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Read before posting! The list of Ideas & Game Features - Please read BEFORE posting }:])
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Sebt Offline
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Post: #1
The list of Ideas & Game Features - Please read BEFORE posting }:])
[Image: g5e2.png]

Smile Short introduction to Suggestions & Feedbacks forum Smile
(Ideas & Game Features list <- click here)

※ Please do not mix bugs reports with feedbacks/ideas/suggestions. To post bug report go to Bugs/Issues & Crashes forum.
※ It's better for us if every idea is posted in it's own, separated thread on this forum, try to avoid making lists of suggestions please.


Remember that this a very early Alpha version, and therefore there are some issues and incomplete stuff in the game at the moment.


Ideas & Game Features list explanation Confused
※ Colors always reflects idea status, but there are also some markings that are not explained, so here we are:
  • Main idea/game feature/brainstormed solution - Idea/feature/solution. Called also as parent if there is a list below.
    • Feedback/Modification to above ( 1 ) ( 2 ) - Here we have a feedback or modification suggestion to parent idea. Links colored on green means that idea/feature/solution is implemented, blue - pending/considered, tile - planned, grey - idea won't be implemented, it's outdated (was about something that later was completely rebuilt and thing was solved in other way) or was in game, but later had removed. Numbers in round brackets means that there is more than one thread about the same idea.


Correct thread name format Exclamation
※ Naming your thread using correct format helps us identifying and finding certain idea among hundreds on this forum. Examples:
  • For single new idea or modification:
    Creature Idea - Crazy Fire Imp
    Creature Mechanic - Creature Production Feedback
  • For multiple suggestions in one thread the belongs to different categories:
    Item Mechanic & Construction Idea - Equipment Crafting & Racks
    Room Mechanic & Room Ideas - Training & Training Room Dummies
  • For multiple suggestions in one thread and in the same category:
    Item Ideas - Clay, Charcoal, Steel, Gravel
    Creature Mechanics - Poison & Disease
  • Mix of above, but that are related to themselves:
    Creature & Room Ideas - Necromancer, Risen, Spectre & Dark Altar


Brainstorm tips Wink
※ Brainstorm is a specific method of discussing ideas. The best results came when Brainstorm has these factors applied:
  • No critique - Instead, if you see any flaws/lacks in someone's idea - aks a question how discussed idea could change something for better in area we discovered a flaw, etc. When you have a solution just post it, always have solution if you see any flaw somewhere.
  • No dumb ideas - Each idea, even if sounds strange and hilarious can start a great discussion that could end with desired results. Throw as many ideas as you can.
  • Evaluate - If you are who created a thread be sure to lead it to the best solution, encourage others to find it and when you find - gather all ideas and choose the best solution/idea community and developers agree with and talk with developers about possibility to implement it.


Looking for inspiration Huh
※ Check for example:
I support The Venus Project & Resource-Based Economy - The feasible plan to get rid of scarcity, poverty, and other incoming global issues.
(This post was last modified: 07-10-2014 05:46 PM by Sebt.)
22-09-2013 10:18 PM
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Sebt Offline
The Evil Admin
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Post: #2
RE: Suggested, Planned, Implemented - The list of Ideas & Game Features
I support The Venus Project & Resource-Based Economy - The feasible plan to get rid of scarcity, poverty, and other incoming global issues.
(This post was last modified: 13-08-2014 01:57 PM by Sebt.)
21-12-2013 11:18 PM
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Sebt Offline
The Evil Admin
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Post: #3
RE: Suggested, Planned, Implemented - The list of Ideas & Game Features
[Image: iqbokm.jpg]

Smile Game modes, menus, navigation, settings - tools of world change. Smile

※ Click HERE for more info about Game Modes, Interface & Settings in Dwelvers.


Game Modes Cool
  • Random Objectives - Provides random events and objectives the player can complete for a bonus or to avert a penalty.
  • Game modes - 3 game modes in the game: Survival, Explore, Creative.


Interface & Settings Cool
  • Reduce/remove particles option - Option to reduce/remove particle effects that on some computers slows game down considerably, until the particles dissipate.
  • Timer - Option to show your current play time.
  • Launcher show version - When you launch the game the Launcher would show the version of the game you have.
  • Tech Tree - Put everything about the buildings and their functions in one spot for any player to quickly see.
  • Task quening - A production queue menu that opens up when you click on an imp/creature for quening its jobs.
  • Losing Conditions - DM requires feeding of some kind. If it doesn't get fed within a period of time it slowly starves to death, until she die.


I support The Venus Project & Resource-Based Economy - The feasible plan to get rid of scarcity, poverty, and other incoming global issues.
(This post was last modified: 25-11-2014 02:23 PM by Sebt.)
21-12-2013 11:21 PM
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Sebt Offline
The Evil Admin
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Post: #4
RE: Suggested, Planned, Implemented - The list of Ideas & Game Features
[Image: le1j.png]

Smile Creatures serves your evil intentions, but they also have needs that has to be fulfilled. Smile

※ Click HERE for more info about Creatures in Dwelvers.


List of Creatures Cool
  • Orc - Blue skinned, basic unit in the game. Needs beer and fights to be happy, great attacker.
  • Imp - Worker. Have ability to dig and claim tiles as do many of different production related jobs.
  • Rogue - Humanoid, small, fast and sneaky creature.
  • Knight - Human tank unit. Good at melee combat.
  • Cyclotaur - Powerful one-eyed minotaur that dwells underworld mazes.
  • Impanzee - A pink punk mixture of chimp and imp. Throws stones to defend it's territory.
  • Drogg (Hounds) - hairy beast that resembles a wolf/dog with short tail at back and walk on all 4 legs.
  • Bard - Plays music to entertain the other creatures.
  • Lizardman - Automatically paths to any enemies in the dungeon, acts as a quick response to danger.
  • Golem - A creature that can be spawned on a special summoning tile, solely meant for the player to possess and does nothing unless it is.
  • Ratman - Common shock troops and/or neutral-aligned enemies.
  • Croclodyte - Hostile underground creature that lives near water and will defend its territory in large groups.
  • Gryphon - Gryphons are either good, in which case they will be allies of one or more of the good factions in the game, or will be neutral.
  • Cimmerian - Rescue the Princess (Lady of Pain) and leave.
  • Worker Imp/Red Imp - The Red Imp will be an automated worker taking care of the farming, smelting, cooking, and etc. jobs.
  • Helot - Helots are captured enemies put to use performing mundane tasks like farming, smelting, cooking, etc.
  • Lady of Pain - That lady love pain, can bring lightning thru her fingers to torture goodly souls in the torture chamber.
  • Goblin - Cheap, general purpose troop that can be equipped with different weapons and armor to serve different specialized roles.
  • Soldier - Soldiers work for a temple or castle lord and guard their employer's assets and people.
  • Wizard - Stays back of enemies to cast deadly spells from afar and likes to support warriors.
  • Bandit - Searches the surface and underworld for treasures to loot.
  • Priest - Can cast support and healing spells for other surface dwellers to heal their wounds or enhance their abilities.
  • Necromancer - Create different undead and in general be a pain in the backside to both sides.
  • Risen - Prevent enemy resurrection, make use of dead bodies and provide an easy source for weak minions.
  • Spectre - Powerful unit that has limited lifespan.Powerful unit that has limited lifespan.
  • Kamikaze - Creature that kills enemies (or allies if too close) and removes blocks by creating a massive explosion.
  • Rockworm - A rock worm that eats up anything inorganic in its path (walls, minerals, rocks, dirt).
  • Arcktisan - Very intelligent Golem maker and fantastic worker.
  • Leader of the pack - Some groups of enemies will have a leader creature that gives of enchanting auras.
  • Zeeker - A scouting unit that explores the vast Caves faster than imps.
  • Dark Dwarf - Basic unit that can hell with digging, drinks a lot if alcohol. Replaced further by Orc.


Creature Mechanics Cool
  • Bosses - Leaders and rulers of local tribes/geoois/packs.


I support The Venus Project & Resource-Based Economy - The feasible plan to get rid of scarcity, poverty, and other incoming global issues.
(This post was last modified: 21-12-2014 09:54 AM by Sebt.)
21-12-2013 11:24 PM
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Sebt Offline
The Evil Admin
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Post: #5
RE: Suggested, Planned, Implemented - The list of Ideas & Game Features
[Image: 68sprm.jpg]

Smile Animals are neutral beings created to get items from them and for decorative purposes. Smile

※ Click HERE for more info about Animals in Dwelvers.


List of Animals Cool
  • Earthworm - Serves as a unit and building resources.
  • Bears - This game needs bears.
  • Water predators - Crocodiles or piranhas in the water that attacks creatures passing by.


Animal Mechanics Cool


I support The Venus Project & Resource-Based Economy - The feasible plan to get rid of scarcity, poverty, and other incoming global issues.
(This post was last modified: 21-10-2014 09:19 AM by Sebt.)
21-12-2013 11:27 PM
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Sebt Offline
The Evil Admin
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Post: #6
RE: Suggested, Planned, Implemented - The list of Ideas & Game Features
[Image: frpd.png]

Smile Rooms are use to maintain creatures’ needs and rise their power, store resources and produce goods in Widgets Smile

※ Click HERE for more info about Rooms in Dwelvers.


List of Rooms Cool
  • Bedroom - A place for creatures to rest and regenerate health.
  • Guard Posts - Allow the User to strategically position units in the dungeon.
  • Leisure - Place for creatures entertainment.
  • Healer - Injured unit goes there to heal themselves up.
  • Laboratory ( 1 ), ( 2 ) - Research some spells, rooms, creatures and other things of a magical nature.
    • Workbench - ( 1 ) Used for researching new items, weapons, etc of a magical nature.
    • Shelves - ( 1 ) Decoration item filled with Wizardly implements.
    • Examination Table - ( 1 ) Examination table used to store a creature under restraint while it is being experimented on.
  • Armory ( 1 ), ( 2 ) - Distribute weapons and armor, train warrior class: bow, sword, spear, etc, and upgrades.
  • Dark Altar - Allow necromancers to create Specters and Dark Priests to pray.
  • Impanzee Mother - A creature generator for the Impanzees, or any other creature.
  • Jigoku Drawbridge - A Drawbridge that can be activating by lever. Activated pulls up/down.
  • Wizardry - Contains Stavery to make Staves, Rune Table - runes for staves and Arcane Table for magical stones.
  • Bank - Some kind of resource market.


Room Mechanics Cool
  • Rotating buildings - Additional option to rotate building before placing it and fixing selection.
  • Building site blueprints - When building is placed it shows it's blueprint to recognize how will it look like when built.
  • Afterwork - One dedicated room per race (with specific deco items) that would buff the creatures.
  • Room tweaks - Tall rooms, free room tiles, and constructs placable in rooms.
  • Disabling room - Disable/stop button to the room, to free the imps/workers.

I support The Venus Project & Resource-Based Economy - The feasible plan to get rid of scarcity, poverty, and other incoming global issues.
(This post was last modified: 20-11-2014 06:52 PM by Sebt.)
21-12-2013 11:29 PM
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Sebt Offline
The Evil Admin
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Post: #7
RE: Suggested, Planned, Implemented - The list of Ideas & Game Features
[Image: 85x6.png]

Smile Items in Dwelvers have different forms - resources to final products like food, equipment or construction parts. Smile

※ Click HERE for more info about Items in Dwelvers.


List of Equipments Cool
  • Steele Trap - Your mind is a Steel Trap and you are <5% to immune> to influence or magical stuns.
  • Brick House - You're a Brick House, that's mighty mighty, and you can't be stopped, slowed, or pushed back.
  • Pareto's Plate - Gives attack or defence depending on current creature's HP on critical level.
  • Thunder Thighs - When attacked/attacking you have an X% chance to stomp the ground & slow opponents in X radius.
  • Happy Feet - You are generally undeterred by mood dampeners.
  • Boots of Speed - These are light armour boots that gives the creature wearing it 50% extra movement speed.
  • Climbing Gloves - When equipped, the imp can climb up or down 2 blocks without getting stranded.
  • Bandit's Gloves - When attacking you have an X% chance to take gold from the opponent.
  • Ironfist - A special gauntlet that grants the wearer a deadly punch that stuns any creature it hits.
  • The Singing Sword - Your sword is a musical siren which lures one opponent to your cause for X seconds in X radius.
  • King's Hammer - Group resists slowing effects, stun/confusion and mood dampening from lack of required resources.
  • Doom Hammer - A two handed hammer, damage all surrounding enemies within one tile for 50% of the damage made.
  • The Rain Maker - Your arrows will make it rain on the area around your main target.


Equipment Mechanics Cool
  • Possible Equipment System - A boolean associated with each of the creatures "Equip Best Equipment" that defaults to true on creature creation.
  • Forgeworking - Grant the player an option to upgrade creature weapons and armor using available metal resources.


List of Resources Cool
  • Water buckets - Stored water in buckets can be used to grow food.
  • Trees - A source of wood on the surface.
  • Mithril - Used for making some of the best items or golems in the game.
  • Gravel - Created by breaking apart Stone, used to help make foundations much more stable.
  • Magma Pot - A resource needed to form different stuff or Golems.
  • Magnetite - Thanks to that stone You can create various magic stuffs, powers and Golems to give them power to life.
  • Basalt - Thanks to that stone You can create more stuffs and Golems.
  • Potatoes - Potatoes instead of light-needing plants.
  • Dirt - Dirt item has been removed, because it had had no use and was storing in too much quantity.


List of Products Cool
  • Clay - Created by mixing Water Buckets with Dirt, used to create pottery, or heated at high temperatures into tiles or possibly even the stone resource.
  • Charcoal - Created by heating up Wood with a source of fire. Functionally Charcoal would produce different, but similiar results to coal.
  • Steel - Created by heating up iron ingots, coal/charcoal at a Smelter. Steel could be used in making better swords, armor, or sturdier doors.
  • Staves - Staves that has to be made, can empower certain types of spells, or can substitute runes.


Good (Resource & Product) Mechanics Cool
  • Trade System Mechanics - Trade your goods for other, find some rare and be awared of danger.
    • Tiered Trade - 1st set of resources could o be traded for the 2nd set or obtainable resources and these for Tier 3.
    • Caravan - Caravans haul goods around in the surface world between different places.
    • Limit cap on Cart - Each cart will fill up not for more than 50 items on either the trip there or back.
    • Caravan - Caravans haul goods around in the surface world between different places.


I support The Venus Project & Resource-Based Economy - The feasible plan to get rid of scarcity, poverty, and other incoming global issues.
(This post was last modified: 02-11-2014 12:35 PM by Sebt.)
21-12-2013 11:30 PM
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Sebt Offline
The Evil Admin
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Post: #8
RE: Suggested, Planned, Implemented - The list of Ideas & Game Features
[Image: 4872.png]

Smile Every defenses that requires pressure that comes from pressure pipes to work. Smile

※ Click HERE for more info about Hydraulics in Dwelvers.


List of Hydraulics Cool
  • Pressure Pad - When steped on by an enemy it will deliver pressure to its surroundings.
    • Pressure Pad Trigger Types - Being able to right-click on a pressure pad, click on the 'i', and be able to set it as triggered by Friendly, Enemy, or Both
  • Caltrops - Slows down enemy units if they are crossing through an area covered with caltrops to avoid getting hurt by it.
  • Trapdoor - When an enemy steps on it, it triggers and causes the enemy to fall from some distance to the ground.
  • Spiked Pits - Provides extra painful landings for enemies that step on a trapdoor.
  • Murder Holes - Allow ranged units to attack enemy units while at the same time preventing melee units from getting to them.

Hydraulic Mechanics Cool


I support The Venus Project & Resource-Based Economy - The feasible plan to get rid of scarcity, poverty, and other incoming global issues.
(This post was last modified: 29-10-2014 08:09 AM by Sebt.)
21-12-2013 11:32 PM
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Sebt Offline
The Evil Admin
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Post: #9
RE: Suggested, Planned, Implemented - The list of Ideas & Game Features
[Image: fcxo.png]

Smile Every structure that don't need pressure to work, serves not only for military purposes. Smile

※ Click HERE for more info about Constructions in Dwelvers.


List of Constructions Cool
  • Mine - Building a mine provides not 1, but more units of certain resource that mine is built on.
    • Mining Timer - Timer that indicates how fast Mine is extracting resources from resource block.
  • Rock Wall - Build a single block of rock wall which Rock item couldn't be extracted from.
  • Signs - To ward entry past the placed sign for imps or creatures or both.
  • Mine Cart - A cart to make the transports of goods more efficient.
  • Mining Shaft - Building mining shaft over a block provides more efficient way of mining in blocks below that block leaving block empty, untouched.
  • Racks - Racks are general decoration items that can be placed everywhere and that gives ability to store creatures equipment on them.
  • Guard Station - Enables key locations in dungeon to be kept under guard by a warrior.
  • Arched Bridge - Allows you to cross an existing tunel without disturbing the flow of the tunel.
  • Stone Fence - Prevents water from spilling over your claimed tiles.
  • Magnetic Wall - Render anyone or anything wearing iron/steel equipment to be rendered helpless if they get too close to it.


Construction Mechanics Cool


I support The Venus Project & Resource-Based Economy - The feasible plan to get rid of scarcity, poverty, and other incoming global issues.
(This post was last modified: 10-11-2014 06:02 PM by Sebt.)
21-12-2013 11:34 PM
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Sebt Offline
The Evil Admin
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Post: #10
RE: Suggested, Planned, Implemented - The list of Ideas & Game Features
[Image: kn7m.png]

Smile Spells helps fighting enemies, protecting player's creatures and in expanding influences. Smile

※ Click HERE for more info about Spells in Dwelvers.


List of Spells Cool
  • Return Fallen - A spell that will return fallen warriors to their beds.
  • Spurs - Gives a boost of speed to your workers that is independent of other factors that might affect them.
  • Smite - Damage enemy, scares them and their allies away for a short period or raise Your Imps productivity.
  • Rain - Produce water in an area.

Spell Mechanics Cool

I support The Venus Project & Resource-Based Economy - The feasible plan to get rid of scarcity, poverty, and other incoming global issues.
(This post was last modified: 19-09-2014 08:52 PM by Sebt.)
21-12-2013 11:36 PM
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Sebt Offline
The Evil Admin
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Post: #11
RE: Suggested, Planned, Implemented - The list of Ideas & Game Features
[Image: 4z31.png]

Smile Every object that is a part of game landscape and every environment changing and influencing mechanics. Smile

※ Click HERE for more info about Environment in Dwelvers.


List of Environment Objects Cool
  • Maze - Place where Cyclotaurs are living guarding lots of treasures.
    • Maze and hydraulics - Adding some hydraulics (moving walls, traps) to the Maze that could harm unwelcomed guests.
  • Water, Lakes and Waterfalls - Some more water in different forms.
    • Chasm - A permanent obstacle or if someone formulates a new resource item, the chasm could be the research.
    • Water flown - When you place water with alt-w you can fill up a room next to the dark mother. Discussion about any natural water flow till the room of the DM.



Environment Mechanics Cool
  • 3D Dungeon - Instead of on one layer now player can play on several of them.
  • Sight behind walls - Hiding everything behind the walls and making footsteps sounds of enemies behind Fog of War.



I support The Venus Project & Resource-Based Economy - The feasible plan to get rid of scarcity, poverty, and other incoming global issues.
(This post was last modified: 20-11-2014 06:56 PM by Sebt.)
22-12-2013 12:20 AM
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