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Solved & Confirmed - 0.11.1 - OpenAL error after closing the game & not hidden system cursor after start - Printable Version +- Dwelvers Forum (https://forum.dwelvers.com) +-- Forum: Community (https://forum.dwelvers.com/forumdisplay.php?fid=6) +--- Forum: Archive (https://forum.dwelvers.com/forumdisplay.php?fid=28) +---- Forum: Old Bugs/Issues & Crashes (https://forum.dwelvers.com/forumdisplay.php?fid=26) +---- Thread: Solved & Confirmed - 0.11.1 - OpenAL error after closing the game & not hidden system cursor after start (/showthread.php?tid=1772) |
0.11.1 - OpenAL error after closing the game & not hidden system cursor after start - Sebt - 14-11-2017 Error! Function: SoundManager::_StartThread Message: Error unqueueing OpenAL buffers! ErrorID: 40964 Internal source id: 0 OpenAL source id: 1 Stack trace: 3 0 2 BaseThreadInitThunk 1956067536 1 RtlUnicodeStringToInteger 2002672576 0 RtlUnicodeStringToInteger 2002672576 After re-starting the game again I got this at the start: Function: CheckErrorLog Message: This program was unexpectedly finished last time it ran. Error type: Error! Message body: Function: SoundManager::_StartThread Message: Error unqueueing OpenAL buffers! ErrorID: 40964 Internal source id: 0 OpenAL source id: 1 Stack trace: 3 0 2 BaseThreadInitThunk 1956067536 1 RtlUnicodeStringToInteger 2002672576 0 RtlUnicodeStringToInteger 2002672576 Stack trace: 5 0 4 0 3 0 2 BaseThreadInitThunk 1956067536 1 RtlUnicodeStringToInteger 2002672576 0 RtlUnicodeStringToInteger 2002672576 Then nothing strange happened except that system mouse cursor is still visible as well as game cursor as in main menu as in the game: ![]() I will not get this message if i crash the game clicking on Resume - known bug -> 0.11.1 - Crash on resuming the game RE: - Rasmus - 14-11-2017 I've seen this issue before during the development but thought I solved it ![]() Added to the list of Bugs/Issues & Crashes! RE: - Sebt - 14-11-2017 Yeah... It's still in 0.11.2 BT version BTW. EDIT: In 0.11.3 BT I also got Runtime error after getting launcher error message. RE: - Rasmus - 17-11-2017 New version released, this bug is solved but need confirmation! RE: - Sebt - 17-11-2017 Previous was fixed, but a new one appeared, this time with different source id, appeared after I quit the game not starting a new one, from main menu just after launching the Dwelvers (Windows mouse cursor is also visible after restart): Error! Function: SoundManager::_StartThread Message: Error unqueueing OpenAL buffers! ErrorID: 40964 Internal source id: 16 OpenAL source id: 17 Stack trace: 3 0 2 BaseThreadInitThunk 1956067536 1 RtlUnicodeStringToInteger 2002672576 0 RtlUnicodeStringToInteger 2002672576 After playing for about 20 minutes I wanted to quit the game and it seems the same error appeared: Error! Function: SoundManager::_StartThread Message: Error unqueueing OpenAL buffers! ErrorID: 40964 Internal source id: 0 OpenAL source id: 1 Stack trace: 3 0 2 BaseThreadInitThunk 1956067536 1 RtlUnicodeStringToInteger 2002672576 0 RtlUnicodeStringToInteger 2002672576 RE: - Rasmus - 18-11-2017 Ok, thank you ![]() Back to being unsolved! RE: - Rasmus - 23-11-2017 Ok, so I couldn't reproduce this issue myself. But I made some changes in the way sounds now are cleaned up. What is causing this bug is that when a sound channel gets cleaned up (Dwelvers have 32 sound channels meaning that 32 sounds can be played at once) it throws this error that you are getting. So what I did was to clean up a sound channel before it plays a new sound, instead of just cleaning up the sound channels when you close the program. I think this is the was I should do it. But if the problem remains there are a risk that you will be getting this error during game play as well and not just when you close the game. Lets just hope note ![]() Solved with the next version! RE: - Rasmus - 23-11-2017 Version 0.11.5 BT released! This bug is solved but need confirmation! RE: - Sebt - 24-11-2017 It's solved. ![]() RE: - Rasmus - 25-11-2017 Thank you ![]() |