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Modding Item modding discussion
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Mello Tonin Offline
Guru O' Mello

Posts: 2.216
Joined: Aug 2013
Reputation: 176
Post: #16
RE: Item moding
Good start indeed!
09-03-2014 03:47 AM
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Seriously Unserious Offline
The Ninja Dinosaur

Posts: 1.607
Joined: Jun 2013
Reputation: 69
Post: #17
RE: Item moding
yeah, Rasmus is on a roll.
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The Golden One!
10-03-2014 12:56 AM
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Club Sandbox Offline
Belgian Game Vlogger

Posts: 83
Joined: May 2014
Reputation: 12
Post: #18
RE: Item modding discussion
This is aweasome, you can really get the game you wana and it's cool.
I thinks it's a big plus for modding community.
Some games promised moon but doesn't give it, it's sound great here just wait and see what is comming out.
~ French Fan site Community, manager.
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~ Looking for Sandbox games ? look my Blog or youtube (Eng sub soon)
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(This post was last modified: 20-05-2014 05:26 PM by Club Sandbox.)
20-05-2014 05:26 PM
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Rasmus Offline
Main developer of Dwelvers
Dwelvers Developers

Posts: 3.619
Joined: Sep 2013
Reputation: 502
Post: #19
RE: Item modding discussion
The reason why I am doing this is not only for others to be able to mod the game, it is also for me. The code gets so much easier to control when I keep all the "object definitions" outside the source code. In the end it means that the game itself is just one big engine, and the game itself is defined by what gets imported to the engine.

There is still a long way to go to make the game completely mod-able, I imagine people trying it out and want to be able to do this and that, and I will expand the mod-ability after the requests as the game continues to develop.
21-05-2014 04:23 PM
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damiant Offline
Dungeon Lord

Posts: 43
Joined: Feb 2014
Reputation: 11
Post: #20
RE: Item modding discussion
(21-05-2014 04:23 PM)Rasmus Wrote:  ...In the end it means that the game itself is just one big engine, and the game itself is defined by what gets imported to the engine.
Like a boss.
23-05-2014 12:26 AM
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