New Feature! Goods Mechanic - New trading system and further its development
#31
I like SU's idea. It's so simple and effective that the game code should have gained conciousness and implemented it itself by now.
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#32
Hmm, the idea I had was that one trading room can be linked together with several portals, this means that one trading room could hold all the portals.
If I link one trading room with several storage rooms the issue can still come up that one trading room gets the order to trade with a portal on the other side of the map even when another trading room is closer.
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#33
It would it great to have in this Menu a button or option to set a tradingroute as permanently or repeatedly.
Important would be that you can adjust how much is traded at oncence
I would as example not fishing and would trading my antroot for fish.

[Image: Dwelvers2014-07-2011-01-08-540204b8.jpg]

With this options you can set a tradingroute where your imps trading the ressources again and again as long as the trading resource are produced and are available, or you stop this tradingroute.
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#34
That is an reasonable request Smile
But I must warn you that in the future to much trading with the same goods will increase its price, it is important for the player to also keep a track on what he gets in return. This could be made with a message, like "The price for fish has gone up!".
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#35
(20-07-2014, 07:53 PM)Rasmus Wrote: That is an reasonable request Smile
But I must warn you that in the future to much trading with the same goods will increase its price, it is important for the player to also keep a track on what he gets in return. This could be made with a message, like "The price for fish has gone up!".

huh, so far I did not know what it looks like in the future:-)
For now, that's my problem;-) and your idea with the warning message is ok.

I hope we do not get too many messages at the end
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