16
RE: New Object - Ladders
That is one nice elevator that goes nicely with the rest of the dungeon.. Okay, I will focus on making a elevator like that one, but not discarding the rest of the ideas as we could have several different transportation types.
21-12-2013 07:45 AM
Find all posts by this user Quote this message in a reply
burningpet Offline
Game & Graphics Designer
Dwelvers Game Designers

Posts: 39
Joined: Sep 2013
Reputation: 24
Post: #17
RE: New Object - Ladders
(21-12-2013 01:55 AM)Mastergoose Wrote:  I love all ideas! Depending on the programming and the engine, several options in tiers would be cool to have!
Is it possible to mark/create a certain area, like an elevator, where the imps can walk straight up against the walls? In animations you would rotate the xyz-field. I'm not sure if the engine allows that..

Or a levitation device. It could instantly move the creature without having special animations. You could even visualize it with something like a magic circle or so. Example: http://s18.postimg.org/83dzq692x/levitation.jpg

This is a truely fancy elevator! i love this idea. i also like that "walk on sides" idea, although, might by nicer with mounts (Spider mount for example)
21-12-2013 11:35 AM
Find all posts by this user Quote this message in a reply
Rasmus Offline
Main developer of Dwelvers
Dwelvers Developers

Posts: 3.619
Joined: Sep 2013
Reputation: 502
Post: #18
RE:
Time to give this thread a gentle awakening, right now I am working on adding ladders. I know this is something I wanted to avoid because of the troubles it may give the pathfinding. But I feel there is no easy way to go around this. Elevators is something that can be treated as upgraded ladders and that will be added later.

So right now if the player build a ladder at the bottom it will automatically stretch as far up as it is possible. Next up I am going to make the creatures climb them Smile

[IMG]replace_photbucket_link/UpcomingLadders.jpg[/IMG]
07-10-2014 12:40 PM
Find all posts by this user Quote this message in a reply
Tamorr Offline
Realm Conqueror

Posts: 103
Joined: Sep 2014
Reputation: 16
Post: #19
RE:
That is an interesting way to go about it, reminds me of what I had in mind for bridges; although that would be something at this moment not work with pathing (the bridges, as that is what you mentioned before). Anyway it is nice to see something also this coming. Smile
08-10-2014 03:43 PM
Find all posts by this user Quote this message in a reply
Rasmus Offline
Main developer of Dwelvers
Dwelvers Developers

Posts: 3.619
Joined: Sep 2013
Reputation: 502
Post: #20
RE:
Another screenshot...

[Image: 8AB8D767D23F54ED3C6DBBE6E69B0502E7F324DF]
21-10-2014 06:49 AM
Find all posts by this user Quote this message in a reply
Mello Tonin Offline
Guru O' Mello

Posts: 2.216
Joined: Aug 2013
Reputation: 176
Post: #21
RE:
So, it is finally here!
21-10-2014 03:00 PM
Find all posts by this user Quote this message in a reply
Post Reply 


Forum Jump:


User(s) browsing this thread: 1 Guest(s)


© 2013-2017 Dwelvers | Contact