Search Results
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Thread: I & S - Add both Battle Flag Button in the flag-menu
Post: RE: I & S - Add both Battle Flag Button in the fla...
Rasmus Wrote: (23-09-2014, 03:52 PM)
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It has now been fixed, I have it so that a cancel icon will come up just as in the 0.6 version (but nicer looking). The battle flag in the menu will not change... |
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TopperHarley |
Suggestions & Feedback
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6 |
29.884 |
23-09-2014, 04:28 PM |
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Thread: Construction Idea - Tunnel system
Post: RE:
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TopperHarley |
Suggestions & Feedback
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6 |
12.179 |
19-09-2014, 01:44 PM |
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Thread: I & S - Add both Battle Flag Button in the flag-menu
Post: RE:
With the new AI we have more fights.
Therefore the question: Are there any new news about this Suggestion? |
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TopperHarley |
Suggestions & Feedback
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6 |
29.884 |
19-09-2014, 01:42 PM |
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Thread: Animal Mechanic - New food and skin resource, Flappy!
Post: RE: Farm Suggestion: New food and skin resource, F...
Holy shit...:)
i know Flappy are that true evil but c'mon, you don't really want eat our Flappy?:):) |
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TopperHarley |
Suggestions & Feedback
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4 |
22.222 |
19-09-2014, 01:31 PM |
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Thread: Tutorial - Language Modding
Post: RE: Tutorial - Language Modding
Rasmus Wrote: (17-09-2014, 07:53 PM)
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Okay, so the error with not reading buildings is because there are errors in one of the xml files in the buildings folder. I have uploaded a new language edito... |
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TopperHarley |
Archive
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89 |
158.175 |
17-09-2014, 08:39 PM |
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Thread: Tutorial - Language Modding
Post: RE: Tutorial - Language Modding
Rasmus Wrote: (17-09-2014, 06:25 PM)
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@TopperHarley: Could you sent me your current language translation? I can't reproduce the issue with "Buildings missing".
--
You have a PM |
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TopperHarley |
Archive
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89 |
158.175 |
17-09-2014, 06:36 PM |
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Thread: Tutorial - Language Modding
Post: RE: Tutorial - Language Modding
Rasmus Wrote: (16-09-2014, 06:25 PM)
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So what I expected was this building warning:
Warning location: [Compare buildings]
message: [Missing message file 'C:\Users\Rasmus\Desktop\Translation/medi... |
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TopperHarley |
Archive
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89 |
158.175 |
16-09-2014, 07:46 PM |
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Thread: Tutorial - Language Modding
Post: RE:
@Ramus
I have now installed the Steam Version and i get the Error again so the language Checker can't reading the path to the Building.
1: Error location: [Compare buildings]
message: [Failed... |
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TopperHarley |
Archive
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89 |
158.175 |
15-09-2014, 08:29 PM |
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Thread: Tutorial - Language Modding
Post: RE: Tutorial - Language Modding
Rasmus Wrote: (15-09-2014, 01:40 PM)
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@TopperHarley:
Sounds good :) but I have to ask, do you think it will be ready until the next week?
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If you say you needed until next week, we will do thi... |
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TopperHarley |
Archive
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89 |
158.175 |
15-09-2014, 08:08 PM |
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Thread: Tutorial - Language Modding
Post: RE:
Aische1984 and I working on the german translation.
But at the moment i have very little time to continue this translation. So it could take a little longer |
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TopperHarley |
Archive
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89 |
158.175 |
15-09-2014, 06:38 AM |
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Thread: Moin Moin from Germany :)
Post: RE: Moin Moin from Germany :)
Hello and welcome to the Forum
Feel free to ask everything.
Nice to see another person in the forum coming from a german speaking country. Now we are four...We come closer to our goal (....try t... |
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TopperHarley |
Introductions
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7 |
27.258 |
12-09-2014, 10:23 AM |
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Thread: 2014.09.10 - Alpha v0.8d is now released & now available on Steam!
Post: RE:
Cool, That's Awesome news!:-)
I hope the Steam user know how to behave.... |
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TopperHarley |
News!
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10 |
45.183 |
11-09-2014, 06:38 AM |
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Thread: 0.7e - Message "Dwelvers.exe is not closed"
Post: RE: 0.7e - Bug/Issue - Dwelvers.exe is not closed
Sebt Wrote: (04-09-2014, 08:03 AM)
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OK, possible that anyone else would try to play on multiple screens and won't see this bug, so I'll mark it as Not solved yet.
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Unfortunately, I got this err... |
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TopperHarley |
Old Bugs/Issues & Crashes
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16 |
27.820 |
04-09-2014, 10:34 AM |
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Thread: Mix - Last changes before Steam - Building cost, Creature Spawning & Game Difficulty
Post: RE:
I can test it not until this weekend, so i can not give an answer. Sorry |
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TopperHarley |
Suggestions & Feedback
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8 |
29.754 |
04-09-2014, 10:26 AM |
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Thread: Dwelvers Early Access Trailer (feedback needed)
Post: RE:
I like this video.
Maybe you can still additionally show the crafting and equipment menu?
The only thing I do not like is the hectic camera:-)
This is perhaps because the game speed are fast
But... |
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TopperHarley |
Community Creations
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19 |
48.635 |
04-09-2014, 10:21 AM |
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Thread: Tutorial - Language Modding
Post: RE: Tutorial - Language Modding
Aische1984 Wrote: (03-09-2014, 10:21 AM)
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-are there new files to translate or changes in the old ones ?
-are the translations still scheduled for the steam release ?
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I think there are new fi... |
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TopperHarley |
Archive
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89 |
158.175 |
03-09-2014, 12:26 PM |
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Thread: 0.8b - Wrong texture?
Post: RE: 0.8b - Bug/Issue - wrong texture?
Rasmus Wrote: (02-09-2014, 07:37 PM)
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Well, the thing is that this is not a bug, it may look like one, but it is intended to look like that. All walls and buildings have a 3D noise texture over the... |
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TopperHarley |
Old Bugs/Issues & Crashes
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8 |
14.539 |
02-09-2014, 07:45 PM |
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Thread: 0.8b - Wrong texture?
Post: RE: 0.8b - Bug/Issue - wrong texture?
Rasmus Wrote: (02-09-2014, 04:01 PM)
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Solved with the next version!
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FYI
This visual bug is also present in normal digging
http://uload.pics/images/2014/09/02/Dwelvers2014-09-0219-30-26-0... |
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TopperHarley |
Old Bugs/Issues & Crashes
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8 |
14.539 |
02-09-2014, 07:34 PM |
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Thread: 0.7d - (Black) Blocks, not rendering wall faces under construction
Post: RE:
I'm already there:-)
Atm im very busy at work and i will test and play the game at the weekend.
But after quick check, this problem I can confirm as solved.
Again, good work Rasmus! |
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TopperHarley |
Old Bugs/Issues & Crashes
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13 |
21.588 |
02-09-2014, 07:28 PM |
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Thread: 0.7e - Message "Dwelvers.exe is not closed"
Post: RE:
I will check this after work and edit here my post.
EDIT:
Now with this Version my game closes correctly:-) Good job!
Edit 2:
Damn, after i check this again, my game wont close again.
But a... |
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TopperHarley |
Old Bugs/Issues & Crashes
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16 |
27.820 |
02-09-2014, 09:52 AM |
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Thread: 2014.07.30 - Long overdue polishing
Post: RE: 2014.07.30 - Long overdue polishing
Welcome to the forum ADoby and Dermott, feel free to ask everything.
@Rasmus
Yeah, this sounds amazing and i can't wait for the next version, I hope it comes soon, maybe this week?:-)
ADoby Wr... |
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TopperHarley |
News!
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35 |
89.596 |
30-07-2014, 10:15 AM |
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Thread: 2014.07.23 - Will be away over the weekend
Post: RE:
Yeah have fun and make good contacs.
Im also away until monday, we camp on a lake and relax a bit. :-) |
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TopperHarley |
News!
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8 |
35.930 |
24-07-2014, 03:49 PM |
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Thread: 0.7e - Unreachable enemies, ignored rally flag
Post: RE: 0.7e - Bug/Issue - Unreachable enemies, ignore...
Mello Tonin Wrote: (23-07-2014, 02:51 AM)
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I just noticed this one too, but my issue wasn't because they were locked on an unreachable enemy. In my instance they were either in the Training Room or... |
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TopperHarley |
Old Bugs/Issues & Crashes
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7 |
13.575 |
23-07-2014, 01:17 PM |
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Thread: Creature Mechanic - Imp priorities
Post: RE: Game Mechanic - Imp priorities
I must confess I have not read through all 9 pages
Has this also to do with Imp Priorities?
This imp claim the new field for me.
http://uload.pics/images/2014/07/22/Dwelvers2014-07-2212-25-51-591... |
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TopperHarley |
Suggestions & Feedback
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128 |
218.979 |
22-07-2014, 01:31 PM |
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Thread: I & S - Add both Battle Flag Button in the flag-menu
Post: I & S - Add both Battle Flag Button in the flag-me...
When i will control my creatures in the battle it is troublesome every time clicking through the flag menu.
I click to add the battle flag and set it. Now i can control the flag without problems...... |
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TopperHarley |
Suggestions & Feedback
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6 |
29.884 |
22-07-2014, 01:02 PM |
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Thread: Room Mechanic - Removing the imp assignment from the rooms
Post: RE:
That's are a great idea and i like this!! please implement :-) |
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TopperHarley |
Suggestions & Feedback
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9 |
33.997 |
21-07-2014, 12:05 PM |
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Thread: Resource Mechanic - Resources delivery system
Post: RE:
Whoa, what an answer :-)
My thoughts:
I do not know what it looks like in the future but atm...The water is currently needed for the farm and the kitchen.
Could not different water sources for... |
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TopperHarley |
Suggestions & Feedback
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18 |
53.643 |
21-07-2014, 12:01 PM |
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Thread: I & S - Different game speed options
Post: RE: Game Mechanic - Different game speed options
The solution for your "fear" are easy.
You can change the difficulty only before you start the level.
During the level you can't change this and if you overestimate yourself, your ass will be ki... |
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TopperHarley |
Suggestions & Feedback
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10 |
40.515 |
21-07-2014, 11:50 AM |
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Thread: 0.7e - Crash after hit F1 in ceature menu
Post: 0.7e - Crash after hit F1 in ceature menu
When I press the F1 Button in the creatures Screen, the game will crash.
http://uload.pics/images/2014/07/21/Dwelvers2014-07-2111-27-28-1923ccd7.jpg
Now hit F1 and the game piss off.
I can do t... |
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TopperHarley |
Old Bugs/Issues & Crashes
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4 |
8.950 |
21-07-2014, 11:42 AM |
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Thread: Goods Mechanic - New trading system and further its development
Post: RE: Game Mechanic - New trading system and further...
Rasmus Wrote: (20-07-2014, 07:53 PM)
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That is an reasonable request :)
But I must warn you that in the future to much trading with the same goods will increase its price, it is important for the p... |
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TopperHarley |
Suggestions & Feedback
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34 |
60.310 |
21-07-2014, 11:36 AM |
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Thread: I & S - Esc-Button --> Game Menu
Post: RE: Game Mechanic - Esc-Button --> Game Menu
Rasmus Wrote: (20-07-2014, 07:59 PM)
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The primary reason I had the F1 button for this is because when the player is in possession mode he can't enter the menu without leaving the possession mode. P... |
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TopperHarley |
Suggestions & Feedback
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22 |
59.229 |
21-07-2014, 11:31 AM |
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Thread: 0.7e - Message "Dwelvers.exe is not closed"
Post: RE: 0.7e - Bug/Issue - dwelvers.exe is not closed
:-) your task manager has fun with you
But im sure the game is closed. My problem is not the process in the background, i have a white screen over the monitor after i quit the game.
http://uload... |
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TopperHarley |
Old Bugs/Issues & Crashes
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16 |
27.820 |
21-07-2014, 11:18 AM |
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Thread: 0.7d - Error when equip Cyclotaur
Post: RE:
So, now i can confirm this as solved.:dodgy:
I have hunted and destroyed all Cyclotaur and I have not received any error while equip |
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TopperHarley |
Old Bugs/Issues & Crashes
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9 |
15.255 |
21-07-2014, 11:09 AM |
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Thread: 0.7e - Imps eating with the Cart
Post: 0.7e - Imps eating with the Cart
I dont know if its a issue but my imp eating with the cart...
Maybe it has a meaning of the Imp is female? :P
http://uload.pics/images/2014/07/20/Dwelvers2014-07-2012-39-06-147907b5.jpg
After... |
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TopperHarley |
Old Bugs/Issues & Crashes
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14 |
25.452 |
20-07-2014, 01:52 PM |
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Thread: I & S - Esc-Button --> Game Menu
Post: RE: Esc-Button --> Game Menu
Sebt Wrote: (20-07-2014, 12:18 PM)
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Hmm, I got accustomed to that using Escape cancels option I intentionally or accidentally made, for example I click a creature and e
Escape button declicks that... |
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TopperHarley |
Suggestions & Feedback
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22 |
59.229 |
20-07-2014, 01:43 PM |
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Thread: 0.7d - Error when equip Cyclotaur
Post: RE:
I have been playing for two hours but i haven't found the Cyclotaurs-Area atm. |
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TopperHarley |
Old Bugs/Issues & Crashes
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9 |
15.255 |
20-07-2014, 01:42 PM |
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Thread: 0.7e - Message "Dwelvers.exe is not closed"
Post: 0.7e - Message "Dwelvers.exe is not closed"
Since the last update i have the problem when i quit the game the dwelvers.exe will not closed and the task are inactiv.
I get no log in Event Viewer or other error messages...it just stays that way ... |
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TopperHarley |
Old Bugs/Issues & Crashes
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16 |
27.820 |
20-07-2014, 11:19 AM |
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Thread: Goods Mechanic - New trading system and further its development
Post: RE: Game Mechanic - New trading system and further...
It would it great to have in this Menu a button or option to set a tradingroute as permanently or repeatedly.
Important would be that you can adjust how much is traded at oncence
I would as exampl... |
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TopperHarley |
Suggestions & Feedback
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34 |
60.310 |
20-07-2014, 11:09 AM |
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Thread: I & S - Esc-Button --> Game Menu
Post: I & S - Esc-Button --> Game Menu
Hiho
A little Suggestion.
When i hit the Esc-button, i will see the Game Menu:-)
That's it
Cheerios
Topper |
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TopperHarley |
Suggestions & Feedback
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22 |
59.229 |
20-07-2014, 10:53 AM |
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Thread: I & S - Different game speed options
Post: RE: Game Mechanic - Different game speed options
Sebt Wrote: (19-07-2014, 10:30 AM)
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Topper what you mean by pause? You mean completely stop every processes in the game or that stops everything, but you can for example set a flag somewhere or bui... |
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TopperHarley |
Suggestions & Feedback
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10 |
40.515 |
20-07-2014, 10:50 AM |
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Thread: Resource Mechanic - Resources delivery system
Post: RE: Game Mechanic - Resources delivery system
ok back to topic...:@
So i have another example to explain my issue
On the farm i need water. You see the red path.
The tradingpost need antroot, that is the green path.
http://uload.pics/images/2... |
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TopperHarley |
Suggestions & Feedback
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18 |
53.643 |
20-07-2014, 10:42 AM |
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Thread: Creature Mechanic - Imp level, higher = smarter
Post: RE: Game Mechanic - Imp level, higher = smarter
I think something similar is discussed here: Brainstorm - Game Mechanic - Speed up the imps (http://forum.dwelvers.com/showthread.php?tid=952)
If you mean something else, then that fits here:cool: |
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TopperHarley |
Suggestions & Feedback
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1 |
25.563 |
19-07-2014, 08:34 AM |
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Thread: I & S - Different game speed options
Post: RE: Game Mechanic - Different game speed options
Huh, the game is not fast enough for you? I can not complain about the speed, maybe it's my age:-)
Ok everyone has their preferences...
I think a solution for the players they need more speed is a... |
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TopperHarley |
Suggestions & Feedback
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10 |
40.515 |
19-07-2014, 08:26 AM |
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Thread: RestOne :)
Post: RE: RestOne :)
Hi Dustin and welcome/willkommen to the forum.
Nice to see another person in the forum coming from a german speaking country. Now we are three....(....try to take over the world!):dodgy:
Oh "bus... |
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TopperHarley |
Introductions
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8 |
32.014 |
19-07-2014, 08:12 AM |
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Thread: How to make a mud sauna
Post: RE:
Haha, that's a nice place ro relax:-) |
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TopperHarley |
Community Creations
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5 |
31.946 |
16-07-2014, 08:26 AM |
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Thread: 0.7d - Error when equip Cyclotaur
Post: RE:
Oh, i fail to see... please don't feeding my life essence:-)
I will test this asap and i hope i can catch a badass Cyclotaur |
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TopperHarley |
Old Bugs/Issues & Crashes
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9 |
15.255 |
16-07-2014, 08:17 AM |
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Thread: Tutorial - Language Modding
Post: RE: Tutorial - Language Modding
Rasmus Wrote: (15-07-2014, 11:43 PM)
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TopperHarley Wrote: (15-07-2014, 05:06 PM)
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Me again.
When i will check the language file, one folder cant be checked with the tool
Code:
--
INFO: ... |
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TopperHarley |
Archive
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89 |
158.175 |
16-07-2014, 08:09 AM |
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Thread: Tutorial - Language Modding
Post: RE: Tutorial - Language Modding
Me again.
When i will check the language file, one folder cant be checked with the tool
Code:
--
INFO: Location: [STARTING]
message: [Time: 5:04:03 ]
INFO: Location: [Loading default l... |
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TopperHarley |
Archive
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89 |
158.175 |
15-07-2014, 05:06 PM |
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Thread: Choose which creatures should do what in Dwelvers?
Post: RE: Job assignment and diversification - please, e...
I have changed my vote toCreatures and Imps can do the same jobs - not all of course, but some could do this, some that (so we don't have division for Imps and Creatures, all are the one workgroup).
... |
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TopperHarley |
Suggestions & Feedback
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45 |
122.223 |
15-07-2014, 01:20 PM |
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Thread: Tutorial - Language Modding
Post: RE:
YOU are the man! +2
Thank you for fast answer and sacrifice your time for this expansion. |
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TopperHarley |
Archive
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89 |
158.175 |
15-07-2014, 09:20 AM |
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Thread: Tutorial - Language Modding
Post: RE: Tutorial - Language Modding
I have two points.
1.
The default.xml makes me confused:-)
Is it possible for the future to make sections in the default.xml.
It is very difficult to detect which value where the part in the... |
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TopperHarley |
Archive
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89 |
158.175 |
15-07-2014, 07:38 AM |
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Thread: 0.7d - (Black) Blocks, not rendering wall faces under construction
Post: RE: 0.7d - Bug/Issue - (Black) Blocks, not renderi...
In narrow angle, it is still black.
But i tinks this is not a gamebreaker:-)
http://uload.pics/images/2014/07/14/Dwelvers2014-07-1420-15-54-954c0321.jpg
http://uload.pics/images/2014/07/14/Dwel... |
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TopperHarley |
Old Bugs/Issues & Crashes
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13 |
21.588 |
14-07-2014, 08:22 PM |
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Thread: 0.7d - (Black) Blocks, not rendering wall faces under construction
Post: RE:
i will check this after working |
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TopperHarley |
Old Bugs/Issues & Crashes
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13 |
21.588 |
14-07-2014, 11:10 AM |
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Thread: Resource Mechanic - Resources delivery system
Post: RE:
Thanks for the explanation.
Then it would be good if the message which the workflow in a room is high does not come every time
That sucks a little :-) |
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TopperHarley |
Suggestions & Feedback
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18 |
53.643 |
13-07-2014, 05:18 PM |
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Thread: Resource Mechanic - Resources delivery system
Post: Resource Mechanic - Resources delivery system
Hi
Somehow I am not satisfied with this system
Let me give an example
1. Here the coal is mined
2. The coal is brought to the next room
3. The final room fetch the coal from the previous room... |
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TopperHarley |
Suggestions & Feedback
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18 |
53.643 |
13-07-2014, 11:24 AM |
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Thread: 0.7e - Confused Orcs in Trainingroom
Post: 0.7e - Confused Orcs in Trainingroom
Hiho
Some Orcs are confused in the Trainingroom when the door are open.
If i close the door, the orcs continue the training and all is fine..should be rather the opposite.
In the Barroom food is ... |
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TopperHarley |
Old Bugs/Issues & Crashes
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13 |
22.955 |
13-07-2014, 11:04 AM |
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Thread: Tutorial - Language Modding
Post: RE:
The difficult is that i do not always know in what context the word or the description is.
So i change it an must test it ingame an check is this correct:-)
But what I'll tell you, you know it :-) |
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TopperHarley |
Archive
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89 |
158.175 |
11-07-2014, 01:13 PM |
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Thread: Tutorial - Language Modding
Post: RE:
I get the language files and will see through the files this weekend. |
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TopperHarley |
Archive
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89 |
158.175 |
10-07-2014, 01:40 PM |
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Thread: Potato Salad - a Kickstarter campaign!
Post: RE:
An inverted world we are live......
Some people give money for this "stupid" campain but for starving children or other bad events in the world no one will donate...
(Which is not to say that none... |
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TopperHarley |
Off-Topic
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18 |
34.312 |
08-07-2014, 01:11 PM |
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Thread: Tutorial - Language Modding
Post: RE: Tutorial - Language Modding
Aische1984 Wrote: (15-06-2014, 01:53 PM)
--
is there already someone doing a german translation? if not i would like to do it
--
If you want, i can help you to translate in german.
Feel free to se... |
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TopperHarley |
Archive
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89 |
158.175 |
30-06-2014, 12:25 PM |
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Thread: Sorry for not replying, Swedish Midsommar is here
Post: RE:
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TopperHarley |
Off-Topic
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12 |
28.841 |
20-06-2014, 04:23 PM |
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Thread: Creature Mechanic - Speed up the imps
Post: RE: Speed up the imps
I like the variant of DK1.
I like the idea from Dr.Boom too but i dont want produce for all my imps shoes so that they are faster.
This is arduous when you have more imps.I think a good solution a... |
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TopperHarley |
Suggestions & Feedback
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16 |
28.690 |
17-06-2014, 07:02 AM |
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Thread: 0.7c - Mines break after some mining
Post: RE: v0.7c - Bug/Issue - Mines break after some min...
Rasmus Wrote: (17-06-2014, 02:15 AM)
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Haha, you must have faith in me :D
--
Of course, i will not happen again;):cool: |
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TopperHarley |
Old Bugs/Issues & Crashes
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11 |
18.609 |
17-06-2014, 06:56 AM |
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Thread: Storage Room - Item Toggle Red/Green Arrow Icons
Post: RE: Storage Room - Item Toggle Red/Green Arrow Ico...
Rasmus Wrote: (17-06-2014, 02:55 AM)
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I would say that it has to do with prioritizing and work load. If you assign more imps to the storage room will they shift the resources faster then?
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Yes ... |
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TopperHarley |
Questions & Help
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6 |
14.191 |
17-06-2014, 06:54 AM |