Search Results
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    Thread: Tutorial - Language Modding
Post: RE:

I have started translating this version and realized that its getting more and more time consuming to merge the old translated main file and the new english one and then translate and i think that mos...
Aische1984 Archive 89 113.222 08-01-2015, 05:01 PM
    Thread: 0.8g - Game just froze when i quit the game
Post: 0.8g - Game just froze when i quit the game

the game froze when i quit the game im not sure wether it was when i pressed quit of after i pressed yes/ok ( im a little tired atm ) anyway i had to terminate the exe with the task manager
Aische1984 Old Bugs/Issues & Crashes 6 7.879 06-01-2015, 07:33 PM
    Thread: 0.8g - Alt-TAB Full Screen to Windowed
Post: RE:

as a workaround you could try alt + enter that changes to fullscreen in alot of games ( woked for me )
Aische1984 Old Bugs/Issues & Crashes 8 9.932 06-01-2015, 07:27 PM
    Thread: 0.7e - Rally Flag & Bridges
Post: RE:

works fine for me in 0.8c
Aische1984 Old Bugs/Issues & Crashes 8 10.303 03-09-2014, 01:15 PM
    Thread: 0.7e - Crash during change armor of the orcs
Post: RE:

seems to be fixed i had it crash on me with this in "b" and i equiped multiple creatures in "c" without problems
Aische1984 Old Bugs/Issues & Crashes 15 18.991 03-09-2014, 12:16 PM
    Thread: Tutorial - Language Modding
Post: RE:

-are there new files to translate or changes in the old ones ? -are the translations still scheduled for the steam release ?
Aische1984 Archive 89 113.222 03-09-2014, 10:21 AM
    Thread: 0.6c - Crash with error "Unable to Load Ogg file"
Post: RE:

i played for an hour without this error today
Aische1984 Old Bugs/Issues & Crashes 33 37.828 02-09-2014, 04:39 PM
    Thread: 0.7e - Delivery flag Crash
Post: RE:

nice good work
Aische1984 Old Bugs/Issues & Crashes 7 9.849 25-08-2014, 10:26 AM
    Thread: Room Mechanic - Rooms, do we need to build them?
Post: RE:

i think this would caus problems for players like myself who rerly use stone walls i think it would work better if it would create 0 ( bedroom ) 1 ( storage table , cookery stuff and many others ) o...
Aische1984 Suggestions & Feedback 10 12.002 11-08-2014, 02:26 PM
    Thread: 2014.07.30 - Long overdue polishing
Post: RE:

the left "alt" key might work well too since people are already used to get more information in windows or some games like diablo 1&2 and alot of other action rpg's
Aische1984 News! 35 47.595 31-07-2014, 07:48 PM
    Thread: 2014.07.30 - Long overdue polishing
Post: RE: 2014.07.30 - Long overdue polishing

(30-07-2014, 02:02 AM)Rasmus Wrote: Easier to obtain creature info First of, here's the screenshot: [IMG]replace_photbucket_link/CreatureMoodsAndActions.jpg[/IMG] When a creature icon is selected...
Aische1984 News! 35 47.595 31-07-2014, 03:15 PM
    Thread: Tutorial - Language Modding
Post: RE: Tutorial - Language Modding

(24-07-2014, 12:14 AM)Rasmus Wrote: (21-07-2014, 04:49 PM)Aische1984 Wrote: - the symbol on the select key ( tilde if im not mistaken ) is in a different location on the german keyboard and access...
Aische1984 Archive 89 113.222 24-07-2014, 02:09 PM
    Thread: 2014.07.23 - Will be away over the weekend
Post: RE:

have fun and drive safely german has a few wired symbols too äöüÄÖÜß
Aische1984 News! 8 10.389 24-07-2014, 01:21 PM
    Thread: Memory
Post: RE:

thank you thats exactly what i was searching for
Aische1984 Questions & Help 8 11.456 22-07-2014, 01:20 PM
    Thread: Tutorial - Language Modding
Post: RE:

i just managed to wiork a bit on the german.xml an i found some things that are unclear to me or could cause problems with german keybords - the symbol on the select key ( tilde if im not mistaken ) ...
Aische1984 Archive 89 113.222 21-07-2014, 04:49 PM
    Thread: Memory
Post: RE:

another cloud file tingy would be google drive i think its very easy to use if you use an android phone or a gmail account or google+ you already got the account and it got simple office productivity...
Aische1984 Questions & Help 8 11.456 21-07-2014, 01:15 PM
    Thread: 0.7d - Game Crashes after long time running - memory leak
Post: RE:

the longest time i had the game running was about 8 hours ( cant let my pc run over night caus its in my bedroom and produces a lot of heat )
Aische1984 Old Bugs/Issues & Crashes 10 11.186 19-07-2014, 11:34 PM
    Thread: Goods Mechanic - New trading system and further its development
Post: RE:

(17-07-2014, 04:16 PM)Rasmus Wrote: I understand the issue.. Maybe we can let the player link the trading rooms to specific portals?i think that would work but it would severly reduce flexebility ca...
Aische1984 Suggestions & Feedback 34 41.739 19-07-2014, 02:16 PM
    Thread: 0.7c - Bluescreen Crash and reboot after loocking at transparent root block
Post: RE:

im not sure but you might have fixed my probelm unintentionally with the e version
Aische1984 Old Bugs/Issues & Crashes 25 27.058 19-07-2014, 02:04 PM
    Thread: 0.7d - Really weird storage/imps behavior
Post: RE:

i think this works properly now
Aische1984 Old Bugs/Issues & Crashes 33 38.084 19-07-2014, 02:00 PM
    Thread: 0.7d - Farms/wells stop working after save loading
Post: RE:

i think its gone ( have been testing this a few days ago but seem to have forgotten to post sorry about that )
Aische1984 Old Bugs/Issues & Crashes 10 11.158 19-07-2014, 01:58 PM
    Thread: 0.7d - Crash, but not sure what went wrong
Post: RE:

i played 20 to 30 hours of 0.7e an did not come across this problem although since im not sure what caused it ...
Aische1984 Old Bugs/Issues & Crashes 6 7.600 17-07-2014, 02:51 PM
    Thread: 0.7e - Delivery flag Crash
Post: 0.7e - Delivery flag Crash

i increased the size of an already big sorage room the delivery flag location changed and when i put it back to the old location the game froze when i alt tab-ed out i saw the attached error i pressed...
Aische1984 Old Bugs/Issues & Crashes 7 9.849 17-07-2014, 02:49 PM
    Thread: 0.7e - Crash during change armor of the orcs
Post: RE:

i saw that error message a few times too but it did not crash ( i pressed ignore ) i got that message when trying to put a shield in an empty hand i think
Aische1984 Old Bugs/Issues & Crashes 15 18.991 17-07-2014, 12:17 PM
    Thread: Goods Mechanic - New trading system and further its development
Post: RE:

the new system seems to work great i got 7 to 10 portals an they all seem to work but i think it would be usefull if the tradingroom was linked to all storage rooms as it is now you have to change th...
Aische1984 Suggestions & Feedback 34 41.739 16-07-2014, 06:34 PM
    Thread: 0.7e - Imps with cart sometimes keep working in packaging
Post: 0.7e - Imps with cart sometimes keep working in pa...

sometimes imps take a full kart and start filling another instead of going straight for the portal
Aische1984 Old Bugs/Issues & Crashes 9 11.751 16-07-2014, 06:20 PM
    Thread: 0.7c - Bluescreen Crash and reboot after loocking at transparent root block
Post: RE:

i did not experiance this in the e version jet althoug i could not play much jet and it is / was pretty random so i can just play and wait for it to hapen
Aische1984 Old Bugs/Issues & Crashes 25 27.058 16-07-2014, 06:11 PM
    Thread: 0.7e - Sometimes no training animation
Post: RE:

i would probably just get hungry :)
Aische1984 Old Bugs/Issues & Crashes 4 5.422 16-07-2014, 05:52 PM
    Thread: 0.7c - Orcs randomly attacked bat
Post: RE:

did not happen to me in 0.7e jet ( 6 - 7 h and more then 10 battles)
Aische1984 Old Bugs/Issues & Crashes 7 8.477 15-07-2014, 08:00 PM
    Thread: 0.7e - Feeding loop
Post: 0.7e - Feeding loop

in this save when you try to feed huge amounts of stuff that is gathered in the big storage room with the green arrow opütion ( i used 100 stone and 100 rope ) it creates somewhat of a loop of imps ...
Aische1984 Old Bugs/Issues & Crashes 4 6.442 15-07-2014, 05:01 PM
    Thread: 0.7e - Feeding orders dont seem to be saved
Post: 0.7e - Feeding orders dont seem to be saved

i saved a game where i had a huge feeding order going and and the order was ogone after loading to test for another problem
Aische1984 Old Bugs/Issues & Crashes 4 6.565 15-07-2014, 04:42 PM
    Thread: 0.7d - Scrolling in save menu scrolls main menu too
Post: RE:

this seems to be fixed
Aische1984 Old Bugs/Issues & Crashes 5 6.335 15-07-2014, 04:30 PM
    Thread: 0.7d - Smelter not working after loading save
Post: RE:

seems to work fine now
Aische1984 Old Bugs/Issues & Crashes 10 11.675 15-07-2014, 04:27 PM
    Thread: 0.7e - Sometimes no training animation
Post: 0.7e - Sometimes no training animation

this seems to be older just forgot to post it before the trainees sometimes just stand still in the training room with the training icon and gain exp
Aische1984 Old Bugs/Issues & Crashes 4 5.422 15-07-2014, 04:02 PM
    Thread: 0.7c - Imps fail to pick up Impanzee
Post: RE:

seems to work ( only cleared 3 camps though )
Aische1984 Old Bugs/Issues & Crashes 21 23.172 15-07-2014, 03:56 PM
    Thread: 0.7b - Mines don't work
Post: RE:

i did not experiance any mine related problems with 0.7e jet
Aische1984 Old Bugs/Issues & Crashes 21 23.279 15-07-2014, 03:53 PM
    Thread: 0.7d - Creature needs
Post: RE:

seems to work fine now
Aische1984 Old Bugs/Issues & Crashes 17 19.767 15-07-2014, 03:51 PM
    Thread: 0.6c - Crash with error "Unable to Load Ogg file"
Post: RE:

it does not seem to do that error after fights anymore thats at least a partial win
Aische1984 Old Bugs/Issues & Crashes 33 37.828 15-07-2014, 03:48 PM
    Thread: Tutorial - Language Modding
Post: RE:

ah ok that makes sense thanks for the fast answer PS: i got messages, items and creatures of DwLangFiles140627.zip translated and will send them to TopperHarley for proofreading and improvement ideas...
Aische1984 Archive 89 113.222 10-07-2014, 11:46 AM
    Thread: Tutorial - Language Modding
Post: RE:

is the last sentence in the Media\Items\Rock\language.xml file supposed to be a hint at something simmilar to the wonders in the civilization games?
Aische1984 Archive 89 113.222 09-07-2014, 01:21 PM
    Thread: 0.7c - Bluescreen Crash and reboot after loocking at transparent root block
Post: RE:

hmm i got a creative sound card maybe a different OpenAL version produces a conflict ill try if another driver works better and are you using one of microsofts visual c++ redistributables i usually d...
Aische1984 Old Bugs/Issues & Crashes 25 27.058 04-07-2014, 06:42 PM
    Thread: 0.7c - Bluescreen Crash and reboot after loocking at transparent root block
Post: RE:

i just thought of something else i could test what engine do you use for dwelvers ? i thought that maybe if i could play something that uses the same engine for an extended period of time and it crash...
Aische1984 Old Bugs/Issues & Crashes 25 27.058 04-07-2014, 12:57 PM
    Thread: 0.7c - Bluescreen Crash and reboot after loocking at transparent root block
Post: RE:

not jet seems to be pretty random
Aische1984 Old Bugs/Issues & Crashes 25 27.058 03-07-2014, 11:41 AM
    Thread: 0.7b - Imps standing around idle
Post: RE:

it may be they are still idle at times but i think that the problem in most those cases lies somewhere storage related poor storage management for example or byproducts of other problems like the imp ...
Aische1984 Old Bugs/Issues & Crashes 12 14.600 02-07-2014, 02:15 PM
    Thread: 0.7b - Mines don't work
Post: RE:

i think so
Aische1984 Old Bugs/Issues & Crashes 21 23.279 02-07-2014, 02:01 PM
    Thread: Tutorial - Language Modding
Post: RE:

my problem is mainly with stiff like "Trading" ( in my opinion one word on its own is very hard to translate since the words you could use for translation tend to have a wider or narrower range of mea...
Aische1984 Archive 89 113.222 29-06-2014, 12:31 PM
    Thread: 0.7c - Bluescreen Crash and reboot after loocking at transparent root block
Post: RE:

thanks mello tonin i have been searching for that option for some time ( without success ) ill include a picture of the bluescreen next time it happens
Aische1984 Old Bugs/Issues & Crashes 25 27.058 29-06-2014, 11:56 AM
    Thread: Tutorial - Language Modding
Post: RE:

i am working on a german translation but it goes way slower then i anticipated either i want too much ( for it to sound good / feel right in german ) or i overestimated my abilities the thing i am st...
Aische1984 Archive 89 113.222 28-06-2014, 02:48 PM
    Thread: Environment Mechanic - Fishing spots that show when empty
Post: Environment Mechanic - Fishing spots that show whe...

since the fishing spots replenish it would be good if there was some kind of indicator where they are when they are out of fish so you dont accidentally build over them maybe some text in that middel ...
Aische1984 Suggestions & Feedback 4 6.369 26-06-2014, 10:45 PM
    Thread: 0.7d - Crash, but not sure what went wrong
Post: RE:

i usually get a white screen and can tab out to close the errors usually 2 - 3 sometimes more of those masseges that pop up when you close the first sometimes its a black screen in whitch case i have ...
Aische1984 Old Bugs/Issues & Crashes 6 7.600 26-06-2014, 09:50 PM
    Thread: 0.7d - Creature needs
Post: RE:

maybe a go eat / sleep button in the creature detail menu would be a good addition so you are able to "refill" them before you go to war :) or maybe a genaral tend to your needs we are about to fight ...
Aische1984 Old Bugs/Issues & Crashes 17 19.767 26-06-2014, 09:32 PM
    Thread: 2014.06.26 - Send me your savegames (if you want to)
Post: RE:

yea i thought it would be fitting to use the maze as cyclotaur bedroom although it seems like it takes a while to calculate the pathing i was about to build some more baking tables since the bread co...
Aische1984 News! 14 20.491 26-06-2014, 08:49 PM
    Thread: 0.7d - Creature needs
Post: RE:

no sorry does the game change the seed everytime you start a new game ? if not i could look it up for you
Aische1984 Old Bugs/Issues & Crashes 17 19.767 26-06-2014, 06:50 PM
    Thread: My take on the name
Post: RE:

i think the first one you posted could work very well for a mobile port ( at some point in the very distant future :) )
Aische1984 Community Creations 24 34.463 26-06-2014, 06:11 PM
    Thread: Creature Mechanic - Evacuation order
Post: Creature Mechanic - Evacuation order

Evacuation Order Info ever had the problem that you wanted to wall off an area but not loose your best equiped orc here is the solution just press the right mouse button left klick on the Evacuation ...
Aische1984 Suggestions & Feedback 4 6.025 26-06-2014, 05:50 PM
    Thread: 0.7d - Creature needs
Post: 0.7d - Creature needs

i think the creatures tend to their needs too late sometimes they down to 18 percent bfore they eat or sleep im worried that some might starve if i have a prolonged battle ( i got a connected area wi...
Aische1984 Old Bugs/Issues & Crashes 17 19.767 26-06-2014, 03:44 PM
    Thread: 0.7d - Crash, but not sure what went wrong
Post: 0.7d - Crash, but not sure what went wrong

im not really sure what went wrong it happened a short time after i attacked my first portal i got the hunan and then the rogue and after that it crashed when i was looking at them in the production...
Aische1984 Old Bugs/Issues & Crashes 6 7.600 26-06-2014, 03:39 PM
    Thread: 2014.06.26 - Send me your savegames (if you want to)
Post: RE: Send me your savegames (if you want to)

i was about to attack the portal near the maze actually i did and wanted to give you a save with all creatues but it crashed some time after i got the rogue and i had no time to do it again anyway ...
Aische1984 News! 14 20.491 26-06-2014, 03:30 PM
    Thread: Goods Mechanic - New trading system and further its development
Post: RE:

in order to incorporate future items you could have them change their offer every 10 to 60 minutes either random or rotate through a number of possible trades or maybe just a have one or two posts wit...
Aische1984 Suggestions & Feedback 34 41.739 25-06-2014, 01:07 PM
    Thread: Tutorial - Language Modding
Post: RE:

-are we supposed to translate proper nouns and if the answer is yes is dark mother supposed to be treated as one -it would be nice to have some kind of description behind at least some of the one ...
Aische1984 Archive 89 113.222 24-06-2014, 03:36 PM
    Thread: 2014.06.09 - Feedback is the key
Post: RE:

it would also help to increase the size of those popups a bit or maybe add a slider to the options menu so everyone can decide for themselvers what size works for them
Aische1984 News! 34 43.434 23-06-2014, 12:26 PM
    Thread: Goods Mechanic - New trading system and further its development
Post: RE:

i dont think a permanent trading with fixed values would work well in the final game but i think its a good way to test it and get rid of the bugs before introducing more complexity for the traders...
Aische1984 Suggestions & Feedback 34 41.739 23-06-2014, 12:02 PM
    Thread: I & S - Building Keyboard Shortcuts
Post: RE:

verry nice work im looking forward to testing it
Aische1984 Suggestions & Feedback 9 11.380 23-06-2014, 11:35 AM
    Thread: Creature Mechanic - Handling your military
Post: RE:

omg i really suck at using the search function :) sorry for posting something that was already there
Aische1984 Suggestions & Feedback 3 5.795 23-06-2014, 11:24 AM