Dwelvers Journal 2014.04.19 - Left to do before releasing Dwelvers Alpha v0.7
#16
Ooh I can't wait till the next release so many updates, its a hole new game aawhyea Big Grin

Yes I'm still here watching everything you do.
I'm waiting till next release for my next thing to make Big Grin I already have some things in mind!
Pyramid of Live
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#17
(22-04-2014, 09:41 AM)Orifiael Wrote: My cats always gaze at the screen, pretending it's interesting and wondering why I would be interested in staring at my screen all day Tongue.

So little off topic... I ehm.. pre-ordered, and kinda only got a new account and password. So I have 2 accounts now.
This might be my fault, since my paypal is registered on a different e-mailadress.

Thanks very much for the support and welcome to our community Orifiael. Smile
Hope cats finally understand why we stare at flat square hours per day. Dodgy


(22-04-2014, 11:53 PM)Xiemas Wrote: Ooh I can't wait till the next release so many updates, its a hole new game aawhyea Big Grin

Yes I'm still here watching everything you do.
I'm waiting till next release for my next thing to make Big Grin I already have some things in mind!

Hmm, a new, bigger challenge is going to be maybe?
Spec: Win 10, ATI 7800 HD, res: 1280x1024x75. I support The Venus Project & Resource-Based Economy
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#18
The forge and anvil in the blacksmith room is now completed together with the imp forging animation. This became the longest animation for an imp so far, 16,5 seconds to be precise Smile

Next up is implementing the Piggeh creature, the sewing machine is still being made so that one has to wait until its turn..
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#19
yeah great news:-)

I'm looking forward to see the new stuff.
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#20
(22-04-2014, 06:40 AM)Rasmus Wrote: The crafting system is now working and I am almost finished with the "Forge and Anvil" only the imp animations left..

So far the my cat seems to approve of BurningPet's design of the building Tongue

[IMG]replace_photbucket_link/ApprovedForgeAndAnvil.png[/IMG]

(I will post a better picture of it with the next newsletter, I just thought this one was funny Big Grin)

LOL, that's cute. That looks like an awesome cat, Rasmus. Even has good taste in video games. Rolleyes

Orifiael Wrote:My cats always gaze at the screen, pretending it's interesting and wondering why I would be interested in staring at my screen all day Tongue.

So little off topic... I ehm.. pre-ordered, and kinda only got a new account and password. So I have 2 accounts now.
This might be my fault, since my paypal is registered on a different e-mailadress.

LOL, maybe someday, your cats will understand why it's so fascinating staring at a flat rectangle with things moving around on it sometimes for hours at a time.Big Grin

In the meanwhile, Welcome to the forums! Cool

(a little late to the party with this turn in the discussion, I know, but yesterday I had my nose buried in a network security book all day and this morning at 8:30am sharp, I wrote the test that went with that book.)
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The Golden One!
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#21
(23-04-2014, 10:04 AM)TopperHarley Wrote: yeah great news:-)

I'm looking forward to see the new stuff.

Thanks Smile There will be a lot to present in the next newsletter Smile

(24-04-2014, 04:14 AM)Seriously Unserious Wrote: (a little late to the party with this turn in the discussion, I know, but yesterday I had my nose buried in a network security book all day and this morning at 8:30am sharp, I wrote the test that went with that book.)

I wondered where you were for the last days Wink

Some more items are now finished as well. To be able to get finished in time I need to finish at least one item a day from the list. Some things goes very fast to implement others not. The anvil and forge were probably the hardest one because I had to get the whole crafting system fully functional (the communication between the menus and the buildings that can craft items). Anyways, I do feel positive that I will get the list done in time Smile
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#22
RE Cat photo: All I see is VS2010 express and cpp files!
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#23
(24-04-2014, 09:21 AM)damiant Wrote: RE Cat photo: All I see is VS2010 express and cpp files!

Yes, c++ is the language I work in, or what do you mean?
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#24
The rogue is now added to the game Smile
Moving on to animating the sewing machine..
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#25
awesome. I'll give you a +1 for making progress.
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The Golden One!
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#26
Nice can't wait till version Big Grin good that you made a list we can follow :p
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#27
(24-04-2014, 06:32 PM)Rasmus Wrote:
(24-04-2014, 09:21 AM)damiant Wrote: RE Cat photo: All I see is VS2010 express and cpp files!
Yes, c++ is the language I work in, or what do you mean?
Oh I was certain of that Smile. Just looking at your naming conventions, and choice of tool. The ones you pay for (pro, ultimate) have a really nice runtime profiler, if you enjoy profiling your code to find performance optimization opportunities.
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#28
Thanks for the suggestion, I will look into it later and see if it will be worth the money to upgrade to pro or ultimate. I haven't checked them out yet, I thought most of the tools included in those versions are mostly helpful for creating programs as they have a better resource manager and GUI tools, didn't know about the performance optimization opportunities.
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#29
There's always the 90-day trials on Microsoft's site (Visual Studio Downloads). You could copy your current project files to another computer or VM to see if the additional features are useful safely.
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#30
(26-04-2014, 02:02 AM)Mello Tonin Wrote: There's always the 90-day trials on Microsoft's site (Visual Studio Downloads). You could copy your current project files to another computer or VM to see if the additional features are useful safely.
Yeah its really cool, you set it up and it produces a report that shows you all the method calls that happen when you run it in debugger, and how much time they took. Its a good idea to profile your code (esp in perf critical products like games or servers) at least once in a while so you have some idea of what's really happening when your program is actually running. In big shops, profiling is also not done as often as it should be, but its a shortcut to trying to figure out how fast your code is through static analysis.
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