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    Thread: I & S - Add both Battle Flag Button in the flag-menu
Post: RE: I & S - Add both Battle Flag Button in the fla...

(23-09-2014, 03:52 PM)Rasmus Wrote: It has now been fixed, I have it so that a cancel icon will come up just as in the 0.6 version (but nicer looking). The battle flag in the menu will not change an...
TopperHarley Suggestions & Feedback 6 8.847 23-09-2014, 04:28 PM
    Thread: Construction Idea - Tunnel system
Post: RE:

further discussion?
TopperHarley Suggestions & Feedback 6 8.598 19-09-2014, 01:44 PM
    Thread: I & S - Add both Battle Flag Button in the flag-menu
Post: RE:

With the new AI we have more fights. Therefore the question: Are there any new news about this Suggestion?
TopperHarley Suggestions & Feedback 6 8.847 19-09-2014, 01:42 PM
    Thread: Animal Mechanic - New food and skin resource, Flappy!
Post: RE: Farm Suggestion: New food and skin resource, F...

Holy shit...:) i know Flappy are that true evil but c'mon, you don't really want eat our Flappy?:):)
TopperHarley Suggestions & Feedback 4 6.428 19-09-2014, 01:31 PM
    Thread: Tutorial - Language Modding
Post: RE: Tutorial - Language Modding

(17-09-2014, 07:53 PM)Rasmus Wrote: Okay, so the error with not reading buildings is because there are errors in one of the xml files in the buildings folder. I have uploaded a new language editor t...
TopperHarley Archive 89 115.464 17-09-2014, 08:39 PM
    Thread: Tutorial - Language Modding
Post: RE: Tutorial - Language Modding

(17-09-2014, 06:25 PM)Rasmus Wrote: @TopperHarley: Could you sent me your current language translation? I can't reproduce the issue with "Buildings missing". You have a PM
TopperHarley Archive 89 115.464 17-09-2014, 06:36 PM
    Thread: Tutorial - Language Modding
Post: RE: Tutorial - Language Modding

(16-09-2014, 06:25 PM)Rasmus Wrote: So what I expected was this building warning: Warning location: [Compare buildings] message: [Missing message file 'C:\Users\Rasmus\Desktop\Translation/media/XML...
TopperHarley Archive 89 115.464 16-09-2014, 07:46 PM
    Thread: Tutorial - Language Modding
Post: RE:

@Ramus I have now installed the Steam Version and i get the Error again so the language Checker can't reading the path to the Building. 1: Error location: [Compare buildings] message: [Failed read...
TopperHarley Archive 89 115.464 15-09-2014, 08:29 PM
    Thread: Tutorial - Language Modding
Post: RE: Tutorial - Language Modding

(15-09-2014, 01:40 PM)Rasmus Wrote: @TopperHarley: Sounds good :) but I have to ask, do you think it will be ready until the next week? If you say you needed until next week, we will do this until n...
TopperHarley Archive 89 115.464 15-09-2014, 08:08 PM
    Thread: Tutorial - Language Modding
Post: RE:

Aische1984 and I working on the german translation. But at the moment i have very little time to continue this translation. So it could take a little longer
TopperHarley Archive 89 115.464 15-09-2014, 06:38 AM
    Thread: Moin Moin from Germany :)
Post: RE: Moin Moin from Germany :)

Hello and welcome to the Forum Feel free to ask everything. Nice to see another person in the forum coming from a german speaking country. Now we are four...We come closer to our goal (....try to ta...
TopperHarley Introductions 7 9.357 12-09-2014, 10:23 AM
    Thread: 2014.09.10 - Alpha v0.8d is now released & now available on Steam!
Post: RE:

Cool, That's Awesome news!:-) I hope the Steam user know how to behave....
TopperHarley News! 10 15.799 11-09-2014, 06:38 AM
    Thread: 0.7e - Message "Dwelvers.exe is not closed"
Post: RE: 0.7e - Bug/Issue - Dwelvers.exe is not closed

(04-09-2014, 08:03 AM)Sebt Wrote: OK, possible that anyone else would try to play on multiple screens and won't see this bug, so I'll mark it as Not solved yet. Unfortunately, I got this error even ...
TopperHarley Old Bugs/Issues & Crashes 16 20.155 04-09-2014, 10:34 AM
    Thread: Mix - Last changes before Steam - Building cost, Creature Spawning & Game Difficulty
Post: RE:

I can test it not until this weekend, so i can not give an answer. Sorry
TopperHarley Suggestions & Feedback 8 10.900 04-09-2014, 10:26 AM
    Thread: Dwelvers Early Access Trailer (feedback needed)
Post: RE:

I like this video. Maybe you can still additionally show the crafting and equipment menu? The only thing I do not like is the hectic camera:-) This is perhaps because the game speed are fast But that...
TopperHarley Community Creations 19 24.777 04-09-2014, 10:21 AM
    Thread: Tutorial - Language Modding
Post: RE: Tutorial - Language Modding

(03-09-2014, 10:21 AM)Aische1984 Wrote: -are there new files to translate or changes in the old ones ? -are the translations still scheduled for the steam release ? I think there are new files. When...
TopperHarley Archive 89 115.464 03-09-2014, 12:26 PM
    Thread: 0.8b - Wrong texture?
Post: RE: 0.8b - Bug/Issue - wrong texture?

(02-09-2014, 07:37 PM)Rasmus Wrote: Well, the thing is that this is not a bug, it may look like one, but it is intended to look like that. All walls and buildings have a 3D noise texture over them t...
TopperHarley Old Bugs/Issues & Crashes 8 10.781 02-09-2014, 07:45 PM
    Thread: 0.8b - Wrong texture?
Post: RE: 0.8b - Bug/Issue - wrong texture?

(02-09-2014, 04:01 PM)Rasmus Wrote: Solved with the next version! FYI This visual bug is also present in normal digging [Image: http://uload.pics/images/2014/09/02/Dwel...3c029d.jpg]
TopperHarley Old Bugs/Issues & Crashes 8 10.781 02-09-2014, 07:34 PM
    Thread: 0.7d - (Black) Blocks, not rendering wall faces under construction
Post: RE:

I'm already there:-) Atm im very busy at work and i will test and play the game at the weekend. But after quick check, this problem I can confirm as solved. Again, good work Rasmus!
TopperHarley Old Bugs/Issues & Crashes 13 15.854 02-09-2014, 07:28 PM
    Thread: 0.7e - Message "Dwelvers.exe is not closed"
Post: RE:

I will check this after work and edit here my post. EDIT: Now with this Version my game closes correctly:-) Good job! Edit 2: Damn, after i check this again, my game wont close again. But as long a...
TopperHarley Old Bugs/Issues & Crashes 16 20.155 02-09-2014, 09:52 AM
    Thread: 2014.07.30 - Long overdue polishing
Post: RE: 2014.07.30 - Long overdue polishing

Welcome to the forum ADoby and Dermott, feel free to ask everything. @Rasmus Yeah, this sounds amazing and i can't wait for the next version, I hope it comes soon, maybe this week?:-) (30-07-2014, ...
TopperHarley News! 35 48.576 30-07-2014, 10:15 AM
    Thread: 2014.07.23 - Will be away over the weekend
Post: RE:

Yeah have fun and make good contacs. Im also away until monday, we camp on a lake and relax a bit. :-)
TopperHarley News! 8 10.632 24-07-2014, 03:49 PM
    Thread: 0.7e - Unreachable enemies, ignored rally flag
Post: RE: 0.7e - Bug/Issue - Unreachable enemies, ignore...

(23-07-2014, 02:51 AM)Mello Tonin Wrote: I just noticed this one too, but my issue wasn't because they were locked on an unreachable enemy. In my instance they were either in the Training Room or ea...
TopperHarley Old Bugs/Issues & Crashes 7 9.924 23-07-2014, 01:17 PM
    Thread: Creature Mechanic - Imp priorities
Post: RE: Game Mechanic - Imp priorities

I must confess I have not read through all 9 pages Has this also to do with Imp Priorities? This imp claim the new field for me. [Image: http://uload.pics/images/2014/07/22/Dwel...197b0b.jpg] Then h...
TopperHarley Suggestions & Feedback 128 158.160 22-07-2014, 01:31 PM
    Thread: I & S - Add both Battle Flag Button in the flag-menu
Post: I & S - Add both Battle Flag Button in the flag-me...

When i will control my creatures in the battle it is troublesome every time clicking through the flag menu. I click to add the battle flag and set it. Now i can control the flag without problems....w...
TopperHarley Suggestions & Feedback 6 8.847 22-07-2014, 01:02 PM
    Thread: Room Mechanic - Removing the imp assignment from the rooms
Post: RE:

That's are a great idea and i like this!! please implement :-)
TopperHarley Suggestions & Feedback 9 11.509 21-07-2014, 12:05 PM
    Thread: Resource Mechanic - Resources delivery system
Post: RE:

Whoa, what an answer :-) My thoughts: I do not know what it looks like in the future but atm...The water is currently needed for the farm and the kitchen. Could not different water sources for the ...
TopperHarley Suggestions & Feedback 18 22.615 21-07-2014, 12:01 PM
    Thread: I & S - Different game speed options
Post: RE: Game Mechanic - Different game speed options

The solution for your "fear" are easy. You can change the difficulty only before you start the level. During the level you can't change this and if you overestimate yourself, your ass will be kicke...
TopperHarley Suggestions & Feedback 10 13.179 21-07-2014, 11:50 AM
    Thread: 0.7e - Crash after hit F1 in ceature menu
Post: 0.7e - Crash after hit F1 in ceature menu

When I press the F1 Button in the creatures Screen, the game will crash. [Image: http://uload.pics/images/2014/07/21/Dwel...23ccd7.jpg] Now hit F1 and the game piss off. I can do this again and agai...
TopperHarley Old Bugs/Issues & Crashes 4 6.538 21-07-2014, 11:42 AM
    Thread: Goods Mechanic - New trading system and further its development
Post: RE: Game Mechanic - New trading system and further...

(20-07-2014, 07:53 PM)Rasmus Wrote: That is an reasonable request :) But I must warn you that in the future to much trading with the same goods will increase its price, it is important for the playe...
TopperHarley Suggestions & Feedback 34 42.817 21-07-2014, 11:36 AM
    Thread: I & S - Esc-Button --> Game Menu
Post: RE: Game Mechanic - Esc-Button --> Game Menu

(20-07-2014, 07:59 PM)Rasmus Wrote: The primary reason I had the F1 button for this is because when the player is in possession mode he can't enter the menu without leaving the possession mode. Peop...
TopperHarley Suggestions & Feedback 22 26.590 21-07-2014, 11:31 AM
    Thread: 0.7e - Message "Dwelvers.exe is not closed"
Post: RE: 0.7e - Bug/Issue - dwelvers.exe is not closed

:-) your task manager has fun with you But im sure the game is closed. My problem is not the process in the background, i have a white screen over the monitor after i quit the game. [Image: http://u...
TopperHarley Old Bugs/Issues & Crashes 16 20.155 21-07-2014, 11:18 AM
    Thread: 0.7d - Error when equip Cyclotaur
Post: RE:

So, now i can confirm this as solved.:dodgy: I have hunted and destroyed all Cyclotaur and I have not received any error while equip
TopperHarley Old Bugs/Issues & Crashes 9 11.066 21-07-2014, 11:09 AM
    Thread: 0.7e - Imps eating with the Cart
Post: 0.7e - Imps eating with the Cart

I dont know if its a issue but my imp eating with the cart... Maybe it has a meaning of the Imp is female? :P [Image: http://uload.pics/images/2014/07/20/Dwel...7907b5.jpg] After eating, the imp wi...
TopperHarley Old Bugs/Issues & Crashes 14 18.710 20-07-2014, 01:52 PM
    Thread: I & S - Esc-Button --> Game Menu
Post: RE: Esc-Button --> Game Menu

(20-07-2014, 12:18 PM)Sebt Wrote: Hmm, I got accustomed to that using Escape cancels option I intentionally or accidentally made, for example I click a creature and e Escape button declicks that sel...
TopperHarley Suggestions & Feedback 22 26.590 20-07-2014, 01:43 PM
    Thread: 0.7d - Error when equip Cyclotaur
Post: RE:

I have been playing for two hours but i haven't found the Cyclotaurs-Area atm.
TopperHarley Old Bugs/Issues & Crashes 9 11.066 20-07-2014, 01:42 PM
    Thread: 0.7e - Message "Dwelvers.exe is not closed"
Post: 0.7e - Message "Dwelvers.exe is not closed"

Since the last update i have the problem when i quit the game the dwelvers.exe will not closed and the task are inactiv. I get no log in Event Viewer or other error messages...it just stays that way u...
TopperHarley Old Bugs/Issues & Crashes 16 20.155 20-07-2014, 11:19 AM
    Thread: Goods Mechanic - New trading system and further its development
Post: RE: Game Mechanic - New trading system and further...

It would it great to have in this Menu a button or option to set a tradingroute as permanently or repeatedly. Important would be that you can adjust how much is traded at oncence I would as example ...
TopperHarley Suggestions & Feedback 34 42.817 20-07-2014, 11:09 AM
    Thread: I & S - Esc-Button --> Game Menu
Post: I & S - Esc-Button --> Game Menu

Hiho A little Suggestion. When i hit the Esc-button, i will see the Game Menu:-) That's it Cheerios Topper
TopperHarley Suggestions & Feedback 22 26.590 20-07-2014, 10:53 AM
    Thread: I & S - Different game speed options
Post: RE: Game Mechanic - Different game speed options

(19-07-2014, 10:30 AM)Sebt Wrote: Topper what you mean by pause? You mean completely stop every processes in the game or that stops everything, but you can for example set a flag somewhere or built ...
TopperHarley Suggestions & Feedback 10 13.179 20-07-2014, 10:50 AM
    Thread: Resource Mechanic - Resources delivery system
Post: RE: Game Mechanic - Resources delivery system

ok back to topic...:@ So i have another example to explain my issue On the farm i need water. You see the red path. The tradingpost need antroot, that is the green path. [Image: http://uload.pics/...
TopperHarley Suggestions & Feedback 18 22.615 20-07-2014, 10:42 AM
    Thread: Creature Mechanic - Imp level, higher = smarter
Post: RE: Game Mechanic - Imp level, higher = smarter

I think something similar is discussed here: Brainstorm - Game Mechanic - Speed up the imps If you mean something else, then that fits here:cool:
TopperHarley Suggestions & Feedback 1 3.053 19-07-2014, 08:34 AM
    Thread: I & S - Different game speed options
Post: RE: Game Mechanic - Different game speed options

Huh, the game is not fast enough for you? I can not complain about the speed, maybe it's my age:-) Ok everyone has their preferences... I think a solution for the players they need more speed is a in...
TopperHarley Suggestions & Feedback 10 13.179 19-07-2014, 08:26 AM
    Thread: RestOne :)
Post: RE: RestOne :)

Hi Dustin and welcome/willkommen to the forum. Nice to see another person in the forum coming from a german speaking country. Now we are three....(....try to take over the world!):dodgy: Oh "busines...
TopperHarley Introductions 8 10.108 19-07-2014, 08:12 AM
    Thread: How to make a mud sauna
Post: RE:

Haha, that's a nice place ro relax:-)
TopperHarley Community Creations 5 8.808 16-07-2014, 08:26 AM
    Thread: 0.7d - Error when equip Cyclotaur
Post: RE:

Oh, i fail to see... please don't feeding my life essence:-) I will test this asap and i hope i can catch a badass Cyclotaur
TopperHarley Old Bugs/Issues & Crashes 9 11.066 16-07-2014, 08:17 AM
    Thread: Tutorial - Language Modding
Post: RE: Tutorial - Language Modding

(15-07-2014, 11:43 PM)Rasmus Wrote: (15-07-2014, 05:06 PM)TopperHarley Wrote: Me again. When i will check the language file, one folder cant be checked with the tool Code:INFO: Location: [STARTI...
TopperHarley Archive 89 115.464 16-07-2014, 08:09 AM
    Thread: Tutorial - Language Modding
Post: RE: Tutorial - Language Modding

Me again. When i will check the language file, one folder cant be checked with the tool Code:INFO: Location: [STARTING]     message: [Time: 5:04:03 ] INFO: Location: [Loading d...
TopperHarley Archive 89 115.464 15-07-2014, 05:06 PM
    Thread: Choose which creatures should do what in Dwelvers?
Post: RE: Job assignment and diversification - please, e...

I have changed my vote to Creatures and Imps can do the same jobs - not all of course, but some could do this, some that (so we don't have division for Imps and Creatures, all are the one workgroup)....
TopperHarley Suggestions & Feedback 45 56.703 15-07-2014, 01:20 PM
    Thread: Tutorial - Language Modding
Post: RE:

YOU are the man! +2 Thank you for fast answer and sacrifice your time for this expansion.
TopperHarley Archive 89 115.464 15-07-2014, 09:20 AM
    Thread: Tutorial - Language Modding
Post: RE: Tutorial - Language Modding

I have two points. 1. The default.xml makes me confused:-) Is it possible for the future to make sections in the default.xml. It is very difficult to detect which value where the part in the game. ...
TopperHarley Archive 89 115.464 15-07-2014, 07:38 AM
    Thread: 0.7d - (Black) Blocks, not rendering wall faces under construction
Post: RE: 0.7d - Bug/Issue - (Black) Blocks, not renderi...

In narrow angle, it is still black. But i tinks this is not a gamebreaker:-) [Image: http://uload.pics/images/2014/07/14/Dwel...4c0321.jpg] [Image: http://uload.pics/images/2014/07/14/Dwel...327b31....
TopperHarley Old Bugs/Issues & Crashes 13 15.854 14-07-2014, 08:22 PM
    Thread: 0.7d - (Black) Blocks, not rendering wall faces under construction
Post: RE:

i will check this after working
TopperHarley Old Bugs/Issues & Crashes 13 15.854 14-07-2014, 11:10 AM
    Thread: Resource Mechanic - Resources delivery system
Post: RE:

Thanks for the explanation. Then it would be good if the message which the workflow in a room is high does not come every time That sucks a little :-)
TopperHarley Suggestions & Feedback 18 22.615 13-07-2014, 05:18 PM
    Thread: Resource Mechanic - Resources delivery system
Post: Resource Mechanic - Resources delivery system

Hi Somehow I am not satisfied with this system Let me give an example 1. Here the coal is mined 2. The coal is brought to the next room 3. The final room fetch the coal from the previous room [Imag...
TopperHarley Suggestions & Feedback 18 22.615 13-07-2014, 11:24 AM
    Thread: 0.7e - Confused Orcs in Trainingroom
Post: 0.7e - Confused Orcs in Trainingroom

Hiho Some Orcs are confused in the Trainingroom when the door are open. If i close the door, the orcs continue the training and all is fine..should be rather the opposite. In the Barroom food is avai...
TopperHarley Old Bugs/Issues & Crashes 13 16.781 13-07-2014, 11:04 AM
    Thread: Tutorial - Language Modding
Post: RE:

The difficult is that i do not always know in what context the word or the description is. So i change it an must test it ingame an check is this correct:-) But what I'll tell you, you know it :-)
TopperHarley Archive 89 115.464 11-07-2014, 01:13 PM
    Thread: Tutorial - Language Modding
Post: RE:

I get the language files and will see through the files this weekend.
TopperHarley Archive 89 115.464 10-07-2014, 01:40 PM
    Thread: Potato Salad - a Kickstarter campaign!
Post: RE:

An inverted world we are live...... Some people give money for this "stupid" campain but for starving children or other bad events in the world no one will donate... (Which is not to say that none of...
TopperHarley Off-Topic 18 25.574 08-07-2014, 01:11 PM
    Thread: Tutorial - Language Modding
Post: RE: Tutorial - Language Modding

(15-06-2014, 01:53 PM)Aische1984 Wrote: is there already someone doing a german translation? if not i would like to do it If you want, i can help you to translate in german. Feel free to send me a P...
TopperHarley Archive 89 115.464 30-06-2014, 12:25 PM
    Thread: Sorry for not replying, Swedish Midsommar is here
Post: RE:

Have fun and skål! ;-)
TopperHarley Off-Topic 12 21.401 20-06-2014, 04:23 PM
    Thread: Creature Mechanic - Speed up the imps
Post: RE: Speed up the imps

I like the variant of DK1. I like the idea from Dr.Boom too but i dont want produce for all my imps shoes so that they are faster. This is arduous when you have more imps.I think a good solution are ...
TopperHarley Suggestions & Feedback 16 20.522 17-06-2014, 07:02 AM
    Thread: 0.7c - Mines break after some mining
Post: RE: v0.7c - Bug/Issue - Mines break after some min...

(17-06-2014, 02:15 AM)Rasmus Wrote: Haha, you must have faith in me :D Of course, i will not happen again;):cool:
TopperHarley Old Bugs/Issues & Crashes 11 13.558 17-06-2014, 06:56 AM
    Thread: Storage Room - Item Toggle Red/Green Arrow Icons
Post: RE: Storage Room - Item Toggle Red/Green Arrow Ico...

(17-06-2014, 02:55 AM)Rasmus Wrote: I would say that it has to do with prioritizing and work load. If you assign more imps to the storage room will they shift the resources faster then? Yes this has...
TopperHarley Questions & Help 6 10.484 17-06-2014, 06:54 AM