Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: 0.8j-2 - Prt Scr Won't Screen Capture
Post: RE:

i always used Steam's print screen function after the steam release. I do agree, this feature should definitely exist if you have a non steam version.
2Xmatch Old Bugs/Issues & Crashes 19 23.772 28-02-2015, 07:07 AM
    Thread: 0.8i - CPU Hog
Post: RE:

i am not seeing this issue. I misunderstood the initial bug report.
2Xmatch Old Bugs/Issues & Crashes 15 18.639 17-02-2015, 11:59 PM
    Thread: 0.8g - Render bugs for reinforced walls and fog of war
Post: RE:

It was solved in 0.8i for me but i has partially returned in 0.8j. The screenshots also show lava being visible trough fog of war. https://imgur.com/a/99ZXt
2Xmatch Old Bugs/Issues & Crashes 18 22.132 13-02-2015, 11:59 AM
    Thread: 0.8i - CPU Hog
Post: RE:

I'm sorry to report but i'm not noticing any increase in performance.
2Xmatch Old Bugs/Issues & Crashes 15 18.639 13-02-2015, 11:57 AM
    Thread: 0.8j - Lava is displayed through Fog of war
Post: RE:

can confirm, i have the same issue
2Xmatch Old Bugs/Issues & Crashes 7 9.426 13-02-2015, 11:56 AM
    Thread: 0.8i - CPU Hog
Post: RE:

the latest change you made is not to blame for the poor performance, i was having issues even before that. The improvements you made even before that did improve things a bit but nut by much. I suspec...
2Xmatch Old Bugs/Issues & Crashes 15 18.639 27-01-2015, 07:49 PM
    Thread: 0.8i - CPU Hog
Post: RE:

i am in the same boat but i am running the game on a laptop. Less performance is expected but i didn't expect it to be so low. Rasmus did promise to work on making the game run better and improvement...
2Xmatch Old Bugs/Issues & Crashes 15 18.639 25-01-2015, 06:15 PM
    Thread: 0.8g - Creatures Attack priority
Post: RE:

Great:). Can you tell me why the orc would start digging in that direction like in the screenshot though? It seems specific since i was able to get the orc to dig that wall multiple times
2Xmatch Old Bugs/Issues & Crashes 8 10.145 16-01-2015, 02:51 AM
    Thread: 0.8g - Render bugs for reinforced walls and fog of war
Post: RE:

I am not encountering this issue any longer
2Xmatch Old Bugs/Issues & Crashes 18 22.132 16-01-2015, 02:48 AM
    Thread: 0.8g - Creatures Attack priority
Post: RE: 0.8g - Bug/Issue - Creatures Attack priority

This time i actually have a savegame of just before the event took place, follow the orc that is about to turn enemy(next to the prison). After a couple of attempts he actually started digging to the...
2Xmatch Old Bugs/Issues & Crashes 8 10.145 16-01-2015, 01:52 AM
    Thread: 0.8h - Alt-Tab Crash
Post: 0.8h - Alt-Tab Crash

Hello, I know there already is a thread about crashes related to alt-tab but it is old and locked so at sebt's suggestion i'm making a new one. I got the crash when alt tabbing back into the game. I ...
2Xmatch Old Bugs/Issues & Crashes 2 4.463 15-01-2015, 04:44 PM
    Thread: 0.8h - Corrupted structure icons
Post: 0.8h - Corrupted structure icons

Hello, i started a new dungeon this morning and it seems that some of the building substructure icons are warped/corrupted. Screenshots EDIT: Sorry it's a duplicate of this bug, it was strangely nam...
2Xmatch Old Bugs/Issues & Crashes 5 7.261 15-01-2015, 04:29 PM
    Thread: 0.7e - The elusive floating root
Post: RE: 0.7e-0.8,d - Bug/Issue - The elusive floating ...

Can confirm, present is 0.8g Screenshot
2Xmatch Old Bugs/Issues & Crashes 51 58.191 02-01-2015, 02:12 AM
    Thread: 0.8g - Imps won't work in Cookery
Post: RE:

this time the lair was open to the caves so the imps claimed half of it while i was working in another part of the dungeon. :)
2Xmatch Old Bugs/Issues & Crashes 6 7.727 02-01-2015, 02:01 AM
    Thread: 0.8g - Imps won't work in Cookery
Post: RE:

Thanks for that information. Piggehs do spawn if you have beds for them (and a cookery?) and they do start working. I still think imps not being able to work the cookery when no piggehs are around is ...
2Xmatch Old Bugs/Issues & Crashes 6 7.727 01-01-2015, 08:53 PM
    Thread: 0.8g - Imps won't work in Cookery
Post: RE:

Yes but i had none and couldn't get any because my creatures were rioting.
2Xmatch Old Bugs/Issues & Crashes 6 7.727 31-12-2014, 01:23 AM
    Thread: 0.8g - Creatures Attack priority
Post: 0.8g - Creatures Attack priority

I had an orc rioting and i noticed that he was really confused about what to attack. If there were no imps around, they went to attack a building and not even let's say the closest building. Every ti...
2Xmatch Old Bugs/Issues & Crashes 8 10.145 31-12-2014, 12:55 AM
    Thread: 0.8g - Imps won't work in Cookery
Post: 0.8g - Imps won't work in Cookery

I started a new game and i noticed that materials were piling up in the cookery but imps were not taking the jobs even if i have no pigs to do it either. If i'm missing something please let me know. ...
2Xmatch Old Bugs/Issues & Crashes 6 7.727 31-12-2014, 12:31 AM
    Thread: 0.8c - Crash when selling Trading Room
Post: RE:

i'm pretty sure it's not that simple, Maybe Rasmus can explain the exact issue but i was under the impression that it occurred when the you sold it while it had some task queued to it.
2Xmatch Old Bugs/Issues & Crashes 9 11.124 30-12-2014, 07:52 PM
    Thread: 0.8g - Render bugs for reinforced walls and fog of war
Post: RE: [0.8g] Render bugs for reinforced walls and fo...

Ardilor i have gotten all those bugs and more, unfortunately i can't replicate them in a predictable manner: ALBUM To get these i simply started dwelvers and created a new game. I did notice that the...
2Xmatch Old Bugs/Issues & Crashes 18 22.132 29-12-2014, 06:52 PM
    Thread: 0.8g - Render bugs for reinforced walls and fog of war
Post: 0.8g - Render bugs for reinforced walls and fog of...

Hello, i just started a new dungeon and the reinforced walls seem to have a weird render glitch for me. Here is an album: LINK The screenshots above are done while the game was rendered with the nVi...
2Xmatch Old Bugs/Issues & Crashes 18 22.132 29-12-2014, 06:11 PM
    Thread: 2014.12.29 - Alpha v0.8g is now released
Post: RE: 2014.12.29 - Alpha v0.8g is now released

Thanks for the update and thanks for working over the holidays to give us content. My FPS seems to ave improved dramatically but i don't know how to open the debug menu any more so i can't tell for su...
2Xmatch News! 4 9.562 29-12-2014, 05:40 PM
    Thread: 2014.12.23 - Greetings from the new guy
Post: RE:

i can't see it, logged in or not.
2Xmatch News! 8 11.967 24-12-2014, 07:13 PM
    Thread: 2014.12.23 - Greetings from the new guy
Post: RE:

Hello, nice to meet you. I'm looking forward to the new stream of news, hope your collaboration will work out greatly for everyone :)
2Xmatch News! 8 11.967 24-12-2014, 12:47 AM
    Thread: 2014.12.23 - Slow news delivery
Post: RE:

Thanks for the update. Frankly i know how development works and I'm not really worried but that doesn't mean I'm not eager to see updates. I'm sure others feel like this as well. It's important to f...
2Xmatch News! 3 5.874 23-12-2014, 02:17 AM
    Thread: 2014.10.13 - Next release on Friday
Post: RE:

I can't be as active on the forums since i started my own project but i'm looking forward to every update.
2Xmatch News! 10 14.155 20-10-2014, 03:33 PM
    Thread: 0.8c - Crash when loading save with threading disabled
Post: RE:

so maybe that's why i had a messed up resource bar in my game :) At first i had the main resources in the top bar but at some point those changed to something else. I assumed i must have pressed a ke...
2Xmatch Old Bugs/Issues & Crashes 7 9.960 10-09-2014, 10:10 AM
    Thread: 0.8c - Job Assignments to Deliver
Post: RE:

I noticed something similar the other day when i was building walls. I set one order and an imp started building it, when he was half way trough i placed another order for a wall right next to that on...
2Xmatch Old Bugs/Issues & Crashes 10 12.965 10-09-2014, 01:01 AM
    Thread: 0.8c - Various Creature Equipment bugs
Post: RE: 0.8c - Bug/Issue - Various Creature Equipment ...

I found all the creatures as you see them in the screenshots, except for the Cyclotaurs, those i equipped myself.
2Xmatch Old Bugs/Issues & Crashes 12 15.639 09-09-2014, 12:39 AM
    Thread: 0.8c - Possible bug related to changing game speed
Post: RE:

Thanks, that makes sense. I still am lacking experience with the game. What led me to the thought that it was a bug was the that as soon as i went to normal speed, my production went back into green. ...
2Xmatch Old Bugs/Issues & Crashes 18 23.370 08-09-2014, 06:01 PM
    Thread: 0.8c - Possible bug related to changing game speed
Post: RE:

Interesting, thanks for the feedback. In my game i changed the link to the DM, i forgot about that. So are you saying that even with the link fixed, you still had production stopping when speeding up...
2Xmatch Old Bugs/Issues & Crashes 18 23.370 08-09-2014, 08:00 AM
    Thread: 0.8c - Possible bug related to changing game speed
Post: 0.8c - Possible bug related to changing game speed

I have a huge patch of farm in my dungeon, as you can see in this save: HERE (you need threading enabled to load it :exclamation: ) I observed that as soon as i ramp up the game speed (i went all the...
2Xmatch Old Bugs/Issues & Crashes 18 23.370 07-09-2014, 09:48 PM
    Thread: 0.8c - Crash when loading save with threading disabled
Post: RE:

That's exactly the problem, as i said it works with threading enabled but crashes if it is disabled.
2Xmatch Old Bugs/Issues & Crashes 7 9.960 07-09-2014, 08:52 AM
    Thread: 0.8c - Crash when loading save with threading disabled
Post: 0.8c - Crash when loading save with threading disa...

I have a super laggy (for me) dungeon that i obtained by starting to mass excavate everything. I played with threading enabled from the start and threading was enabled when i saved. I get below 1 fps...
2Xmatch Old Bugs/Issues & Crashes 7 9.960 06-09-2014, 11:39 PM
    Thread: 0.8c - Crash when selling Trading Room
Post: 0.8c - Crash when selling Trading Room

Even if there is another bug related to selling (wooden bridges) i made a different thread because it seems to be related to something else. I wanted to dig out a coal vein from beneath my trading ro...
2Xmatch Old Bugs/Issues & Crashes 9 11.124 06-09-2014, 06:58 PM
    Thread: 0.8c - Pathfinding issues when attacking
Post: RE:

Thanks for pointing that out. It's quite hard to figure out what has been submitted and what not unless you guess the wording of the post when you search for it. This thread should be deleted
2Xmatch Old Bugs/Issues & Crashes 3 5.091 06-09-2014, 06:19 PM
    Thread: 0.8c - Various Creature Equipment bugs
Post: 0.8c - Various Creature Equipment bugs

Here is a link to an album showcasing various equipment bugs. If i understand correctly, these should be fixed in a future version but i think it's a good idea to showcase them here. 1. You can get C...
2Xmatch Old Bugs/Issues & Crashes 12 15.639 06-09-2014, 05:29 PM
    Thread: 0.8c - Pathfinding issues when attacking
Post: 0.8c - Pathfinding issues when attacking

It seems that creatures can get stuck in walls trying to attack if their target is behind the wall but still reachable. picture As you can see i have several creatures stuck in the corner trying to a...
2Xmatch Old Bugs/Issues & Crashes 3 5.091 06-09-2014, 05:14 PM
    Thread: 0.8c - Creatures Attacking Maze Canons
Post: 0.8c - Bug/Issue - Pathfinding issues when attacki...

It seems that creatures can get stuck in walls trying to attack if their target is behind the wall but still reachable. [Image: http://i.imgur.com/I8aJEAU.jpg] As you can see i have several creatures...
2Xmatch Old Bugs/Issues & Crashes 8 10.249 06-09-2014, 05:14 PM
    Thread: 0.8c - Hard Crash when opening dungeon to caves
Post: RE: 0.8c - Crash - Hard crash when opening dungeon...

(05-09-2014, 10:49 PM)Sebt Wrote: Have you got any debugger report or save file so we could investigate this bug? :) Unfortunately not but i run it 100% of the time now. Even if it was running it wo...
2Xmatch Old Bugs/Issues & Crashes 5 7.660 06-09-2014, 02:54 PM
    Thread: 0.8c - Game froze as I was selling wooden Bridge
Post: RE: 0.8c - Bug/Issue - Game froze as I was selling...

I also encountered this crash, though i have no idea if it was because an imp was trying to fish from the bridge. Some Screenshots: Pic1 pic2 crash Log attached to post Link to latest Savegame: HER...
2Xmatch Old Bugs/Issues & Crashes 6 8.988 06-09-2014, 02:48 PM
    Thread: 0.8c - Possession
Post: RE:

I have been able to reproduce the bug. The only way to escape possession was to save and load the game.
2Xmatch Old Bugs/Issues & Crashes 10 13.120 06-09-2014, 02:32 PM
    Thread: 0.8c - Hard Crash when opening dungeon to caves
Post: 0.8c - Hard Crash when opening dungeon to caves

Hello i was playing dwelvers today and the game and my whole system froze. Started a new sandbox game, don't remember the seed. Used Alt+F to check out the map and turned it back off. After that i ...
2Xmatch Old Bugs/Issues & Crashes 5 7.660 04-09-2014, 06:12 PM
    Thread: Environment Mechanic - Sight behind walls
Post: RE: Sight behind walls

It could be done that when your creatures pass by a wall behind which there are other (enemy) creatures, your minions may hear sounds from the other side and alert you (maybe creature experience/type ...
2Xmatch Suggestions & Feedback 13 19.281 04-10-2013, 03:25 PM