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Dwelvers Forum
Dwelvers Journal - 2014.06.09 - Feedback is the key - Printable Version

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RE: 2014.06.09 - Feedback is the key - TopperHarley - 11-06-2014

A good idea:-)

What do you think about if you had to click on the buildings and machines and the details will appear in a new window similar Sebt idea.
I dont like the "hover" mode how is displayed atm.

I thought of something like that:-)
Of course it is further-fetched but perhaps it has the right approach

[Image: folktaleuibuildingproduction.jpg]


The possibility might machinery or tools for turning can move into the ring menu or will be available in another form.

Brainstorming incomingCool


RE: - Aische1984 - 11-06-2014

(10-06-2014, 09:33 PM)Rasmus Wrote: You mean something like this? http://forum.dwelvers.com/showthread.php?tid=923 Wink
missed that one and its way better the what i had in mind


RE: 2014.06.09 - Feedback is the key - Rasmus - 11-06-2014

(11-06-2014, 10:03 AM)TopperHarley Wrote: A good idea:-)

What do you think about if you had to click on the buildings and machines and the details will appear in a new window similar Sebt idea.
I dont like the "hover" mode how is displayed atm.

I thought of something like that:-)
Of course it is further-fetched but perhaps it has the right approach

[Image: folktaleuibuildingproduction.jpg]


The possibility might machinery or tools for turning can move into the ring menu or will be available in another form.

Brainstorming incomingCool

When you say "I dont like the "hover" mode how is displayed atm.", do you mean how it is in the screenshots I provided in this topic or how it is in the latest release with the big ring?

But I think something should be hovered above the buildings, it would be very annoying if the player would have to right-click on every building to see its status.

I am not sure about being able to control each building separately, it would require a lot of clicking, I sort of prefer to control the room as it lessen the micro management a little.

The idea I have now is that the player will be able to control the production of:
- Rooms, items and all buildings inside it.
- Item types.
- Building types (not introduced yet).


RE: 2014.06.09 - Feedback is the key - Blitzkriegsler - 11-06-2014

(11-06-2014, 05:04 PM)Rasmus Wrote: I am not sure about being able to control each building separately, it would require a lot of clicking, I sort of prefer to control the room as it lessen the micro management a little.

The idea I have now is that the player will be able to control the production of:
- Rooms, items and all buildings inside it.
- Item types.
- Building types (not introduced yet).

Right now it is hard to control what is actually happening in a room. I wouldn't mind seeing an actual popup box for each individual room attached to the circle menu thing that pops up on right click.

As for the linking, I like seeing the visualization of the actual paths. I still am a bit confused on how the links actually work though. Do they work both ways, or is it just a "send to link if extra items" sort of deal? Maybe Arrows on the lines would help visualize the direction of goods?


RE: - Rasmus - 11-06-2014

The linking work both ways, if you want to be sure that the linking is okay then you can check so that everything is linked together in one way or the other. Right now it is a little tricky as you will have to select individual storage rooms and check so that that room is connected to the next storage room and that storage room to the next and so on. In the upcoming version this will be ALOT easier Smile


RE: - DrBoom - 12-06-2014

One thing I have noticed while playing the game that there is no Crafting Items Tooltip when building room items:

[Image: n4e2wz.png]


When I was first learning to play this game, it was slightly frustrating to remember what room items required what materials to make. Was wondering if you were going to implement in the future a tooltip like you have when you hover over craftable items:

[Image: hv2kjr.png]

Would like to see something like this:

[Image: 2lbdwco.png]

This would allow the player to know what needs to be built ahead of time to craft items for a particular room.


RE: 2014.06.09 - Feedback is the key - TopperHarley - 12-06-2014

(11-06-2014, 05:04 PM)Rasmus Wrote: When you say "I dont like the "hover" mode how is displayed atm.", do you mean how it is in the screenshots I provided in this topic or how it is in the latest release with the big ring?

But I think something should be hovered above the buildings, it would be very annoying if the player would have to right-click on every building to see its status.

I am not sure about being able to control each building separately, it would require a lot of clicking, I sort of prefer to control the room as it lessen the micro management a little.

The idea I have now is that the player will be able to control the production of:
- Rooms, items and all buildings inside it.
- Item types.
- Building types (not introduced yet).

I mean how it is in the screenshots you provided in this topic but i will see how is it in the new version and how it is to play. Before, it is difficult to get an "image" about this.

Then we will seeCool I think graphical changes are easier to make it when the basic structure are finish

btw, it's great that you will share your thoughts and ideas here.Wink


RE: - Club Sandbox - 12-06-2014

DM is realy funny she look like "HD" in female (with more fat lol after all mother stay home always x) !


RE: 2014.06.09 - Feedback is the key - Rasmus - 13-06-2014

(12-06-2014, 06:39 AM)TopperHarley Wrote: Then we will seeCool I think graphical changes are easier to make it when the basic structure are finish

Yeah, that is why I change everything new I implement into the game 5 times before I am feeling satisfied, fortunately it is just graphics mostly so it don't take that much time Smile

(12-06-2014, 07:01 PM)Club Sandbox Wrote: DM is realy funny she look like "HD" in female (with more fat lol after all mother stay home always x) !

Oh no, don't go down that road.. I got accused for making a sexist game a while ago because the only female in the game is the dark mother and all she do is producing creatures Tongue This wasn't my plan at the beginning.. We will add some female characters soon Smile


RE: 2014.06.09 - Feedback is the key - TopperHarley - 13-06-2014

(13-06-2014, 02:26 AM)Rasmus Wrote:
(12-06-2014, 07:01 PM)Club Sandbox Wrote: DM is realy funny she look like "HD" in female (with more fat lol after all mother stay home always x) !

Oh no, don't go down that road.. I got accused for making a sexist game a while ago because the only female in the game is the dark mother and all she do is producing creatures Tongue This wasn't my plan at the beginning.. We will add some female characters soon Smile

ohoh, I have a great idea...

You mean a housewife what the dungeon keeping clean and cooks for the creatures? Right? :-)
oh oh, another great idea, you can chain this "character" to the rooms Smile

I hope we not have any female user here atm
AngelAngelAngel


RE: - Seriously Unserious - 13-06-2014

We have 1 I know of, but she's inactive here ATM, Ameena. She is also the writer for creature backgrounds, too, so she's even part of the dev team. Tongue

DrBoom Wrote:One thing I have noticed while playing the game that there is no Crafting Items Tooltip when building room items:
I noticed the same thing. Having the quantities of items needed to build a building would be very helpful in planning construction projects, I'd even say even vital information. It's impossible to plan ahead if you don't know what items something use up until it's used them up. Wink


RE: 2014.06.09 - Feedback is the key - Club Sandbox - 13-06-2014

(13-06-2014, 07:46 AM)TopperHarley Wrote: ohoh, I have a great idea...
You mean a housewife what the dungeon keeping clean and cooks for the creatures? Right? :-)
oh oh, another great idea, you can chain this "character" to the rooms Smile
I hope we not have any female user here atm
AngelAngelAngel

Lol ^^ !
Mural Cahin Decoration will be usefull at the end Smile


RE: - Excess - 19-06-2014

I'm finding very difficult to see the number of items beside said items on the new popups. I'm not sure changing the color would help, as it's not a matter of color but of contrast. Is it possible to add some kind of stroke around the numbers, in a opposing color? Pretty much like subtitles in the movies, where the letters are yellow/white but it has a nice black border around so you can always read them against any background.


RE: - Rasmus - 19-06-2014

I feel the same way and will fix this!


RE: - Seriously Unserious - 19-06-2014

Great, I also found it almost impossible to read the numbers due to lack of contrast.