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Solved & Confirmed - 0.11.2 BT - Few easy to fix bugs spotted on surface in one screenshot - Printable Version +- Dwelvers Forum (https://forum.dwelvers.com) +-- Forum: Community (https://forum.dwelvers.com/forumdisplay.php?fid=6) +--- Forum: Archive (https://forum.dwelvers.com/forumdisplay.php?fid=28) +---- Forum: Old Bugs/Issues & Crashes (https://forum.dwelvers.com/forumdisplay.php?fid=26) +---- Thread: Solved & Confirmed - 0.11.2 BT - Few easy to fix bugs spotted on surface in one screenshot (/showthread.php?tid=1786) |
0.11.2 BT - Few easy to fix bugs spotted on surface in one screenshot - Sebt - 15-11-2017 I really won't to post 4 different threads if I could describe all of these simple bugs on 1 picture, as I also can't tell if some weren't done intentionally, so here it is: 1. Human destroyable building are always beat to 1% and stays in that form throughout the entire game; 2. Some building have they flat roofs left and you can see that they have 0%. After loading the game they disappear however; 3. If a tree is standing in lower by 1x1 layer level it cannot be cut - all selected to cut trees were cut, but not this one on the picture; 4. Imps doesn't drag neither wounded units to beds nor knocked out enemies to Prison. ![]() RE: - Rasmus - 17-11-2017 Added to the list of Bugs/Issues & Crashes! RE: - Rasmus - 23-11-2017 1. They need to stay at 1% and don't get removed completely. Because otherwise the player would just move the house walls around when destroying the buildings completely. I made it so that the walls were the only once that got damage graphics. This made it look a lot better. 2. I fixed this bug by removing the roof completely if one of the walls to the house got destroyed. 3. I solved this one by altering the map generation. Now no trees should be generated in a hole. 4. This was not an easy to fix bug ![]() Solved with the next version! RE: - Sebt - 23-11-2017 Interesting, can't play to wait for new version. xD Also could you add with which version any bug each time you've you've mark as "Solved with the next version!" will be fixed? ![]() RE: - Rasmus - 23-11-2017 Ops forgot it this time, I will try to keep it in mind for the future. RE: - Rasmus - 23-11-2017 Version 0.11.5 BT released! This bug is solved but need confirmation! RE: - Sebt - 24-11-2017 Great. It's solved than. ![]() The only thing I would like to suggest more would be to enable player to destroy enemy Rogue beds on surface. RE: - Rasmus - 25-11-2017 Thank you ![]() Well, as they are not blocking any paths there are no reason to destroy them, if it were in the dungeon we would probably claim them for ourselves. RE: - Sebt - 25-11-2017 No reason to destroy? I will give you one - to do evil! ![]() Just thought if we can destroy Knight's bed, why couldn't we destroy anything else on the surface, just to make it clean? It leaves some feeling that you haven't destroy something. ![]() |