Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: 0.7e - The elusive floating root
Post: RE:

Nooooooooooooo... I mean, yay!
Excess Old Bugs/Issues & Crashes 51 52.816 14-10-2015, 03:04 AM
    Thread: Room Idea - New combined room - Restaurant
Post: RE:

I like the idea of upgrading an existing room with another base room and having a combined new room with otherwise unbuildable items. I'm just gonna brainstorm some room mixtures now, if it bothers n...
Excess Suggestions & Feedback 6 7.664 09-09-2015, 03:25 AM
    Thread: Creature Mechanic - Auto claiming territory
Post: RE:

Sounds like a good compromise, I'll have to give it a try :)
Excess Suggestions & Feedback 9 12.235 28-07-2015, 05:00 AM
    Thread: Room Mechanic - Re-doing the storage rooms
Post: RE:

I envisioned the system pretty much like what Sebt described. I would still make the storage finite, so you'd have to expand the rooms to fit more storing tiles to keep up with the production/consumpt...
Excess Suggestions & Feedback 36 42.268 01-07-2015, 04:51 AM
    Thread: Room unlocking
Post: RE: Room unlocking

(25-06-2015, 03:23 PM)Mello Tonin Wrote: [...] both the Catacombs and Impanzee Rooms require that you have ownership of at least one tile to be able to have the build option unlocked.Do you happen t...
Excess Questions & Help 6 9.014 25-06-2015, 03:29 PM
    Thread: Room Mechanic - Re-doing the storage rooms
Post: RE:

I may have suggested this before I disappeared last year, as I was never really fond of linking rooms in general, and storage rooms in particular, but here it goes nonetheless: What would happen if e...
Excess Suggestions & Feedback 36 42.268 25-06-2015, 12:03 AM
    Thread: Environment Mechanic - Out with the old roads in with the new
Post: RE: Environment Mechanic - Out with the old roads ...

As they are right now, stairs are subdivided in a 4x4x4 grid of smaller blocks. Old stone stairs where 5x5x5 I think? Either way, it's impossible to do a curved stair on that space, with blocks, as it...
Excess Suggestions & Feedback 26 34.352 24-06-2015, 11:49 PM
    Thread: Environment Idea - Cave-ins
Post: RE:

Crockodrill? I'm sorry... Regarding the cave-ins, I'm totally behind them. Or perhaps, another idea easier to implement (to an extent) could be that if you make a hole 3 blocks deep, the walls aro...
Excess Suggestions & Feedback 23 28.351 24-06-2015, 11:35 PM
    Thread: 0.7e - The elusive floating root
Post: RE:

See that weird little shadow beside the cursor? [Image: http://i.imgur.com/kQPbe3e.jpg] YEP! you know it... it's the elusive floating invisible root! EDIT: There's a second root below the cursor, n...
Excess Old Bugs/Issues & Crashes 51 52.816 19-06-2015, 04:07 AM
    Thread: 0.9b - Assertion StorageBuildingSystem Line 285
Post: RE:

Not sure if it's a confirmation, but this error bugged me before and I haven't seen this error in the new version, and I've been playing for a couple of hours.
Excess Old Bugs/Issues & Crashes 8 9.563 19-06-2015, 04:02 AM
    Thread: Environment Mechanic - Out with the old roads in with the new
Post: RE:

Can you make the road stairs rotateable? Right now the direction the stairs choose aren't based on the "direction" of the road, but on which neighboring blocks are at the same level and which not. [I...
Excess Suggestions & Feedback 26 34.352 19-06-2015, 03:22 AM
    Thread: 2015.06.17 - Dwelvers Alpha 0.9c released - Time to raid the surface!
Post: RE:

Is there a way to stop a raid? I foolishly went exploring very early in the game (hadn't even started rooting) and suddenly all the orcs went berserk and started breaking and killing and stealing and...
Excess News! 21 30.986 19-06-2015, 02:44 AM
    Thread: Creature Mechanic - Selecting creatures when trying to dig
Post: Creature Mechanic - Selecting creatures when tryin...

Whenever I mark a block to be dug, if there's a creature under the mouse pointer when I release it, that creature's info box comes up. This is specially annoying when you are starting a new map, as a...
Excess Suggestions & Feedback 22 24.500 19-06-2015, 02:18 AM
    Thread: 2015.06.17 - Dwelvers Alpha 0.9c released - Time to raid the surface!
Post: RE:

Awesome features, I'm dying to try them out. But I'm even happier that this post got +1500 views Rasmus. Reddit exposure is working I guess :)
Excess News! 21 30.986 18-06-2015, 04:51 AM
    Thread: Performance issues
Post: RE:

I noticed this too, but only when debug was on. It lagged to the point where, when I moved the camera, I could see before the block where "loaded" and visible. It was a split second, but the game was ...
Excess Questions & Help 21 25.323 18-06-2015, 04:49 AM
    Thread: 0.9 - Creatures float over 1 block holes when going beyond it.
Post: 0.9 - Creatures float over 1 block holes when goin...

If a creature is going somewhere and has to walk pass a 1 block hole, it will hover it instead of dropping down and climbing up again. [Image: http://i.imgur.com/dfivDbT.jpg] (Notice how the imps can...
Excess Old Bugs/Issues & Crashes 19 20.468 12-06-2015, 01:35 AM
    Thread: 0.8k-2 - Stone stairs are ignored, imps climb instead.
Post: 0.8k-2 - Stone stairs are ignored, imps climb inst...

I noticed that the old stone steps are being ignored. Creatures won't use them anymore, instead they clip through it and climb the wall instead (nice feature by the way). So many nice memories with t...
Excess Old Bugs/Issues & Crashes 3 4.249 12-06-2015, 12:03 AM
    Thread: 2015.04.14 - Almost at the surface
Post: RE:

Unholy Dark Mother of Hades, I'm gonna have to check out all this sweet, sweet updates!
Excess News! 18 34.128 14-04-2015, 11:39 PM
    Thread: Room Mechanic - Alternative Dark Mother's look made by CobraMode - feedback welcomed
Post: RE: Room Mechanic - Alternative Dark Mother's look...

(24-09-2014, 07:13 PM)Mello Tonin Wrote: Indeed, so many possibilities. Maybe Tactic Black has a sister with his vocal talents? LOLOr perhaps just a little bit of helium laying around the house? I m...
Excess Suggestions & Feedback 8 11.282 24-09-2014, 11:45 PM
    Thread: Room Mechanic - Alternative Dark Mother's look made by CobraMode - feedback welcomed
Post: RE:

Thats disturbingly beautiful.
Excess Suggestions & Feedback 8 11.282 21-09-2014, 10:33 PM
    Thread: A centralized place to report grammar & spelling issues?
Post: RE:

There are still some mistakes here and there, specially the dreaded Availible (which should be Available).
Excess Questions & Help 14 18.536 16-09-2014, 12:33 AM
    Thread: Tutorial - Language Modding
Post: RE:

I'm still gonna translate it into Spanish. I had all the important stuff done up to 0.7, I had to finish up item descriptions and such. I'll have to check it again though because 0.8 changed quite a b...
Excess Archive 89 112.626 15-09-2014, 04:33 AM
    Thread: 2014.09.12 - Dwelvers first day on Steam
Post: RE:

I was afraid the steam beast would be merciless, but I'm glad it had a little corner on it's heart for Dwelvers. Let's make a farm, plant some antroot, gather it, pour it into the tank along with som...
Excess News! 18 23.854 13-09-2014, 09:59 PM
    Thread: 2014.09.07 - New Dwelvers trailer and new office
Post: RE:

☑ Coffee ☑ Sandals ☑ Second monitor ☑ Window to the Outside-World™ Office rating: ⁂/⁂ The only way to improve the place would be hiring security. Did they ever catch the white thief that jumped out ...
Excess News! 9 14.473 09-09-2014, 01:30 AM
    Thread: Dwelvers Early Access Trailer (feedback needed)
Post: RE:

We have a winner!
Excess Community Creations 19 24.121 06-09-2014, 08:53 PM
    Thread: Dwelvers Early Access Trailer (feedback needed)
Post: RE:

My 2 cents. I'll try to make suggestions which are doable in the short amount of time you have left: I'm not a fan of the sped up gameplay. I understand you have to keep it short and sweet, but as ...
Excess Community Creations 19 24.121 05-09-2014, 01:26 AM
    Thread: Mix - Last changes before Steam - Building cost, Creature Spawning & Game Difficulty
Post: RE:

Been trying to download 0.8 for two days, but it gets canceled every single time, even the chopped up smaller files. Any chance you could upload it to mega or the like and PM me the link Ras?
Excess Suggestions & Feedback 8 10.593 05-09-2014, 01:08 AM
    Thread: Creature Mechanic - Replacing Leveling System with Research & Development System
Post: RE: Getting rid of Leveling System and replacing i...

(15-08-2014, 07:55 PM)Mello Tonin Wrote: (15-08-2014, 11:27 AM)Rasmus Wrote: ...It will either be random, or that the creatures will swap jobs so that they all try to keep the same skill level, or...
Excess Suggestions & Feedback 18 25.144 16-08-2014, 01:30 AM
    Thread: Room Mechanic - Rooms, do we need to build them?
Post: RE:

Uhm... I'm not quite convinced either. I enjoy giving the rooms strange shapes, or combining 2 rooms on one space in weird ways (like farming and cooking). I like figuring out which are the minimum p...
Excess Suggestions & Feedback 10 11.929 09-08-2014, 08:41 PM
    Thread: Creature Mechanic - Creature Production 2.0
Post: RE: Game Mechanic - Creature Production 2.0

(07-08-2014, 01:36 AM)Rasmus Wrote: You will still be able to decide it, just that it will be indirectly. Design your dungeon in a specific way and you will get more of one creature type and less of...
Excess Suggestions & Feedback 33 41.372 07-08-2014, 04:11 AM
    Thread: Creature Equipment
Post: RE: Creature Equipment

(05-08-2014, 04:04 PM)Mello Tonin Wrote: Yeah I agree. It would be silly to have to equip them individually. That depends on the volume really; right now there is not much use for more than 10 Orcs....
Excess Questions & Help 11 15.213 05-08-2014, 11:50 PM
    Thread: Room Mechanic - I wanna give the DM room inifitive storage
Post: RE: I wanna give the DM room inifitive storage

(05-08-2014, 04:08 PM)Mello Tonin Wrote: Over time, the materials she ate would digest so you would lose quantity over time. I love this idea, it's a brilliant way to balance the storage. (05-08-2...
Excess Suggestions & Feedback 20 24.565 05-08-2014, 11:40 PM
    Thread: Creature Mechanic - Imp priorities
Post: RE: Game Mechanic - Imp priorities

(24-07-2014, 03:15 AM)Rasmus Wrote: The problem is that it is the imps that searches for jobs and not the jobs that are searching for imps. May I pick your brain as to why you chose to do things thi...
Excess Suggestions & Feedback 128 153.787 24-07-2014, 05:18 PM
    Thread: I & S - Esc-Button --> Game Menu
Post: RE: Game Mechanic - Esc-Button --> Game Menu

(24-07-2014, 11:13 AM)Sebt Wrote: Usually F2 is for quick save, F3 for quick load the gameThis is a big NO-NO on most games. You should never put the quick-save nowhere near the quick-load, because ...
Excess Suggestions & Feedback 22 25.804 24-07-2014, 05:14 PM
    Thread: Creature Mechanic - Creature Production 2.0
Post: RE: Game Mechanic - Creature production - Ideas ne...

(24-07-2014, 03:04 AM)Rasmus Wrote: The CPT will have to reach a one minute limit for the first creature to be produced. Then a two minute limite and so on... So we would have 1 + 2 + 4 + 8 + 16 + 3...
Excess Suggestions & Feedback 33 41.372 24-07-2014, 05:03 PM
    Thread: 2014.07.23 - Will be away over the weekend
Post: RE:

Sounds awesomely fun. Make loads of contacts! What does När mean in that strange, dark-magicky, elvishish language of yours? Also, hurry back, 'cause... you know... (19-07-2014, 09:53 PM)Excess ...
Excess News! 8 10.298 24-07-2014, 12:12 AM
    Thread: Creature Mechanic - Imp priorities
Post: RE:

This is specially notorious when having a large amount of free workers, like in Harley's example. Job assignation based on proximity would be awesome.
Excess Suggestions & Feedback 128 153.787 22-07-2014, 11:02 PM
    Thread: Creature Mechanic - Improved combat
Post: RE:

I would love to see the impanzees being more territorial, considering they are the only ones with an established settlement. It would be more challenging if they stayed near each other in a closed gro...
Excess Suggestions & Feedback 8 11.308 22-07-2014, 10:43 PM
    Thread: Creature Mechanic - Creature Production 2.0
Post: RE:

Let's think outside of the box, shall we? How about we can't create creatures at all? The dungeon could be filled with creatures just like the impanzees, only not all of them are aggressive. You co...
Excess Suggestions & Feedback 33 41.372 21-07-2014, 07:40 PM
    Thread: I & S - Esc-Button --> Game Menu
Post: RE:

Wikipedia Wrote:In most computer games, the escape key is used as a pause button and/or as a way to bring up the in-game menu, usually containing ways to exit the program.The last game that I played t...
Excess Suggestions & Feedback 22 25.804 21-07-2014, 07:08 PM
    Thread: Resource Mechanic - Resources delivery system
Post: RE:

Why not make the water wells something you can build exclusively on farms and kitchens? Like the baking table, or the grinder? That would save millions of calculations on pathfinding/storage. EDIT: W...
Excess Suggestions & Feedback 18 21.825 21-07-2014, 06:47 PM
    Thread: Memory
Post: RE: Memory

(21-07-2014, 01:15 PM)Aische1984 Wrote: on another note is it possible to find all your uploads to this forum in your profile or somehow search for them if you want to delete some of them ( going th...
Excess Questions & Help 8 11.384 21-07-2014, 06:31 PM
    Thread: Room Mechanic - Removing the imp assignment from the rooms
Post: RE: Game Mechanic - Removing the imp assignment fr...

(21-07-2014, 05:59 PM)Mello Tonin Wrote: This could easily cause a workflow stoppage if Imps get assigned to rooms and none are left to do other jobs. This shouldn't be an issue if all jobs are trea...
Excess Suggestions & Feedback 9 11.172 21-07-2014, 06:20 PM
    Thread: Room Mechanic - Removing the imp assignment from the rooms
Post: RE:

Uhmmm, yeah, I can see it working. I can't think of anything that would not benefit from this. Now, regarding the piggeh... you want to put him in charge of food? Yoou sure that's a good idea? What's...
Excess Suggestions & Feedback 9 11.172 21-07-2014, 02:50 AM
    Thread: 0.7e - Broken hidraulics on maze
Post: 0.7e - Broken hidraulics on maze

[Image: http://i.imgur.com/l6Qi8Rg.jpg] Apparently Cyclotaurs aren't the greatest engineers :D Looks kind of like the old all doors facing the same way bug.
Excess Old Bugs/Issues & Crashes 4 6.200 21-07-2014, 02:43 AM
    Thread: 0.7e - Can build prison door into oblivion (feature?)
Post: 0.7e - Can build prison door into oblivion (featur...

I was building a proper settlement for the poor cyclotaurs to recover after being freed from the maze, when I noticed that prison doors can be built to be opened into nothing... [Image: http://i.imgu...
Excess Old Bugs/Issues & Crashes 4 6.451 21-07-2014, 02:27 AM
    Thread: 0.6c - Water Bug
Post: RE:

If you need another savefile to tackle down this bug... [Image: http://i.imgur.com/4sCsshG.jpg] [Image: http://i.imgur.com/PYeETdS.jpg] [Image: http://i.imgur.com/bnvqhrY.jpg] ...then you are in lu...
Excess Old Bugs/Issues & Crashes 41 47.801 21-07-2014, 12:24 AM
    Thread: 0.7e - Imps eating with the Cart
Post: RE:

That's hilarious :D Just yesterday I've noticed an imp who went to bed with a freshly-grinded bag of flour in it's hand. It didn't occurred to me that this could also happen with carts :/ Left imp: ...
Excess Old Bugs/Issues & Crashes 14 18.169 20-07-2014, 05:57 PM
    Thread: Last Post Wins
Post: RE: Last Post Wins

(20-07-2014, 12:29 PM)Sebt Wrote: Yea. :D Oh and BTW, I completely rebuilt the forum menu and move search bar so now it looks more user friendly I think. Same stupid adjusting position/size of some...
Excess Forum Games 1.394 1.568.949 20-07-2014, 05:45 PM
    Thread: I & S - Esc-Button --> Game Menu
Post: RE:

I'm with Topper on this one, ESC is historically the menu key. It's also the preferred cancel key, but that's ok, because what usually happens in games is that you hit ESC to close any in-game thing y...
Excess Suggestions & Feedback 22 25.804 20-07-2014, 05:42 PM
    Thread: 0.7e - The elusive floating root
Post: 0.7e - The elusive floating root

Ok, I've been seeing this bug at least from 0.7a, but I never took the time to grab some screens and post it, as it's really rare. Basically, a random root moves away some 9/10 blocks from it's suppo...
Excess Old Bugs/Issues & Crashes 51 52.816 20-07-2014, 12:19 AM
    Thread: Memory
Post: RE:

May I suggest using Mega instead? This way we won't fill the forums servers with files, which means cheaper hosting for Rasmus :) PS: You can add a title if you edit your post ;)
Excess Questions & Help 8 11.384 19-07-2014, 11:37 PM
    Thread: ...to find a cooler place than this one!
Post: ...to find a cooler place than this one!

I challenge everyone to find a cooler place than this Triple Impanzee room with Statue + Portal! [Image: http://i.imgur.com/CbKdp7y.jpg]
Excess Community Creations 0 2.968 19-07-2014, 10:10 PM
    Thread: 0.7e - Unreachable enemies, ignored rally flag
Post: 0.7e - Unreachable enemies, ignored rally flag

[Image: http://i.imgur.com/ZeFlN9R.jpg] They saw the enemies below first then I discovered the portal and flag it for the orcs to smash, but they are too busy spiting and pissing on the impanzees bel...
Excess Old Bugs/Issues & Crashes 7 9.622 19-07-2014, 10:01 PM
    Thread: Last Post Wins
Post: RE:

HARDER! BETTER! FASTER! STRONGER!
Excess Forum Games 1.394 1.568.949 19-07-2014, 09:53 PM
    Thread: Goods Mechanic - New trading system and further its development
Post: RE:

I like SU's idea. It's so simple and effective that the game code should have gained conciousness and implemented it itself by now.
Excess Suggestions & Feedback 34 41.399 19-07-2014, 03:11 PM
    Thread: 0.6c - Water Bug
Post: RE:

Yeah, keep it open for now, I encountered some glitches too fooling around with the cascade I have in my sauna tutorial. I'll try to reproduce and upload some screens later.
Excess Old Bugs/Issues & Crashes 41 47.801 19-07-2014, 03:07 PM
    Thread: Choose which creatures should do what in Dwelvers?
Post: RE: Game Mechanic - Job assignment and diversifica...

(18-07-2014, 07:19 AM)Seriously Unserious Wrote: [...] and each individual creature would have a preferred job, which should be weighted to be mostly from their creature based strengths, and be leas...
Excess Suggestions & Feedback 45 55.074 18-07-2014, 04:23 PM
    Thread: Creature Mechanic - New enemy AI and some improvements
Post: RE: What's next (after 0.7e release)

(17-07-2014, 07:03 PM)Mello Tonin Wrote: [...] even someone building bridges in such a way that the opening for getting to fish is static because it it the only spot on the water where a bridge hasn...
Excess Suggestions & Feedback 8 11.461 18-07-2014, 02:12 AM
    Thread: 0.7e - Bonearmor Bug
Post: RE:

Will be solved in a future version - 0.7c Bus/Issue - Unequip starting orcs, new item available for production! ;)
Excess Old Bugs/Issues & Crashes 2 4.065 18-07-2014, 01:19 AM
    Thread: 0.7e - Can't sell lilypad
Post: RE: 0.7e - Bug/Issue - Can't sell lilypad

(17-07-2014, 04:08 PM)Rasmus Wrote: But you must own the tile the lilypads are on before you can sell it? Can you give an example on how the lilypads prohibit your process?You can't build blocks ove...
Excess Old Bugs/Issues & Crashes 7 9.958 17-07-2014, 05:04 PM
    Thread: 0.7e - Delivery flag Crash
Post: RE: v0.7e - crash - delivery flag crash

(17-07-2014, 02:49 PM)Aische1984 Wrote: i increased the size of an already big sorage room the delivery flag location changed [...] This, right here, is a bug on it's own. The delivery flag should m...
Excess Old Bugs/Issues & Crashes 7 9.791 17-07-2014, 04:51 PM
    Thread: Creature Mechanic - New enemy AI and some improvements
Post: RE:

Also, once you find a lake you are set, food-wise, for the rest of the game. Fish should be a finite source or way slower to re-appear. [EDIT] It just occurred to me an alternative to making fish fi...
Excess Suggestions & Feedback 8 11.461 17-07-2014, 04:46 PM
    Thread: How to make a mud sauna
Post: How to make a mud sauna

Find a nice spot [Image: http://i.imgur.com/WCs9I0G.jpg] Dig the pool [Image: http://i.imgur.com/9fKR7o7.jpg] Add some stairs [Image: http://i.imgur.com/Tkeu0JV.jpg] (unclaimable stairs remai...
Excess Community Creations 5 8.566 16-07-2014, 03:37 AM