Nick:  
Pass:     
Help Register


Post Reply 
Modelling Equiping creatures with body armours
Author Message
Rasmus Offline
Main developer of Dwelvers
Dwelvers Developers

Posts: 3.619
Joined: Sep 2013
Reputation: 502
Post: #16
RE: Equiping creatures with body armours
Top post is now updated with some videos Smile
22-03-2014 08:21 PM
Find all posts by this user Quote this message in a reply
Seriously Unserious Offline
The Ninja Dinosaur

Posts: 1.607
Joined: Jun 2013
Reputation: 69
Post: #17
RE: Equiping creatures with body armours
awesome! Smile
[Image: 11619898803_7d3a89e6bd_n.jpg]
The Golden One!
22-03-2014 11:23 PM
Find all posts by this user Quote this message in a reply
TopperHarley Offline
Sleepy Weasel

Posts: 145
Joined: Jan 2014
Reputation: 17
Post: #18
RE: Equiping creatures with body armours
Wooohoo, this looks really cool! Good work Ras
23-03-2014 09:44 AM
Find all posts by this user Quote this message in a reply
Rasmus Offline
Main developer of Dwelvers
Dwelvers Developers

Posts: 3.619
Joined: Sep 2013
Reputation: 502
Post: #19
RE: Equiping creatures with body armours
Thanks guys Big Grin
23-03-2014 02:05 PM
Find all posts by this user Quote this message in a reply
Seriously Unserious Offline
The Ninja Dinosaur

Posts: 1.607
Joined: Jun 2013
Reputation: 69
Post: #20
RE: Equiping creatures with body armours
(23-03-2014 02:05 PM)Rasmus Wrote:  Thanks guys Big Grin

+2 Ras.
[Image: 11619898803_7d3a89e6bd_n.jpg]
The Golden One!
24-03-2014 05:42 AM
Find all posts by this user Quote this message in a reply
Club Sandbox Offline
Belgian Game Vlogger

Posts: 83
Joined: May 2014
Reputation: 12
Post: #21
RE: Equiping creatures with body armours
Sound great, just one thing maybe you should try to use texture separated from non comon extension ?
Like a simple .jpg/png so for edit or create one ppl ll just need some editor like gimp/photoshop ?

But i don't know how you coded the game and how you can "edit" the code.
A lot of game with mod use the simple "picture" to skin the creation.
Or a lil extention like .tex more easy to get the program for create and non a 3d one.
~ French Fan site Community, manager.
[Image: 195677userbarfactoriofofoxav.png]
~ Looking for Sandbox games ? look my Blog or youtube (Eng sub soon)
[Image: 176032userbarclubsandboxxavfofo.png]
(This post was last modified: 20-05-2014 05:20 PM by Club Sandbox.)
20-05-2014 05:19 PM
Visit this user's website Find all posts by this user Quote this message in a reply
Rasmus Offline
Main developer of Dwelvers
Dwelvers Developers

Posts: 3.619
Joined: Sep 2013
Reputation: 502
Post: #22
RE: Equiping creatures with body armours
Hmm, not sure if I understand you Sandbox, my English can sometimes be a little off.

All textures in the game is in png format because it is compressed, the image don't lose the quality and it supports alpha blending.

Quote:A lot of game with mod use the simple "picture" to skin the creation.

So do I.
21-05-2014 04:11 PM
Find all posts by this user Quote this message in a reply
Excess Offline
Realm Conqueror

Posts: 248
Joined: Jan 2014
Reputation: 65
Post: #23
RE: Equiping creatures with body armours
(21-05-2014 04:11 PM)Rasmus Wrote:  Hmm, not sure if I understand you Sandbox, my English can sometimes be a little off.

All textures in the game is in png format because it is compressed, the image don't lose the quality and it supports alpha blending.

Quote:A lot of game with mod use the simple "picture" to skin the creation.

So do I.
I think what Club Sandbox meant was for us to have a way of editing directly the PNGs, without having to use 3dsmax. Basically, he wants an external tool to import the textures.
21-05-2014 06:03 PM
Find all posts by this user Quote this message in a reply
Club Sandbox Offline
Belgian Game Vlogger

Posts: 83
Joined: May 2014
Reputation: 12
Post: #24
RE: Equiping creatures with body armours
Re,
But do you ve .png separated from the model or they are just one compiled file ?

Example :

Folder Bones Armor >
texture.png
model.extension

If i edit the texture my skin ll change but if i can't get the file because it's compiled in another .extension i need a tool or 3ds max for that.
~ French Fan site Community, manager.
[Image: 195677userbarfactoriofofoxav.png]
~ Looking for Sandbox games ? look my Blog or youtube (Eng sub soon)
[Image: 176032userbarclubsandboxxavfofo.png]
(This post was last modified: 21-05-2014 09:27 PM by Club Sandbox.)
21-05-2014 09:26 PM
Visit this user's website Find all posts by this user Quote this message in a reply
Aische1984 Offline
Realm Conqueror

Posts: 143
Joined: Jun 2014
Reputation: 23
Post: #25
Game Mechanic - Item size
just an idea i wanted to throw out there

it seems like you are aiming for a somewhat realistic fantasy setting
so i thought an impanzee might be able to use an armor made for a cyclotaur as housing Smile but not wear it
and the other way round a cyclotaur might be better of using fists then a weapon ment to be used by an impanzee

i thought either using a system like :
S, M, L ( XS, S, M, L, XL )

or something where the gear is secies specific since some of the future creatures might not have a humanoid form

in both cases you could make it so that you could still use some of the gear made for other creatures in a pinch if you are willing to accept some negative effects like doing less dmg or slower movement
and maybe in other cases a very big creature could use a two handed weapon ment for an ork or a human with one hand.

Duplicated and moved to here from http://forum.dwelvers.com/showthread.php?tid=930.
~Sebt
(This post was last modified: 03-08-2014 08:37 AM by Sebt.)
12-06-2014 12:36 PM
Find all posts by this user Quote this message in a reply
Post Reply 


Forum Jump:


User(s) browsing this thread: 1 Guest(s)


© 2013-2017 Dwelvers | Contact