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Nice video. That chest you were having problems with was kinda weird. Once an Imp claims that space then the chest gets opened. It would be nice to see in the future you would need a rouge to open them.
I have found that I can support 45 Imps and 13 Orcs just fine with a single baking station and brewer. I also only have a farm using 10 squares for Antroot. I try to find fish as soon as possible too because that is far quicker to generate food stuffs than baking and it frees up a couple of Imps.
Something you may want to demonstrate in your next video is how store rooms and production rooms link since this is really crucial to the game's flow. If you have any questions about linking, just let us know and I'm sure you'll get a quick answer. There are a couple posts that relate, but they look to be out of date unless I'm missing something.
Another thing you may wanna consider is demonstrating some of the combat game play. This could include equipping weapons and armor, prison system, focus on the Metalworks Room, and use of the Rally Flag. If you saved the progress from the map in your video, it would be nice to see you pick up where you left off in continuation of that map.
Keep up the good work man!
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Awesome stuff man. As far as linking, this is what I have been doing: Use the DM as a hub only (don't link rooms to it besides the Store Rooms) | Create Store Rooms for specific resources and near the associated production room | Assign the 'Deliver Items' status to the proper Store Room.
So what this means is I generally have a Store Room specifically for food production. I will link that room to the DM and flag delivery of these resources: Antroot, Water, Flour, Bread, Beer, and Wood (although I have to remove Wood sometimes from being flagged or all wood ends up there). I then link my Farm, Cookery, and Bar Rooms to that specific Store Room. You can use that strategy to apply to the other production chains, and I find this way to fit my gameplay style.
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You're welcome man. We're here to help!
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Nice, and it looks like you stumbled across a couple of known bugs with this version. I hadn't seen where the Imps would refuse to go through the jail to claim the tiles on the other side of it only accessible by going through the jail. I'm gonna see if I can reproduce that one, unless someone beats me to it.
As far as the jail goes, when you leave enemies in there and they die, they will drop resources like leather and bone.
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Yeah, not sure. That was really weird. I've tried to reproduce it, but my Imps don't seem to have an issue going through the jail to claim tiles.
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I've got another video live, this time I crash the game, break production and generally all around fail at all things.
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Good one! Seems like I've had some moments like you did. I rolled when you were checking out the Imp trying to build a bridge. "DUDE?! Build IT!" Then he just drops the log and peaces the hell out. I think too 50 some Imps just won't cut it if you plan on mass excavation. I started my ritual of trying to dig out the whole map this past weekend, and even with 50 my production chains started to fail. I think I'm gonna bump it up to 100 and see what happens.