Search Results
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Thread: 0.9 - Nvidia 3D vision test (shadows problem)
Post: RE:
Damn, i am dying to see how it looks with the 3d vision glasses! |
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burningpet |
Old Bugs/Issues & Crashes
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8 |
13.534 |
10-06-2015, 12:47 AM |
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Thread: Updates from the middle east
Post: RE: Updates from the middle east
(04-01-2015, 06:46 PM)ShadowTiger Wrote: I would love to hear about your experiences in Israel. When I was there, it was probably the single greatest experience of my life. Hands down, bar none. ... |
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burningpet |
Off-Topic
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12 |
24.480 |
04-01-2015, 07:00 PM |
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Thread: Room Mechanic - Alternative Dark Mother's look made by CobraMode - feedback welcomed
Post: RE:
I like this idea. i was talking with Cobra about various takes on it:
1) Have several versions of Dark mothers to choose from (As suggested here)
2) Create a basic base (or more) and all sort of addi... |
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burningpet |
Suggestions & Feedback
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8 |
25.712 |
23-09-2014, 11:30 PM |
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Thread: Environment Mechanic - Edge of the map as cliffs and falling waters
Post: RE:
I love this idea.
One reference could be demogod:
https://store.stardock.com/images/produc...7.full.jpg |
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burningpet |
Suggestions & Feedback
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4 |
20.204 |
22-09-2014, 09:22 PM |
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Thread: New Dwelvers video from mag0ca
Post: RE:
And we might need two more things that this video made me realize - if you try building chairs in the Bar, it should say in red on top of your cursor that the chair needs a built table next to it, and... |
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burningpet |
Community Creations
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62 |
103.808 |
27-06-2014, 05:14 PM |
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Thread: 0.7d - Creature needs
Post: RE:
Has anyone experienced a death due to starvation yet? |
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burningpet |
Old Bugs/Issues & Crashes
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17 |
26.594 |
26-06-2014, 11:40 PM |
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Thread: Goods Mechanic - New trading system and further its development
Post: RE:
From my experience with Towns, how we did it is that as you build a trading zone (Market Place) different types of caravans start coming at random intervals with random piece of equipment, but not tot... |
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burningpet |
Suggestions & Feedback
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34 |
57.219 |
22-06-2014, 03:13 PM |
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Thread: My take on the name
Post: RE:
I think it looks better without the outer glow. i'd even suggest removing the black shadow and extending the choke on the inner glow a bit to make it more sharp.
But yeah, as i said, it looks good. i... |
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burningpet |
Community Creations
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24 |
46.152 |
21-06-2014, 09:41 PM |
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Thread: My take on the name
Post: RE: My take on the name
(21-06-2014, 01:11 AM)Club Sandbox Wrote: Dwelvers + Sims =
http://4.bp.blogspot.com/-q6UFBd8T-bA/T5...7+sins.jpg
Sinselvers xD !
Sorry but your logo remain mee some of my "young funny game experi... |
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burningpet |
Community Creations
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24 |
46.152 |
21-06-2014, 12:59 PM |
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Thread: My take on the name
Post: RE: My take on the name
(21-06-2014, 05:57 AM)Excess Wrote: (20-06-2014, 05:48 PM)Excess Wrote: (20-06-2014, 09:48 AM)burningpet Wrote: I like it.
I have a few issues with it though.[...] your comment inspired me to tr... |
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burningpet |
Community Creations
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24 |
46.152 |
21-06-2014, 12:58 PM |
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Thread: My take on the name
Post: RE:
I like it.
I have a few issues with it though. the rounded font gives it an eastern feel which doesn't belong to the game, the bevel/emboss doesn't work here, especially when it softened and not chise... |
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burningpet |
Community Creations
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24 |
46.152 |
20-06-2014, 09:48 AM |
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Thread: How does the prison work?
Post: RE:
The prison is just fluff decoration in your version. from 0.7 onward, it is used to capture enemy creatures to later be fed to the dark mother so she could learn to mass produce them. |
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burningpet |
Questions & Help
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6 |
13.466 |
03-06-2014, 09:24 AM |
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Thread: What is the Orc saying to the Imp?
Post: RE:
[Image: https://dl.dropboxusercontent.com/u/2130...rctalk.jpg]
:angel::@:blush::s:dodgy::exclamation::heart::huh::sleepy::-/:);):cool::D:P:rolleyes::shy::( |
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burningpet |
Community Creations
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11 |
21.140 |
26-05-2014, 08:35 PM |
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Thread: Room Mechanic - Different size of rooms
Post: RE: Minimum sized rooms
(22-05-2014, 06:44 PM)Seriously Unserious Wrote: Being able to capture a random map seed and enter it in manually would be very helpful in debugging specific things, or in replaying a favorite map a... |
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burningpet |
Suggestions & Feedback
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33 |
55.615 |
23-05-2014, 11:22 AM |
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Thread: 2014.05.10 - New Stream with Rasmus and Fabian tonight
Post: RE: New Stream with Rasmus and Fabian tonight
Yeah, it started much more similar to the Bat'leth, which was a direct source of inspiration but just as i finished it i decided to break its symmetry a little. afterwords and while modelling, its upp... |
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burningpet |
News!
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10 |
16.401 |
12-05-2014, 03:25 PM |
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Thread: 2014.05.09 - The fall of Towns
Post: RE: The fall of Towns
(11-05-2014, 12:56 PM)Orifiael Wrote: Shitload of text I just read :P
All they had to do with Towns was make a multiplayer (2-4 players, each a corner or random location) Hostile or Friendly.
And yo... |
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burningpet |
News!
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26 |
48.519 |
11-05-2014, 03:14 PM |
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Thread: 2014.05.10 - New Stream with Rasmus and Fabian tonight
Post: RE: New Stream with Rasmus and Fabian tonight
Actually, yeah, what you are saying makes a lot of sense.
For the suggestion, the leather goes through holes in the blade? |
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burningpet |
News!
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10 |
16.401 |
10-05-2014, 11:59 PM |
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Thread: 2014.05.10 - New Stream with Rasmus and Fabian tonight
Post: RE: New Stream with Rasmus and Fabian tonight
Well, looks like we are done.
This is how the sword turned out of texturing
[Image: https://dl.dropboxusercontent.com/u/2130...ordFin.jpg] |
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burningpet |
News!
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10 |
16.401 |
10-05-2014, 10:55 PM |
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Thread: 2014.05.10 - New Stream with Rasmus and Fabian tonight
Post: RE: New Stream with Rasmus and Fabian tonight
Small Update:
We are working on a new sword. rasmus is now unwrapping it so i could paint some texture on it
[Image: https://dl.dropboxusercontent.com/u/2130...dSword.jpg]
[Image: https://dl.dropbo... |
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burningpet |
News!
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10 |
16.401 |
10-05-2014, 09:36 PM |
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Thread: Creature Mechanic - Creature production - Ideas needed!
Post: RE: Creature production - Ideas needed!
The way i understand Mello referred to the order of the colors as from "cool" to "warm"?
I must say that on a second (more like tenth :D) look, i think the colors are too cute. maybe closer colors co... |
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burningpet |
Suggestions & Feedback
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106 |
182.870 |
21-04-2014, 12:35 AM |
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Thread: I & S - Evil meter
Post: RE: Evil meter
Well, regarding aesthetics, this is a very rough concept of what we had in mind to represent the evil meter, which will obviously require a different name (Again, rough concept! don't hate on the bad ... |
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burningpet |
Suggestions & Feedback
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32 |
56.817 |
18-02-2014, 10:54 PM |
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Thread: 2014.02.05 - BurningPet is leaving Towns
Post: RE: A Letter from Developer - BurningPet is leavin...
I have few objections to that suggestion:
1 - This is the internet and the connection will be made by someone, even if it wont be strictly obvious to the general public.
2 - This strongly implies i ... |
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burningpet |
News!
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21 |
41.683 |
09-02-2014, 08:27 AM |
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Thread: "Game-breaking bugs" (also, hi!)
Post: RE: "Game-breaking bugs" (also, hi!)
Haha, yeah, good point :)
Soon, hopefully. when rasmus Unleash his new production system. |
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burningpet |
Introductions
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6 |
11.297 |
09-02-2014, 12:49 AM |
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Thread: "Game-breaking bugs" (also, hi!)
Post: RE: "Game-breaking bugs" (also, hi!)
Settlers is known for its somewhat "complex" and long production chains. as well as the charming animations the settlers exhibit. |
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burningpet |
Introductions
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6 |
11.297 |
09-02-2014, 12:44 AM |
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Thread: Look what i found! one of rasmus old tech demos!
Post: Look what i found! one of rasmus old tech demos!
[Video: http://www.youtube.com/watch?v=Goo1u60c0P4]
:o |
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burningpet |
Off-Topic
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17 |
31.369 |
08-02-2014, 01:41 AM |
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Thread: Construction Idea - Support Beams & Secret Rooms
Post: RE: Game Mechanic - Support Beams & Secret Rooms
if we ever go with tunneling, i think we could turn the physics slightly unrealistic and just make it so that blocks don't fall.
Enabling tunneling pose a much larger change though. it changes the p... |
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burningpet |
Suggestions & Feedback
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17 |
28.686 |
07-02-2014, 10:25 PM |
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Thread: Creature Idea - Lizard man
Post: RE: Creature - Lizard man
(28-01-2014, 06:11 PM)Mello Tonin Wrote: In the spirit of hybridized creatures, maybe this could be a Lizard/Shark/Man. The speed of a lizard on land and speed of a shark in water. This creature wou... |
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burningpet |
Suggestions & Feedback
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15 |
25.720 |
28-01-2014, 11:39 PM |
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Thread: Play Dwelvers on your table with this.
Post: RE: Play Dwelvers on your table with this.
I actually considered contacting Jeri and suggesting her we bring dwelvers to CastAR. its probably too early (CastAR) for running something like Dwelvers, i imagine. (i might be wrong though)
Yeah, t... |
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burningpet |
Off-Topic
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4 |
10.708 |
28-01-2014, 11:28 PM |
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Thread: Dwarf Fortress - ultimate dwarven simulation engine
Post: RE: Dwarf Fortress - ultimate dwarven simulation e...
I love it, obviously :p
I also highly recommend Stonesense in addition to the lazy newb pack |
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burningpet |
Off-Topic
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4 |
11.042 |
28-01-2014, 07:52 PM |
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Thread: Construction Idea - Signs
Post: RE: Construction - Signs
If its a graphical "issue", we could always make the arrows more theme fitting by spicing them with something like this:
[Image: https://dl.dropboxusercontent.com/u/2130...inting.jpg] |
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burningpet |
Suggestions & Feedback
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42 |
66.664 |
16-01-2014, 04:21 PM |
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Thread: Construction Idea - Signs
Post: RE: Construction - Signs
Uploaded to my dropbox, it should work now. |
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burningpet |
Suggestions & Feedback
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42 |
66.664 |
15-01-2014, 03:28 PM |
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Thread: Construction Idea - Signs
Post: RE: Construction - Signs
I think i fixed the gifs so they are showing now. at least here they do.. |
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burningpet |
Suggestions & Feedback
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42 |
66.664 |
15-01-2014, 08:40 AM |
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Thread: Creature Mechanic - Creature Styles
Post: RE: Creature Styles
Ill throw a "crazy" suggestion here, one that is more in the form of stream of thought that got evoked by your post:
What if, just like wood, stone, iron and gold are the building blocks of most of i... |
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burningpet |
Suggestions & Feedback
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16 |
27.950 |
09-01-2014, 08:37 AM |
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Thread: Creature Idea - Gryphon
Post: RE: Creature - Gryphon
Well, since we have this guy already modeled for the game, i am pretty sure turning him into a snake would be easy :)
[Image: https://dl.dropboxusercontent.com/u/2130...xtured.jpg] |
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burningpet |
Suggestions & Feedback
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12 |
20.615 |
08-01-2014, 12:15 AM |
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Thread: Creature Idea - Gryphon
Post: RE: Creature - Gryphon
(07-01-2014, 04:48 PM)Mastergoose Wrote: Oh yes flying creatures would be awesome on the surface! Maybe a different hybrid, like a seagull and a ... pig? :P
This is the attitude we need :)
Take the... |
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burningpet |
Suggestions & Feedback
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12 |
20.615 |
07-01-2014, 09:45 PM |
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Thread: Hydraulic Idea - Concealed Pressure Pad
Post: RE: Construction - Concealed Pressure Pad
I think that they all should be concealed until it trigger something, so you wont be able to build looping cannon death traps which is too easy for defending. also that a thief type of enemy has the a... |
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burningpet |
Suggestions & Feedback
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8 |
14.059 |
07-01-2014, 09:30 PM |
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Thread: What exactly is the deal with SMP?
Post: RE: What exactly is the deal with SMP?
Ill reply everything that is directly involving Dwelvers and not Towns because this is a topic on dwelver's general discussion thread. if you want to bring up issues with Towns, do so at the off topic... |
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burningpet |
Questions & Help
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47 |
97.030 |
25-12-2013, 11:58 PM |
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Thread: Construction Idea - Ladders
Post: RE: New Object - Ladders
(21-12-2013, 02:55 AM)Mastergoose Wrote: I love all ideas! Depending on the programming and the engine, several options in tiers would be cool to have!
Is it possible to mark/create a certain area, ... |
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burningpet |
Suggestions & Feedback
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20 |
33.161 |
21-12-2013, 12:35 PM |