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    Thread: Updates from the middle east
Post: RE:

I would love to hear about your experiences in Israel. When I was there, it was probably the single greatest experience of my life. Hands down, bar none. How's the food? The weather? The village/...
ShadowTiger Off-Topic 12 18.725 04-01-2015, 06:46 PM
    Thread: I & S - Building Keyboard Shortcuts
Post: RE:

Most exciting! Many thanks. Finally, Dwelvers has become slightly closer to being Starcraft! Yay! When is that ever a bad thing. :D Ahaha. Jesting. Maybe. Being able to right-click to dispel ...
ShadowTiger Suggestions & Feedback 9 11.508 18-06-2014, 02:09 AM
    Thread: I & S - Mouse settings
Post: RE: Mouse settings

(12-02-2014, 02:53 AM)Rasmus Wrote: Yeah, like having the "Ctrl key" instead of pressing down the mouse wheel. YES. All my yes. Because much like there are people who don't believe some people st...
ShadowTiger Suggestions & Feedback 30 36.575 13-05-2014, 01:35 AM
    Thread: Funny Video I found on the web
Post: RE: Funny Video I found on the web

On the subject of amazing people, this is Damien Walters. He had a clip or two in the previous video. That music is amazing.
ShadowTiger Off-Topic 74 99.881 19-12-2013, 03:50 AM
    Thread: Oldie but Goodie Sci-Fi
Post: RE: Oldie but Goodie Sci-Fi

I really wanted to say "Red Dwarf" but I'm not sure when the historical cut-off date is.
ShadowTiger Off-Topic 8 14.255 30-11-2013, 01:55 PM
    Thread: 2013.10.05 - Left to do before alpha 0.6 gets released
Post: RE: Left to do before alpha 0.6 gets released

I'm often torn on the issues of pre-advertising. When big changes come fast enough from version to version, people don't advertise "a game." They advertise the developer and the monumental abilities...
ShadowTiger News! 26 30.356 21-11-2013, 04:11 PM
    Thread: 2013.11.15 - Wheat flooded by waterfalls
Post: RE: Newsletter - 15 Nov 2013

Man... I tell you. Every time I blink, there's a dozen more awesome things in Dwelvers. That's honestly how I feel. It takes other developers a month to do half of this stuff. I think that leav...
ShadowTiger News! 28 34.223 15-11-2013, 10:43 PM
    Thread: Room Mechanic - Building site blueprints
Post: RE: Building site blueprints

Thanks, certainly. I really wanted to introduce a level of "certainty" to the player when they're building. So often, in games like this, when someone builds something, they have no idea when, or ev...
ShadowTiger Suggestions & Feedback 11 13.863 07-11-2013, 09:46 PM
    Thread: Room Mechanic - Building site blueprints
Post: RE: Building site blueprints

I don't mind the color of it, really. I mean, its usefulness far outweighs how it looks. In my opinion, it's like not liking the fact that your pacemaker is pink "Dude, nobody will know. It'...
ShadowTiger Suggestions & Feedback 11 13.863 04-11-2013, 08:58 PM
    Thread: Creature Mechanic - Remove Rally Flags by placing in same location
Post: RE: Game Mechanic - Easier removal of Rally Flags

It depends on what the "best" behavior for it would be. What if we all got together here and listed a left-click and right-click functionality for its locational performance? My "ideal" setup, at le...
ShadowTiger Suggestions & Feedback 9 13.235 28-10-2013, 08:10 PM
    Thread: 2013.10.21 - Upcoming news
Post: RE: Upcoming news

Eh, depends on where you take it in. < <.
ShadowTiger News! 15 19.367 22-10-2013, 11:40 PM
    Thread: 2013.10.21 - Upcoming news
Post: RE: Upcoming news

I have absolutely no idea how you're developing all of this so quickly. I can honestly say that you're about two thirds faster than the average of every other Indie Dev I've ever heard of. You are a...
ShadowTiger News! 15 19.367 22-10-2013, 06:45 PM
    Thread: I don't want to hype, but...
Post: RE: I don't want to hype, but...

And they will have OUR NAMES :O Ye gods... Ignore me. I had a dream that this happened last night.
ShadowTiger Suggestions & Feedback 16 18.740 16-10-2013, 01:55 PM
    Thread: I don't want to hype, but...
Post: RE: I don't want to hype, but...

Imps could make pizza in-game. That would do it. [Image: http://stream1.gifsoup.com/view7/2842621...t-so-o.gif] Make it so. ... hahaha. Imagine that.
ShadowTiger Suggestions & Feedback 16 18.740 16-10-2013, 01:07 AM
    Thread: I don't want to hype, but...
Post: RE: I don't want to hype, but...

Beer - Good. Pizza - Good. Beer Pizza - The men in white coats are called to drag you off into a padded room with no rainbows in it. The best part about pizza with the Devs is the reminder that all o...
ShadowTiger Suggestions & Feedback 16 18.740 15-10-2013, 06:58 PM
    Thread: Hello there!
Post: RE: Hello there!

Small world! .. sort of. Heh. Either way, very much a pleasure.
ShadowTiger Introductions 7 9.249 27-09-2013, 06:27 PM
    Thread: I & S - In-game mailbox
Post: RE: You've got mail

This brings to mind what the main User Interface will end up looking like. There will definitely be people here who absolutely would not mind having even a tiny horizontal bar across the bottom (or t...
ShadowTiger Suggestions & Feedback 4 8.457 26-09-2013, 06:58 PM
    Thread: Creature Idea - Cyclotaur
Post: RE: Cyclotaur Preview

Mayhaps his walls won't be mine-able until he's dead, but when he is, they'll be mine-able AND also give off special resources? "We eat all parts of the bull."
ShadowTiger Suggestions & Feedback 18 24.106 24-09-2013, 07:54 PM
    Thread: Resource Idea - Potatoes
Post: RE: Potatoes!

Hahaha, that's sooo creepy. XD Very interesting! I'm reminded of the game "Plants vs Zombies" for whatever reason. (with a piranha plant being a potential trap, too.) Whenever I think of wheat, ...
ShadowTiger Suggestions & Feedback 23 30.229 24-09-2013, 12:30 AM
    Thread: Resource Idea - Potatoes
Post: Resource Idea - Potatoes

• Potatoes • Info I was thinking of a situation where a creature might need food pretty quickly, and I remembered that potatoes grow underground, and there are roots all over the place. They don't re...
ShadowTiger Suggestions & Feedback 23 30.229 22-09-2013, 01:00 AM
    Thread: Mix - Notes from playthrough
Post: RE: Notes from playthrough

Quote:*You can only build 1 tile of bridge at a time now. When building one it deselects the buildmode and you have to reselect it to build another tile. What? Eh? I was able to click-drag it across...
ShadowTiger Suggestions & Feedback 6 8.216 21-09-2013, 07:36 PM
    Thread: Mix - Little list of suggestions
Post: RE: little list of suggestions

Heh. You're on to something there. When did imps learn to farm? :P It's an interesting question! They have absolutely no research department whatsoever. They have no way to attract researchers.
ShadowTiger Suggestions & Feedback 3 5.847 21-09-2013, 07:15 PM
    Thread: Room Idea - Bank
Post: Room Idea - Bank

Bank Info So. Hi. Goblins exist. Everyone knows that they are a scrupulous and devious bunch, and it is not at all unknown for them to be rather business-like in their dealings. So, suppose our st...
ShadowTiger Suggestions & Feedback 1 3.414 20-09-2013, 06:16 PM
    Thread: Good and bad things about Dungeon Keeper
Post: RE: Good and bad things about Dungeon Keeper

What if, when we get that construction scaffolding box thing while something is being constructed, we can right-click (Or left-click; whatever.) on it, and a little green flag or something would pop u...
ShadowTiger Off-Topic 16 25.289 18-09-2013, 08:11 PM
    Thread: Resource & Goods Mechanics - Resources and Production Chain topic
Post: Re: Resources and Production Chain topic

Quote:Too much micro management would be problematic when it comes to fight or faster gameplay. Especially enemy should not known our position, so too much 'marks' would trait our position easily (if ...
ShadowTiger Suggestions & Feedback 15 19.431 09-09-2013, 08:25 PM
    Thread: Key Mappings
Post: Re: Key Mappings

Rasmus Wrote:I will put in some options there with the next version, for example, now in this new version I use the right mouse to handle the menus and the middle button to rotate the camera. But as I...
ShadowTiger Questions & Help 48 60.520 04-09-2013, 11:22 PM
    Thread: Good day everyone
Post: Re: Good day everyone

Hello Peetfighter! A pleasure. I can certainly share all the sentiments found, all around. Very much looking forward to seeing the progress on the game with friends here.
ShadowTiger Introductions 12 15.219 04-09-2013, 11:21 PM
    Thread: Last Post Wins
Post: Re: Last Post Wins

[Image: http://www.dan-dare.org/Dan%20Sonic/SonicBigAni.gif]
ShadowTiger Forum Games 1.394 1.599.713 30-07-2013, 10:21 PM
    Thread: Hydraulic Idea - Moving Walls
Post: Re: Moving Walls.

Hahaha, oh wow. I'm reminded of this image. Conveyors make any game slightly better. If anything, there will have to be a way to let the game know whether to have them start off or start on when...
ShadowTiger Suggestions & Feedback 7 9.309 30-07-2013, 10:19 PM
    Thread: Construction Idea - Impspace Block Hole
Post: Construction Idea - Impspace Block Hole

Impspace Block Hole Info A kind of block that is overlaid on top of other blocks, like hydraulics, which are basically tiiiiny spaces in the wall where only imps are large enough to traverse. Appeara...
ShadowTiger Suggestions & Feedback 3 4.584 29-07-2013, 02:39 PM
    Thread: Hydraulic Idea - Moving Walls
Post: Re: Moving Walls.

Aye. I figure that the left and right mouse buttons can be used to great effect with them. One button could toggle between which way they rotate, and the other mouse button can toggle how many squar...
ShadowTiger Suggestions & Feedback 7 9.309 29-07-2013, 02:38 PM
    Thread: Last Post Wins
Post: Re: Last Post Wins

The prophecy has been fulfilled. ... but wait.
ShadowTiger Forum Games 1.394 1.599.713 29-07-2013, 02:34 PM
    Thread: Hydraulic Idea - Moving Walls
Post: Hydraulic Idea - Moving Walls

Moving Walls Info .. whereas "moving" is both a noun and a verb! If anyone has ever played Rise of the Triad on the PC way back in the 1993-1996 region of space/time, you'll remember that the game ha...
ShadowTiger Suggestions & Feedback 7 9.309 28-07-2013, 09:05 PM
    Thread: Last Post Wins
Post: Re: Last Post Wins

This post shall not stand the tests of time.
ShadowTiger Forum Games 1.394 1.599.713 28-07-2013, 08:59 PM
    Thread: Zelda Classic - NES Zelda Reboot.
Post: Re: Zelda Classic - NES Zelda Reboot.

It really is. It gets even more fun when you try the randomized version. Someone had the guts to script it so every item in the game is randomized. Dungeons, enemies, and items' locations are all r...
ShadowTiger Off-Topic 4 6.806 28-07-2013, 08:59 PM
    Thread: Zelda Classic - NES Zelda Reboot.
Post: Zelda Classic - NES Zelda Reboot.

Every once in a while, you happen to stumble across something that's pretty impressive, easy to use, and best of all, free. (Ain't that somethin'.) Way back in 2000, I happened across Zelda Classi...
ShadowTiger Off-Topic 4 6.806 27-07-2013, 11:06 PM
    Thread: The Minion dump technique of DK...
Post: Re: The Minion dump technique of DK...

Cool beans. I was fighting with myself between having some global sliders of priority with a display of each room (that has been unlocked) with a number beneath it, with the lowest number being of t...
ShadowTiger Off-Topic 15 20.431 27-07-2013, 10:47 PM
    Thread: A Q&A For Rasmus
Post: Re: A Q&A For Rasmus

One concern - Should each question and response have its own thread, so it can be discussed in detail? Otherwise, everything might get lumped all together, and would be rather disorganized.
ShadowTiger Suggestions & Feedback 3 4.760 27-07-2013, 04:41 AM
    Thread: The Minion dump technique of DK...
Post: Re: The Minion dump technique of DK...

How about the designating of "zones" via a square selection tool, and then the ability to designate specific Imps to handle tasks within that zone?
ShadowTiger Off-Topic 15 20.431 27-07-2013, 04:31 AM