Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: Environment Idea - Wall model improvement
Post: RE: Wall model improvement

I agree with Mello. Great for the surface world but not for underground. It looks cool though definitely a keep for later parts of the game. I think sharp corners would be better cause what lazy imp w...
Mataran Suggestions & Feedback 33 48.545 20-01-2015, 04:19 AM
    Thread: 0.8g - Materials textures
Post: RE:

The fish in the water also glow...I'm now afraid of feeding them to my minions... for they could mutate and rebel, just like the impanzees!!! The resolution I use is 1280x960.
Mataran Old Bugs/Issues & Crashes 15 19.790 09-01-2015, 01:06 AM
    Thread: 2015.01.07 - Dancing Devils have now entered the physical realm
Post: RE:

I agree with Mello about making it red, but otherwise very nice. I wish I had an actual sign above my place of work.
Mataran News! 4 6.426 09-01-2015, 01:02 AM
    Thread: Greetings, Minions
Post: RE:

OMG lol, M is a critical letter. Almost any letter is critical after reading that spewing of improvised typing. Welcome to the dungeon!!
Mataran Introductions 16 21.494 09-01-2015, 12:59 AM
    Thread: 0.8g - Materials textures
Post: RE:

...I thought that this was with the Christmas spirit of things...:blush:
Mataran Old Bugs/Issues & Crashes 15 19.790 03-01-2015, 05:52 AM
    Thread: Just purchased!
Post: RE:

Welcome! Welcome to our dark loveable dungeon!! May many minions bow down before your feet this year!!!:cool:
Mataran Introductions 3 5.325 02-01-2015, 04:41 AM
    Thread: Happy New Year!
Post: RE:

My thoughts of resolutions match you joshuageorpe. HAPPY NEW YEAR!!!!
Mataran Off-Topic 3 6.916 02-01-2015, 04:37 AM
    Thread: Merry Christmas!
Post: RE:

YES! Merry Christmas to all!(though I am 8 days late in saying). We all need that coal for this winter.
Mataran Off-Topic 5 9.667 02-01-2015, 04:36 AM
    Thread: Last Post Wins
Post: RE:

:exclamation: That is a lot!
Mataran Forum Games 1.394 1.781.126 02-01-2015, 04:35 AM
    Thread: I & S - New development tools
Post: RE:

Does the walkable also include neutral, like the bats? Or are they considered enemies?
Mataran Suggestions & Feedback 3 6.316 28-12-2014, 04:03 PM
    Thread: I & S - Upgraded creature menu v2.0
Post: RE:

I like the last feature the best. Thanks for showing all these new things!
Mataran Suggestions & Feedback 4 7.722 28-12-2014, 03:59 PM
    Thread: 0.7e - The elusive floating root
Post: RE:

I have only played in the .8f version being a new member to the dungeon clan, but after I "Finish" the current map(taking the maze), I delete the save file. I am sorry I couldn't be of more help thoug...
Mataran Old Bugs/Issues & Crashes 51 60.939 27-12-2014, 04:40 PM
    Thread: 0.7e - The elusive floating root
Post: RE:

I have seen the elusive antroot as well in a few of my games as well, but I haven't seen one recently.
Mataran Old Bugs/Issues & Crashes 51 60.939 26-12-2014, 12:14 AM
    Thread: 0.7e - Orc's seem to wander in the same place
Post: RE:

I have not really noticed this, but I will double check when I play the game. If I remember correctly, its the rogues that stay around, but that's because they are building walls and such.
Mataran Old Bugs/Issues & Crashes 8 10.939 26-12-2014, 12:11 AM
    Thread: 2014.12.23 - Greetings from the new guy
Post: RE:

Welcome to the dungeon!!! :)
Mataran News! 8 12.456 24-12-2014, 04:12 AM
    Thread: Creature Idea - Drogg (Hounds)
Post: RE:

Seems like a good solid idea. Having a tamer of some sort would also work for making scouts out of the bats we have flying around.
Mataran Suggestions & Feedback 35 42.426 16-12-2014, 04:52 AM
    Thread: Last Post Wins
Post: RE:

I didn't realize that that was an actual thing. I thought it would just be a part of their profile.
Mataran Forum Games 1.394 1.781.126 03-12-2014, 08:08 PM
    Thread: Creature Mechanic - Saving Creature Names, Renaming Creatures
Post: RE: - Interface/Creature Idea - Saving Creature Na...

As far as I can tell, the names are saved/reusable. To name one, Kosher: one of my pigmen, I have encountered many times in my dives into the deep. The second idea would be I think too cute for this g...
Mataran Suggestions & Feedback 14 17.838 03-12-2014, 04:46 AM
    Thread: Joshua's Fan Arts
Post: RE:

Cool creature, reminds me a bunch of the balrog in Lord of the Rings. Also like the idea of being able to find a very rare material or having a final boss at the end of the game. It will be interestin...
Mataran Community Creations 10 14.413 29-11-2014, 06:35 PM
    Thread: Last Post Wins
Post: RE: Last Post Wins

I just saw his post.... I thought scammers were resolved earlier somewhere in this thread. Or was that just for automated scammers?
Mataran Forum Games 1.394 1.781.126 26-11-2014, 04:56 AM
    Thread: I & S - Always Dig Key
Post: RE: Interface Idea - Always Dig Key

This actually is a good idea! While trying impossible difficulty, it takes imps and orcs longer to mine through a wall or floor that has been reinforced. So when I am making defenses and mazes against...
Mataran Suggestions & Feedback 10 13.850 24-11-2014, 04:46 PM
    Thread: 2014.11.22 - Working in the dark
Post: RE: 2014-11-22 - Working in the dark

A Dungeon Master does not do things late, nor do things too early. He will massacre you precisely when he plans to.:D I thought that this would being some smiles.
Mataran News! 10 20.831 22-11-2014, 06:41 PM
    Thread: Salutations, everyone.
Post: RE: Salutations, everyone.

(22-11-2014, 05:41 AM)KhaosFrog Wrote: .. Jackopotomus is still pretty bad ass, though... Lol
Mataran Introductions 7 11.336 22-11-2014, 03:51 PM
    Thread: 2014.11.22 - Working in the dark
Post: RE: 2014-11-22 - Working in the dark

(22-11-2014, 05:32 AM)Rasmus Wrote: I want to make the auto equipment system as simple as possible to start with, then when it is tried out and working as it should we can move on towards making it ...
Mataran News! 10 20.831 22-11-2014, 07:28 AM
    Thread: Last Post Wins
Post: RE: Last Post Wins

But you did disappear for a awhile from what I saw. I have a little bit of hope....:D
Mataran Forum Games 1.394 1.781.126 22-11-2014, 04:27 AM
    Thread: Environment Idea - Holidays and Celebrations
Post: RE: Environment Idea - Holidays and Celebrations

(22-11-2014, 04:18 AM)Mello Tonin Wrote: I was merely saying how much I enjoy Brewfest on WoW, but not necessarily saying we should copycat that. I was totally down for your 'let's create our own ho...
Mataran Suggestions & Feedback 10 14.096 22-11-2014, 04:23 AM
    Thread: Environment Idea - Holidays and Celebrations
Post: RE: Environment Idea - Holidays and Celebrations

I do like that idea of takesmas. It would be hilarious to see that :D . I think the mini celebrations should be only after certain events. Mainly portals and the maze. Impanzees and fishmen are just p...
Mataran Suggestions & Feedback 10 14.096 22-11-2014, 04:21 AM
    Thread: 2014.11.22 - Working in the dark
Post: RE: 2014-11-22 - Working in the dark

IT LOOKS AMAZING!!! Take all the time you need. It makes waiting worth it. As I am not tech savy, this makes it so we the players don't have to report as many bugs. (though I do enjoy finding them and...
Mataran News! 10 20.831 22-11-2014, 04:05 AM
    Thread: Last Post Wins
Post: RE: Last Post Wins

Thanks for the link. Its nice that everyone is missing him. On a side note, will this thread finally have a winner?
Mataran Forum Games 1.394 1.781.126 21-11-2014, 10:21 PM
    Thread: Environment Idea - Holidays and Celebrations
Post: RE: Environment Idea - Holidays and Celebrations

As Mello said, I saw this a lot on server games, which adds spice and more fun to the game instead of the same boring things. Dwelvers has never nor will be boring. I like the idea for other games, bu...
Mataran Suggestions & Feedback 10 14.096 21-11-2014, 08:08 PM
    Thread: 0.8f - Creature Name is very large
Post: RE: 0.8f - Bug/Issue - Creature Name is Very Large

I just happened across this myself. I noticed that it appears when your cursor isn't even on the creature but where the large name would be.
Mataran Old Bugs/Issues & Crashes 7 10.596 21-11-2014, 07:02 PM
    Thread: Last Post Wins
Post: RE: Last Post Wins

I didn't realize that they made a NPC for Robin. Where is he?
Mataran Forum Games 1.394 1.781.126 21-11-2014, 06:58 PM
    Thread: 0.8e - AI issue
Post: RE: 0.8e - Bug/Issue - AI

Ah, my mistake. I didn't realize that was the actually problem. The times I have done impossible in version f, the wave prioritizes killing creatures then Dark Mother then room destruction. It just de...
Mataran Old Bugs/Issues & Crashes 9 11.887 18-11-2014, 02:08 AM
    Thread: 0.8e - AI issue
Post: RE: 0.8e - Bug/Issue - AI

Dig...Dig...and then digs some more. In the immediate layer around your Dark Mother you can dig all the way to the bottom. This increases your chances of survival A LOT. This is only a small stall tac...
Mataran Old Bugs/Issues & Crashes 9 11.887 17-11-2014, 04:54 AM
    Thread: Creature Idea - Rockworm
Post: RE: Creature Idea - Rockworm

(04-12-2013, 05:36 PM)Mello Tonin Wrote: I like this one too! Depending on the size of the map, you would have x number of these things doing what they do best, eating dirt. I think that instead of...
Mataran Suggestions & Feedback 3 6.772 17-11-2014, 04:34 AM
    Thread: 0.8c - Message "A Battle has broken out with a Bridge"
Post: RE: 0.8c - Bug/Issue - A Battle Has Broken Out wit...

Hello everyone! I'm new here and I have enjoyed the game immensely. Been reading through the forums and came across this bug while I was playing. The reason why our minions are attacking this bridge/s...
Mataran Old Bugs/Issues & Crashes 15 24.666 15-11-2014, 11:25 PM